1. Warborne Above Ashes
  2. News

Warborne Above Ashes News

What We've Been Working On

[p]Hey Driftmasters,[/p][p]It's been a while![/p][p]More than a month has passed since our last war, and I believe everyone reading this has one burning question:[/p][p][/p][p]When will Warborne launch?[/p][p]We have to say, we've been keeping a close eye on the community's concerns about our progress, and we've even seen some... "interesting" rumors floating around. But we feel it's time to give you a clear answer:[/p][h3]Warborne will launch as scheduled in 2025, kicking off a global war! The official launch date will be announced in August![/h3][p][/p][p]To meet this goal, we're working at full throttle to put the final pieces of the puzzle together. Now, let's talk about what we've accomplished recently.[/p][p][/p][h3]What have we been busy with?[/h3][p]As a long-term, live-service game, we have no intention of presenting Warborne to you in a "half-baked" state. Therefore, our recent efforts have been focused on ensuring a high-quality and substantial content pipeline. Specifically, here are a few areas we're working on:[/p][p]Further Polishing Season 1: The first month of war is incredibly important to us. Based on our reviews and summaries of previous tests, we're making the following improvements:[/p]
  • [p]\[Adjustments to the Season-End System]: A brand-new system is on its way. We want to ensure that no matter the size of your Guild, you can be a pivotal force on the battlefield and show off your victories.[/p]
  • [p]\[Combat & Faction Balance]: This one needs no introduction. We are continuously making detailed tweaks to make Warborne fairer and more fun.[/p]
  • [p]\[Queueing Rule Optimization]: Based on feedback and data from the last few playtests, we're further refining the queueing rules. Our goal is crystal clear: to get the strongest Driftmasters into the battle faster.[/p]
[p]All the above is still in progress, and more details will be shared later. If you have any questions, please let us know in the community![/p][p][/p][p]Ensuring Content Quality and Pipeline for Launch. This is even more critical: making sure that after the initial one-month experience, you can seamlessly dive into an even more epic battlefield. This brings us to a rough outline of Season 2:[/p][p][/p][p]About Season 2: We want every day in Warborne to be filled with novelty and challenges. That's why we've recently dedicated most of our energy to developing content for the S2 pipeline. Here is the general plan (please note that specific content is subject to the final version):[/p]
  • [p]S2 will be a season with a distinct theme, expected to last approximately 3 months.[/p]
  • [p]It will be divided into three smaller, month-long sub-seasons, each introducing unique new gameplay and content.[/p]
[p]Please forgive us for not being able to reveal more details just yet, but you will know everything before the horns of war sound for the official launch![/p][p]But don't worry! Before the launch, we will also be rolling out some surprise events for you! Here's a little sneak peek at some of them:[/p][p]Support Events to Help You Join This Interplanetary War:[/p]
  • [p]We are preparing a pre-launch "Call to Arms" event to help you recruit allies and rally your forces![/p]
  • [p]Unlike last time, we've prepared a much richer feast for this event, including tons of physical merchandise, exclusive in-game rewards, and a chance to have your voice heard across the world![/p]
  • [p]Furthermore, we have also prepared an exclusive incentive program for all types of content creators, which will help you become an outstanding Planetary Chronicler![/p]
[p]For future announcements, don't forget to follow our community and add the game to your Wishlist to get all the latest news on Warborne.[/p][p]See you again soon, Driftmasters[/p]

the Creator-Exclusive Drops Event Recruitment

[p]Time: Enroll Now[/p][p]Requirements: be able to play the Warborne Above Ashes Total War test ≥3 hours on Twitch Live from June 8th to June 16th[/p][p]Enroll: [/p][p]https://wj.qoolandgames.com/p/yDwMNEg1[/p][p][/p][p]You can get: [/p][p]a, your live channel embedded Creator-Exclusive Drops [/p][p]b, official community publicity your designated channel[/p][p][/p][p]Drops Benefits:[/p][p] Driftmaster Avatar, Graffiti Pattern, DriftmasterDecoration (The rewards are only valid for this test)[/p][p][/p][p]How to get: [/p][p]Watch the designated twitch stream and reach the corresponding viewing hours to claim rewards[/p]

Warborne Above Ashes joins Steam Next Fest! Join & fight now!

[p]Driftmaster:
[/p][p] Thank you for everyone's support! Warborne has now joined Steam Next Fest! And we've also reached some milestones:[/p][p] [/p][h3] MMO TOP DEMOS[/h3][p][/p][h3]ONLINE COMPETITIVE TOP DEMOS[/h3][p][/p][h2] Click here to start the battle right now![/h2]

Next Fest Playtest Pre-Download Announcement

[p]It's that time again, Driftmasters—Time For War![/p][p][/p][p]The Pre-Download for the Warborne Next Fest Playtest has begun!
You can search for 【Warborne Above Ashes】 on the Steam Store page and click 【Download】 to head straight to the front lines![/p][p][/p][p]Participate in this test for a chance to win exclusive mounts, avatars, and custom Warband emblems! Don't miss out, Driftmasters![/p][p]
We know we've said it many times, but we want to share the detailed schedule for this Next Fest Playtest once more:[/p][p][/p][p]Asia: Sec Astracinder (Recommended Time Zones: UTC+5 to UTC+10)
Server Name: Wrath's Nest
(All times listed below are UTC+0)[/p]
  • [p]Server Opens: June 8th, 02:00[/p]
  • [p]Settlement Time: June 15th, 02:00[/p]
  • [p]Server Closes: June 16th, 02:00[/p]
[p][/p][p]EU: Sec Sunder (Recommended Time Zones: UTC-1 to UTC+5)
Server Name: Starmarrow[/p][p]
(All times listed below are UTC+0)[/p]
  • [p]Server Opens: June 8th, 10:00[/p]
  • [p]Settlement Time: June 15th, 10:00[/p]
  • [p]Server Closes: June 16th, 10:00[/p]
[p][/p][p]AM: Server: Sec Darktide (Recommended Time Zones: UTC-10 to UTC-4)
Server Name: Ashvara[/p][p]
(All times listed below are UTC+0)[/p]
  • [p]Server Opens: June 8th, 14:00[/p]
  • [p]Settlement Time: June 15th, 14:00[/p]
  • [p]Server Closes: June 16th, 14:00[/p]
[p][/p][p]We can't wait to see you Driftmasters dominate the battlefield! Click here to join the fray now![/p]

Dev Letter: Warborne Above Ashes Server Structure Overview

[h2]Long time no see, Driftmasters:[/h2]

We hope this brief armistice hasn't dulled your fighting spirit. Today we'd like to introduce something many of you have been curious about: the Server and Season mechanics for Warborne.

This is the most important gameplay blueprint for the future of Warborne Above Ashes—and one of the core pillars of the Warborne Universe. Be patient, Driftmasters. You're going to like this.

[h2]Born for War: The Universe, Galaxies, and Planets of Warborne Above Ashes[/h2]

Before we delve into the specifics of servers, we want to explain the core philosophy and vision behind the server architecture of Warborne Above Ashes:

Uniting players from around the world in a single universe for all-out warfare and thrilling combat—this is the ultimate goal of Warborne Above Ashes. The game is designed as a sci-fi post-apocalyptic MMORPG with a focus on large-scale PvP combat.
However, real-world physical constraints—such as single-server capacity, time zone differences, and network latency—often impact the player experience. To address this, we've adopted a "Galaxy - Planet - Stargate" architecture to maximize cross-regional interaction and ensure fair competition.

● Unified Existence: All Driftmasters exist within the same interconnected universe.
● Geographical Recommendation: Players will be recommended galaxies based on time zones and network conditions for the most optimal experience:

[h3]Sec Sunder (UTC-1 to UTC-5): Europe, Africa
Sec Darktide (UTC-10 to UTC-4): North America, South America
Sec Astracinder (UTC-5 to UTC-10): Asia, Oceania[/h3]

At the start of each season, multiple “Planets” (i.e. servers in the traditional sense) will be dynamically created in each Galaxy based on activity levels. Each Planet will host a month-long Conquest Season, where players compete for multiple honors such as Planetary Sovereign, Warlord, Reclaimer, and Survivor.



[h2]Season Reset Mechanics[/h2]

Every day in Warborne will be forged in blood and fire—we want every season to feel fresh and fiercely competitive for all Driftmasters. This applies both within a single season and between seasons.



To maintain the intensity and novelty of combat, upon a season reset, we will:

● RESET: Progression and technology affecting Power (e.g. Drifter levels, Driftmark technology, etc). These will not carry over to the next season.

● RETAIN: All unlocked Drifters, Equipment, Battle Scars, Cosmetics, etc., that you have acquired can be brought into the next season.

● PARTIALLY RETAIN: Based on your performance in the previous season, a portion of your Mastery and Legion Rank will be appropriately retained.

Please refer to the comprehensive list for the specific items for season reset and retention (this is not the final version and may be subject to change in the official game):

Please refer to the comprehensive list for the specific items for season reset and retention (this is not the final version and may be subject to change in the official game):

Retained over Seasons:
● Driftmaster and Cosmetic Content: Driftmaster titles, Avatars (including Avatar frames), acquired mounts, Driftmarks, emotes, sprays, and other cosmetics.
● Important Progression Content: Unlocked Drifters (including Battle Infusion levels), unlocked equipment (including Hypercharge and Battle Infusion levels), acquired Mods, unlocked Boost Station recipes.
● Currencies: Solarbite, Eclipsium, Data Fragments, Spray Tokens, Season Merits.
● Items: Cosmetic unlock items (including fragments), equipment training blueprints, Mod Cores, Drifter and Equipment Battle Scars.
● Other: Subscription status, Friend list.

Partially retained across Seasons:
● Progression Content: Drifter and Equipment Mastery levels will be reset. A certain percentage, based on the pre-reset levels, will be converted into Universal XP. Acquired Universal XP will also be partially carried over to the next season.
● Legion Rank: Legion Ranks will be scaled and carry over.

Reset across Seasons:
● Progression Content: Driftmaster Level, Driftmark technology, Drifter Tier-levels (including point allocation).
● Currencies: Starfall Tokens, Exergy, Repair Vouchers, Faction Medals, PvP Medals, Warband Medals, Void Exergy, Loot Bonus Tokens, etc.
● Items: Weapons, armor, and various other equipment items, Recovery flasks, Starfall Token Chests and other consumables.
● Warbands: Warbands, Warband Driftmarks, Warband technology, Warband funds, Warband vehicles, etc will be disbanded and removed. Leftover Solarbite in the Warband will be automatically distributed equally among all Warband members on reset.
● Activities and Systems: Survival Guide, Faction Missions and Faction Pass, Season Progression, Daily Check-in, Power Upgrade events, and other activities.


[h2]Central Server of Each Galaxy – The Gate[/h2]

[h3]What is the Gate?[/h3]

The Gate is the central server that exists between season transitions:
● Activation Timing: The Gate will open after Season Settlement concludes on your current Planet till before a new season begins.

● Social Hub: Players can reach The Gate via teleportation devices, allowing them to freely engage in combat practice and interact with players from across the entire galaxy.

● Eternal Glory: The glorious deeds of Season Victors will be permanently inscribed within the Gate for posterity to admire.



[h3]Regroup and seek out new opponents on new Planets[/h3]

● Team Reformation: After a season ends, return to the Gate with your spoils, where you can meet old comrades and new Driftmasters.

● Forge Alliances and Face Challenges: Driftmasters can freely form teams, make new allies, and venture forth to conquer new Planets.

● Diverse Adversaries: Constantly changing teams and environments ensure that every expedition is filled with fresh challenges.

This is the transit station for the entire galaxy during planetary wars: here you can find Driftmasters from other Planets, communicate and spar with them and prepare for the upcoming wars on the next Planet!


[h2]Cross-Server Gameplay Within the Galaxy[/h2]

We will consider the following methods to enhance interaction among Driftmasters from different Planets within the same galaxy:

● Cross-Server Matchmaking: Cross-Server matchmaking for "Veinhold Extraction" and possibly a "Galactic Arena". This will support cross-server confrontations within the galaxy, enriching gameplay and reducing unfair cooperation and cheating.

In the future, we will also strive to ensure that Driftmasters from different Planets will be able to have engaging interactions and communication (limitations permitting)!

[h2]Legacy of the Nomad Empire: Interstellar Trading and Migration[/h2]

As descendants of the once-lost Nomad Empire, all in the Warborne universe still retain this unique nomadic instinct—a yearn for trade and migration that cannot be diminished.

In the future, Warborne Above Ashes will introduce two brand-new systems, and I am thrilled to announce them to you in advance: "Interstellar Trading" and "Interstellar Migration".

[h3]Interstellar Trading[/h3]
In the war-torn universe of Warborne Above Ashes, crucial war materials are mainly obtained from the Planets themselves. However, wares from distant galaxies, some scarce and valuable goods can be found occasionally from certain special markets.

In the future Interstellar Trading market of Warborne Above Ashes, you will be able to trade certain non-core consumables with players from different regions of other galaxies: this will include cosmetics, mounts, blueprints, recipes, etc.

This means that even if you are not in a highly populated or active galaxy or Planet, you can still access goods from other players across the entire Warborne universe.

*To ensure the stability of the season's ecosystem, consumables and equipment will still be restricted to trading within the current Planet.

[h3]Interstellar Migration[/h3]

Migrating to better Planets for conquest is one of the fundamental desires of all Driftmasters and Warbands. We will be opening Interstellar Migration in a future version:

● After each season settlement, players may have the opportunity to migrate to other galaxies through the Interstellar Migration system to challenge opponents from different regions.

● We will continuously optimize the cross-time zones and cross-regional network experience, striving to make every expedition smooth and seamless.Allowing all Driftmasters to freely execute strategic objectives in the Warborne universe is one of our primary goals! We believe Interstellar Migration will provide everyone with richer experiences and stories!



[h3]Conclusion[/h3]
How does this sound? We hope this summary of the season and server structure gives you a deeper understanding of what Warborne Above Ashes will look like in the future. But, of course, this is just a small part—the war for Planetary Conquest, I imagine, would be what you are most focused on.

We will soon discuss a series of upcoming changes, including combat modifications. If that interests you, please feel free to add Warborne Above Ashes to your wishlist—Trust us, we won't let you down.We will see you soon again, Driftmaster.