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Monster Battles: Autobattler News

0.3.2.1 Update

[h3]Adventure Adjustments:[/h3] [p]Reduced the difficulty of Chapter 2 in Adventure Mode[/p] [p]Added difficulty hints for each chapter in Adventure Mode[/p] [p][/p] [p][/p] [h3]Bug Fixes:[/h3] [p]Fixed a bug where monsters would gain the Yaoguai race but lose it after fusion[/p]

0.3.2.0 Update

[h3]Character Adjustments:[/h3] [p]Jingwei: HP adjusted to 27[/p] [p]Miracle Astrologer: Effect can now be activated infinitely within one turn[/p] [p]High Elf: Effect changed to trigger on Round 4 and Round 7[/p] [p][/p] [h3]Monsters:[/h3] [p]New Ancient Monster: Chaos Slime: When sold: Gain a random Ancient Monster and an additional 10 Gold[/p] [p]Goblin: Effect now triggers before Traveling Merchant's effect[/p] [p]Holy Light Guardian: Added Divine Shield effect[/p] [h3][/h3] [h3]Optimization & Bug Fixes:[/h3] [p]Added a toggle in the Settings menu to enable/disable Screen Shake during combat[/p] [p]Improved visibility of the number of occupied slots when picking up a monster[/p] [p][/p] [p]Fixed a bug where buying a raceless monster would trigger the effect of the Ancient Monster "Corrupt Slime"[/p] [p]Fixed a bug where the Magic Mirror relic could not correctly copy the effect of the Elf Statue relic[/p] [p]Fixed a bug where the Elf Statue relic triggered on the wrong turn number[/p] [p]Fixed translation errors for the Elf Statue relic in certain languages[/p] [p][/p]

0.3.1.4 Update

[h3]Character Adjustments:[/h3][p] [/p][p]Traveling Merchant: Initial monster changed to Exploding Slime[/p][p] [/p][p][/p][p] [/p][h3]Relic Adjustments:[/h3][p] [/p][p]Smooth Stone: Effect changed: Now only requires not having Battlecry/Deathrattle[/p][p] [/p][p]Extremely Smooth Stone: Effect changed: Now only requires not having Battlecry/Deathrattle[/p][p] [/p][p][/p][p] [/p][h3]Adventure Adjustments:[/h3][p] [/p][p]Chapter 3 difficulty reduced[/p][p] [/p][p][/p][p] [/p][h3]Bug Fixes:[/h3][p] [/p][p]Fixed a bug where monsters would overlap in the staging area under specific conditions[/p][p] [/p][p]Fixed a bug where certain characters were unlocked incorrectly[/p][p] [/p][p]Fixed a bug where the remaining turns of the Ancient Shop in the top left corner were displayed incorrectly[/p][p] [/p][p]Fixed a bug where Sophora Monster would still grant items when sold without spirit[/p]

0.3.1.3 Update

[h3]Monster Adjustments:[/h3][p]Forest Direwolf: Effect changed to: Deathrattle: For the rest of this battle, give Beast tribe monsters on the battlefield +3/+3. (This means even monsters summoned after this Deathrattle triggers will gain +3/+3.)[/p][p]Red-Eye Direwolf: Effect changed to: Deathrattle: For the rest of this battle, give Beast tribe monsters on the battlefield +6/+6.[/p][p]
[/p][h3]Bug Fixes:[/h3][p]Fixed a bug where "Grain Bag" / "Wine Jar" did not correctly deduct the full amount of Aura when triggering their effects.[/p][p]Fixed a bug where, in some cases, monsters that gained the Yokai tribe did not have it take effect properly.[/p][p]Fixed a bug where, in certain situations, skill voice lines for some characters would play incorrectly.[/p][p]Fixed a bug where the Slimes summoned by the King Slime's Deathrattle effect inherited too few of its attributes.[/p]

0.3.1.1 Update

[h3]Presentation Changes:[/h3]
[p]Reduced the unlock difficulty for the Collector.[/p]
[p]Added in-game hints for locked races (After each game concludes, you will gain experience. When the experience bar is full, you will level up and unlock more game content).[/p]

[h3]Bug Fixes:[/h3]
[p]Fixed a bug where the Sacred Relic "Magic Bean" could summon monsters from races not selected in the current game.[/p]
[p]Fixed a bug where the counter was still displayed after the Collector unlocked ancient monsters.[/p]