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Monster Battles: Autobattler News

Patch Notes 0.0.2.1

## Patch Notes 0.0.2.1

**System Changes:**
- Endless Mode:
- New options added after completing Round 16:
* Continue battling Rounds 17-20 against other players (No rank point changes/No same-tier matchmaking/May face players of all ranks)
* Directly begin Endless Trial
- Difficulty adjustment: Removed first 4 waves of lower-difficulty enemies, now starts from Wave 5

**Performance Improvements:**
- Optimized animations for monsters with growth-type skills:
- Reduced skill activation delay
- Improved animation playback speed

Patch Notes 0.0.2.0

## Patch Notes 0.0.2.0

**Monster Adjustments:**
- Ferocious Giant Rat: Rarity changed to Uncommon
- Strange Dragon Rubis: Now affects 5 Dragon-type monsters
- Rubis: Now affects 4 Dragon-type monsters

**Relic Adjustments:**
- Immortal Guardian: Now triggers before other Deathrattles on monsters
- Sunshine Mushroom Statue: Changed from Sacred Relic to Relic

**Character Adjustments:**
- Mad Alchemist: Now randomly locks 2 races instead of fixed races

**Difficulty Adjustments:**
- Removed overpowered data from version 0.0.1.X series

**Performance Optimizations:**
- Adjusted voice volume for certain characters

Patch Notes 0.0.1.7

## Patch Notes 0.0.1.7

**Monster Adjustments:**
- Goblin Warlock: Rarity decreased
- Fel Warlock: Rarity decreased
- Heavy Goblin: Rarity increased, price changed to 6 Gold
- Goblin Witch Doctor: Now summons at random positions
- Goblin Blacksmith: Now affects 5 random Goblin-type monsters
- Master Smith: Now affects 5 random Goblin-type monsters
- Strange Dragon Rubis: Now affects 4 Dragon-type monsters
- Rubis: Now affects 4 Dragon-type monsters

**Character Adjustments:**
- Dragon Girl: Skill now unlocks when reaching 22 land tiles

**System Changes:**
- During Shop Phase, if Reserve Area is full, new monsters/land tiles will be placed in For-Sale Area (unchanged during Shop End Phase and Battle Phase)
- Added opponent data anomaly reporting feature

**Performance Optimizations:**
- Improved animation speed for:
(Goblin Slave, Tormented Slave, Goblin Slaver, Slave Trader, Goblin Dragon Rider, Dragon Knight, Heavy Goblin, Goblin Merchant, Black Market Merchant, Purple Drake, Amethyst Drake)
- Enhanced skill effects for:
(Goblin Blacksmith, Master Smith, Strange Dragon Rubis, Rubis)

**Bug Fixes:**
- Fixed achievement completion issue with Golden Mimic

Update Notes 0.0.1.6

## Patch Notes 0.0.1.6

**Rule Adjustments:**
- Bell: Gold cost increase trigger changed from every 5 refreshes to every 4 refreshes

**Operation Optimizations:**
- Improved user experience when High Elf purchases shop monsters to the Reserve Area

**Bug Fixes:**
- Fixed achievement unlocking before completing all fusion codex entries
- Fixed damage loop between Bakal and Tree Sentinel (Tree Sentinel's damage share no longer triggers chain reactions)

Update Notes 0.0.1.5

## Patch Notes 0.0.1.5

**Monster Adjustments:**
- Goblin Engineer: Price reduced by 1 Gold

**Difficulty Adjustments:**
- Adventure Mode: Chapter 3 difficulty reduced

**Performance Optimizations:**
- Improved animation performance for:
(Goblin Blacksmith, Goblin Merchant, Goblin Slaver, Heavy Goblin, Treasure Guardian Dragon, Goblin Dragon Rider)
- Effect trigger animations now play faster
- Thornheart's ally damage now triggers accelerated animations simultaneously

**Bug Fixes:**
- Fixed chain reaction bug preventing Porcupine's damage boost when both sides have Porcupines
- Fixed infinite loop caused by Thornheart potentially hitting another Thornheart