Patch Notes for 23rd. of February
Patch Notes for 23rd. of February
[p]We had to roll back the earlier patch due to regression issues.This update now includes the fixes stated earlier and also a new set of fixes and improvements, primarily focused on online party stability, world map polish, and performance.
Thank you for your patience while we addressed issues introduced in the previous build.
[/p][h2]Fixes & Improvements[/h2][p]
Online Co-op & Parties
• Fixed online parties not updating correctly when:
[/p]
- [p]creating or joining a party
[/p] - [p]kicking a player
[/p] - [p]changing the map
[/p]
World Map & Levels
• Changed trees in front of the big mansion on the world map
• Optimized multiple world map 3D assets and textures
• Fixed an issue where the portal monster could throw players through a wall
Performance & Visuals
• Texture optimizations to improve performance and memory usage
UI & Misc
• Updated the “Give Feedback” link
⚠ Known Issues
We’re aware of the following issues and are actively working on them:
• Pause menu controls do not work for online party clients
• Online party clients do not see the host’s world map progression (level triggers and fog)
• Online party hosts may see clients appear in the party before the client has fully joined
• Ending an online party while in the world map can result in an incomplete party state
• If a client fails to join an online party, they may be returned to the main menu without an error message while still appearing joined in the party[/p]