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  3. đŸ”„The player test on March 15 is waiting for you to join the battle!

đŸ”„The player test on March 15 is waiting for you to join the battle!

Thank You, Driftmasters!

Even in just two brief test phases, your passion for war has ignited the entire Fringe Sector—and us as well. Watching from the sidelines was enough to get our blood pumping!

We have to admit, participation far exceeded our most optimistic expectations. Over 700 players and more than 10 Warbands joined the technical test, making history as the first to wage war across the sector. And no, we’re not exaggerating—you fought battle after battle on an epic scale!

As we reviewed these tests, we were stunned by how quickly you adapted to Warborne. Our initial design included a three-hour familiarization period, but you barely needed a moment—mastering Builds, War Vehicles, and combat mechanics in no time.

What truly shocked us, though, was your unrelenting battle spirit. Our original plan was for most of the fighting to take place at Wretchwater Bastion, but you had other plans. Instead of waiting, many of you marched straight from your territory, circumventing the contested fortress, and launched long-range expeditions deep into enemy land—pulling off a massive raid that was nothing short of a textbook nomadic war campaign.

You became the nomads of Roguelands—natural raiders and conquerors. This is exactly what this world was made for.

And this is only the beginning.

[h3]Stay tuned, Driftmasters. Bigger wars are coming.[/h3]

[h2]Minimal Lag—We Did It![/h2]
The most unforgettable part of these two technical tests? Massive 100-player battles with minimal lag!That’s right—our servers held strong, letting everyone experience smooth, fluid combat. Some players even reported 200+ms ping, yet they were still able to pilot massive war beasts and smash their enemies to pieces—flawlessly.

[h2]More Updates On the Way![/h2]
Every piece of feedback you’ve given us reflects your passion for Warborne, and we deeply appreciate the trust and support behind it. We've distilled your feedback into three key areas (though, of course, there’s much more—we’ve also been actively improving combat mechanics based on your input!):

● UI Optimization:We know there’s plenty of room for improvement, especially in how icons impact PvP visibility. Rest assured—we’re working on a solution that will meet your expectations.

● Queue System:This is war, not a spectator event. We’ll be making sure that everyone in the queue is actually part of the fight—no bystanders, only warriors.

● Respawn Experience:Nobody likes having to re-equip everything after dying. As hardcore PvP players ourselves, we get it. This is already on our to-do list, and we won’t keep you waiting long!

[h2]March 15 Test—What's in Store for You?[/h2]
By now, you probably already know—but let me say it again: on March 15, Warborne Above Ashes officially launches its first test! The tribal wars of the Fringe Sector will erupt in full force, and compared to what’s coming, the past technical tests will seem like child's play.

Prepare to step into a vast world, engage in larger battles, and most importantly, fight alongside more allies—or face more enemies waiting in the shadows, ready to slit your throat. A new world awaits your conquest, Driftmasters.

See you on March 15!

[h2]Special Thanks To:[/h2]

Players: Abigbanana, Awilzxc, Chachye, Chipzclegane, Derrick, DIO, escalio, Estelowy, kuyaCaloy, maximilianoantonio, MoreThin, Muiolimuioli, Penethor, Sheepalnu, syndic, Trener, woolite, 憰揯äč, æ€Ș盗矊, ç‹‚æšŽć°èŸ«ć­, æ©˜çŒ«ć…‹è‹éȁ, ć°é©Źć“„, é—Șé—Ș, 银歐æČĄćœšćŠšç‰©ć›­, xTheREalOwlx

Warbands:Black Order, Blue Army, Enoz, FURIA, Mindless, Peony Flower, Riot, SCB, Silly Goose, Smack2z

(Listed in alphabetical order)
To the many others who are not listed here—your contributions are just as important! A huge thank you to every Driftmaster who joined the test!