[p]Greetings, Driftmasters, and a very Merry Christmas to you all! Having you fight alongside us on this battlefield is the best Christmas gift we could have asked for this year![/p][p]Now, onto the main topic.[/p][p]After announcing the upcoming Abyssal Scavenge Run update, we received a great deal of questions and suggestions from our Driftmasters. In this developer log, we will address them collectively and provide the full announcement for the S2.3 version update.[/p][p]
Why Did We Choose \[Abyssal Scavenge Run]?[/p][p]First, let's talk about why we are introducing the brand-new \[Abyssal Scavenge Run] mode to Warborne.[/p][p]
If you're not yet familiar with this mode, we invite you to learn more through \[S2.3-Abyssal Scavenge Run][/p][p]
. In short, you can think of it as the popular "Extraction Shooter Games", but infused with mechanics and a unique flavor specific to Warborne, offering a distinct experience.[/p][p]From the very beginning, our team's core mission has remained the same: to allow more Driftmasters to experience the thrill of PvP.[/p][p]However, over the past few seasons, we've recognized that several major issues have been difficult to resolve effectively. These include:[/p]
- [p]Persistent balance challenges between factions.[/p]
- [p]The PvP experience being dominated by large-scale alliances.[/p]
- [p]Difficulties in accommodating the PvP experience for players in groups of different sizes.[/p]
[p]Because these problems are tied to the game's core architecture, they cannot be fundamentally solved with minor tweaks and superficial fixes within the existing framework. Therefore, we knew we had to make bold changes.[/p][p]It was against this backdrop that we chose \[Abyssal Scavenge Run] as our key direction for experimentation and breakthrough.[/p][p][/p][p]
Adjustments and Future Outlook[/p][p]With the official launch of the \[Abyssal Scavenge Run] mode, we will also be making strategic adjustments to some existing systems and features, such as GvG, factions, and tournaments. We understand these changes may cause confusion or even frustration for Driftmasters who are deeply passionate about these content. We sincerely ask for your understanding. These adjustments are necessary to ensure that the new \[Abyssal Scavenge Run] mode can be thoroughly tested and explored in-depth, without interference from too many external factors.[/p][p]As for the future, we have a clear roadmap:[/p]
- [p]Abyssal Scavenge Run will be developed into the game's core resource-generation gameplay loop, providing a more exciting and engaging progression experience for everyone.[/p]
- [p]The existing large-scale GvG battlefields and Tournament modes will continue to be maintained and adjusted, serving as a vital stage for Driftmasters to showcase their top-tier power and validate their team's tactics and strategies.[/p]
[p]Of course, we have not ruled out adding more diverse game modes in the future to provide a wider space for exploration and enjoyment for player groups with different preferences and playstyles.[/p][p]Subsequently, we will share our complete development roadmap with all Driftmasters, detailing the future plans and vision for Warborne. Stay tuned![/p][p][/p][p]
S2.3 Version Patch Notes[/p][p]Here are the detailed updates for Version S2.3:[/p][p]
\[New Gameplay - Abyssal Scavenge Run][/p][p]In the Abyss, there are no large-scale alliances—only independent scavenging squads. Everyone shares one ultimate objective: to collect as much treasure and loot as possible.[/p][p]Every player can freely choose their scavenging strategy, leading to vastly different gameplay experiences:[/p]
- [p]You can equip expensive, high-tier gear to dominate key areas, clear other squads, and claim their loot as your own.[/p]
- [p]You can also bring low-cost, low-tier gear to carefully scavenge along the map's edges, avoiding all possible combat.[/p]
- [p]Or perhaps, through clever strategies and tactical designs, you can use low-tier gear to outplay stronger opponents and hit the jackpot in a single run![/p]
[p]
Delving Deeper:The Abyss is divided into three layers. You can access deeper layers through downward portals or choose to deploy directly into them from the start. The containers in deeper layers offer much richer rewards.[/p][p]
Energie-Zelle:Submit Energie-Zelle to receive random Abyssal Collections (this functions similarly to the Energy Orb mechanic on the surface).[/p][p]
Supply Crate:High-value rewards will be dropped periodically at various locations on the map during a match. Be on the lookout for them![/p][p]
High-Value Point:The third layer of the Abyss contains a High-Value Point with no direct entry path. It can only be accessed via three internal portals within the match. This zone holds precious treasures. Fight for control of the portals to hunt for the most valuable loot![/p][p]
Extraction Point:Each layer of the map has Extraction Points that allow you to bring out all your equipped gear and the items in your backpack. An Extraction Point must be activated through interaction. After a 2-minute activation period, it will extract all players within its range.[/p][p]
\[Other Additional Content][/p][p]New Drifter: Nightmare[/p][p]New Warband Positions: Assaulter and Combatant[/p][p]New Repair Station function: restore Drifter Endurance[/p][p]New Driftmark Technology: Safe Inventory. Items stored in the Safe Inventory will not drop upon death.[/p][p]New Driftmark Technology: Storage Expansion, unlocks more Storage tabs[/p][p]New Driftmark facility: \[Display Cabinet], where you can view and submit collectibles and claim collection rewards.[/p][p]New Driftmark Technology: more levels of Inventory Technology[/p][p]New Driftmark Technology: Storage Tab, unlocks additional storage pages[/p][p]New Psyche System: Used to power \[Psyche Relics] and \[Psyche Armor]. The Psyche Cap can be increased at the Soul Monument in the Underground Bazaar.[/p][p]New Consumable \[Psyche Relic]: requires Psyche to use (can be produced at the Supply Depot)[/p][p]New Defense Equipment \[Psyche Armor]: Once equipped and energized, it can consume Psyche Energy to absorb a large amount of Damage (Can be produced at the Fabricator)[/p][p]New Titles, Occupation Point Rewards in \[Tournament] Mode[/p][p]Added Hypercharge-related Collector Experience gain: When an item is upgraded to Gold quality, it grants 3 Collector Experience[/p][p]New setting: Basic Attack will automatically target the nearest enemy[/p][p][/p][p]
\[Important Content Adjustment][/p][p]
Equipment Acquisition Adjustment[/p][p]Adjust the acquisition method for T8 and above equipment:[/p][p]● The Trading House only sells up to T7 Equipment.[/p][p]● You can upgrade T7 Equipment to a higher Tier at the Driftmark's \[Fabricator][/p][p]
Equipment Power and Mastery Power Adjustment[/p][p]Massively increase the Basic Power of all T-tier equipment[/p][p]The Mastery Power Bonus rules have been adjusted: The bonus per level was changed from +2 to +1.[/p][p]
Rift Shop Adjustment[/p][p]Adjusted Starfall Token rewards in the Rift Shop: 10 purchases available weekly (purchase limit accumulates weekly).[/p][p]
War Time Adjustment[/p][p]War Time frequency has been adjusted: It will be available daily on the 2nd and 3rd day after server launch, then every other day. The specific times and number of occurrences will be determined by voting.[/p][p]
Open World Activity Adjustment[/p][p]The \[Rise to Power] event in the Launch Events was canceled.[/p][p]Canceled the \[Scrap-post Bonus] and \[Harvester Vault Bonus] events in daily event gameplay[/p][p]
Shop Inventory Adjustment[/p][p]
\[Umbra Quartermaster][/p][p]● Remove all rune shard selling[/p][p]● Remove "Rune Essence ×50" from sale[/p][p]● "Dark Vein Supply Crate" Daily Purchase Limit: 5 → 3[/p][p]
\[Faction Store][/p][p]● Adjust Equipment Experience Book price 800→400, Advanced Equipment XP Imprints price 2000→1000[/p][p]● The purchasable quantity of Equipment Experience Books has been adjusted: the weekly limit at Level 22 will increase from 20 to 40, while Levels 32 and 38 remain unchanged.[/p][p]
New Daily Purchasable Supplies:[/p][p]● "Dark Vein Supply Crate" 3[/p][p]● "Rune Essence ×50" 2[/p][p]● "Refined Blade" 12 units[/p][p]● "Refined Armor Plate" 36[/p][p]● "Rivet" Unrestricted Quantity[/p][p]
New Weekly Supplies:[/p][p]● "Equipment Mark" ×10 of your choice (Choose 1 from 3 types of T10 Equipment Upgrade Materials)[/p][p]● "Level 2 Voucher" x1[/p][p]● 1 of each of the 4 types of "Rune Shards"[/p][p]
\[Exotic Shop][/p][p]
New Weekly Supplies:[/p][p]● "Optional Rune Shards" x5[/p][p]
\[PvP Shop][/p][p]● Repair Tickets: 20 Weekly → 5 Daily[/p][p]
\[Warband Store][/p][p]● Adjusted Equipment Experience Book price 48→24, Advanced Equipment XP Imprints price 120→60[/p][p]
Season Merit Acquisition Method Adjustment[/p][p]The total merit obtainable from Total Faction Contribution has been increased from 300 to 800.[/p][p]The total amount of merit obtainable from Total PvP Contribution has been increased from 300 to 400.[/p][p]Remove the method of earning Season Merit by accumulating Myconid Cores.[/p][p]
Downed. Death Rules Adjustment[/p][p]When killed by summons and vehicles, they will no longer be downed, but will die instead.[/p][p]In Abyssal Treasure Hunt, being killed by a monster results in immediate death.[/p][p]When selecting a template for revival after death, the selection time is adjusted to 60s, and the revival channeling time is adjusted to 60s. After revival, a 15s Invulnerable, Silence, Acceleration BUFF is granted.[/p][p]
Loadout Template Rule Adjustments[/p][p]When outside a Safe Zone, you cannot switch to equipment that is not part of your current loadout. In a Safe Zone, you can make any adjustments.[/p][p]
Drop Rules Adjustment[/p][p]Surface and Underground Worlds: On death, no Equipment or Inventory items are dropped, and only Durability is lost.[/p][p]Abyssal Treasure Hunt: On death, drop 1 piece of equipment, other equipment loses durability, and all inventory items are lost (excluding the safe box).[/p][p]
Faction Contribution Rules Adjustment[/p][p]Daily Legion Rank has been adjusted to Daily Contribution Rank.[/p][p]New Abyssal Treasure Hunt quests have been added to Daily Faction Missions.[/p][p]When earning PvP Contribution, Faction Contribution is 40% of the original.[/p][p]Submitting Guild Resources earns Faction Contribution at 40% of the original amount.[/p][p]
Faction Switch Adjustment[/p][p]The \[Faction switch] function is unavailable during the season, but faction change items can still be used.[/p][p]
World Reward Adjustment[/p][p]The amount of Starfall Tokens earned from most gameplay activities has been reduced, and the prices of T8 and above equipment and consumables have been lowered accordingly.[/p][p]Reduced the number of auctionable items from most game modes.[/p][p]Reduced the Exergy reward when mining T6 and above Exergy Veins.[/p][p]The following items will not drop in the wild: T8 and higher equipment, Medium, Large, and Apex Starfall Token Chests.[/p][p][/p][p]
\[Combat Issue Repair][/p][p]The Overhealing Buff rules have been adjusted, and the effect now scales with the player's Max HP percentage.[/p][p]Fixed the issue where \[Freshness] and \[Holy Baptism] Skills would infinitely resist Control.[/p][p]Fixed an issue where multiple instances of damage from the same skill would trigger the Shield-Breaking Hood multiple times.[/p][p]The overhealing mechanism was adjusted: the overhealing effect is now an innate character BUFF.[/p][p]Fixed an issue where \[Starfall Vanguard]'s "Overhealing Buff" skill was not triggering.[/p][p][/p][p]
\[Store Update][/p][p]New Web Store Event: Participate to obtain new Drifter Appearance \[Veska - Blue], Avatar \[Veska - Blue][/p][p]Purchase attempts for the Judgment Core Special Offer Pack refreshed.[/p][p][/p][p]
\[Other Adjustments and Optimizations][/p][p]Fixed some UI Display anomalies.[/p][p]Fixed some abnormal sound effect issues.[/p][p]Fixed an issue where picking up certain drops in the Underworld would occasionally cause two loot screens to conflict.[/p][p]Fixed Shadowseer's ultimate ability playing incorrect animations during channeling.[/p][p]Fixed the tiger mount's distorted riding animation after being attacked.[/p][p]Fixed an issue where dismounting while the mount was moving and then remounting would cause the mount to play movement animations.[/p][p]Heartbeat Detector adjusted to Purple quality, materials required for production increased.[/p][p]Adjusted the display position of the Shield when using the \[Judgment Core] appearance.[/p][p]Fixed an issue where, in some cases, \[Swarm Weaver]'s Bursting Eggs would not fade out after switching Drifters.[/p][p]Fixed an issue where the exclusive skill's CD would not reset after switching Drifters.[/p][p]Fixed an issue where the Power display in the Support Station was incorrect in some cases.[/p][p]Optimized Prism Cloak bullet effect[/p][p]Fixed an issue where the displayed relocation route did not match the actual route.[/p][p]Fixed an issue where the Stronghold was incorrectly identified as a map when firing the Railgun.[/p][p]Fixed an issue where the Scrap-post BOSS would revert to its initial state if all players disengaged from combat while it was casting a Summon Skill.[/p][p]Fixed an issue where other nearby Warband members were unable to receive rewards when submitting Exergy using a Heavy Exergy IronHaul.[/p][p]Fixed an issue where other players' guilds were visible in Veinhold Extraction.[/p][p]Adjusted the loot pickup method: from auto-pickup to manual pickup[/p][p]Removed territory restrictions on deploying Driftmarks and placing personal buildings.[/p][p]Reduced the Gather Technology level required for all myconid resources.[/p][p]Adjusted the global cooldown for switching equipment, items, and skills: 10s → 1.5s[/p][p]Fixed an issue where the team list was not displayed after switching devices, even though team chat was available.[/p][p]Fixed an issue where bushes purchased from the underground shop, when placed on a Verge Zone "Giant Fire-Eater Trap", would have their models hidden and not fade out, preventing all players from viewing them;[/p][p]Fixed the display anomaly of World Map connection routes.[/p][p]Fixed an issue where invisible walls at some mining spots on the map made them impassable.[/p][p]Fixed an issue where characters could sometimes abnormally Teleport to the center of the next Map when moving past the edge of a Map.[/p][p]Mail attachment claiming rules have been adjusted: you must now be in a Safe Zone to claim mail attachments.[/p][p]Fixed the shop's weekly refresh time[/p][p]The season inheritance mechanism has been optimized: After season inheritance, characters can unlock their corresponding Legion Ranks without needing to log in again.[/p][p][/p][p]
\[Balance Adjustment][/p][p]In the New Season, we made a series of combat balance adjustments.[/p][p]
Skill Mechanics Adjustment[/p][p]All weapons' single-target Basic Attacks and Common Skills are defined as Basic Attacks and Basic Skills.[/p][p]Now, other healing sources, besides Bloom Staves and Radiant Fluxes Weapons, will also trigger the Overhealing Buff.[/p][p][/p][p]
Drifter Attribute Adjustment[/p][p]
Izzy[/p][p]Basic Movement Speed 5 → 5.2[/p][p]Strength Growth 3.1 → 3.3[/p][p][/p][p]
Drifter Skills Adjustment[/p][p]
Izzy[/p][p]
Acid Blast-Active[/p][p]Acid Blast increases the Reduced Armor effect by 15%[/p][p]Damage dealt no longer scales with stacks[/p][p]Damage per Second: 20%→60%[/p][p]Cooldown Time: 40s→35s[/p][p][/p][p]
Corrosion Barrier-Passive[/p][p]Damage Taken Trigger Interval: 0.5s → 0.3s[/p][p]Reduces Damage Boost: 25%→20%[/p][p]Removes Movement Speed reduced effect[/p][p]Increases Reduced Armor effect by 10%[/p][p][/p][p]
Aegis[/p][p]
Shield of Conviction - Active[/p][p]Explosion Damage Rate: 300%→400%[/p][p]Initial Shield Value: from 30% Max HP to 45% Max HP[/p][p]Damage converted to Shield Cap: 15% of Max HP → 30% of Max HP[/p][p]Effect now cannot be dispelled[/p][p]Cooldown Time: 40s→35s[/p][p][/p][p]
Swarm Weaver[/p][p]
Bursting Egg - Active[/p][p]Now the trigger effect of Bursting Eggs can be seen by all players.[/p][p][/p][p]
Weapon Loadout[/p][p]
Maces:[/p][p]
Swing-Special Basic Attack[/p][p]PvE Damage Dealt: 480%→360%[/p][p][/p][p]
Greatswords:[/p][p]
Sanguine Shardblade: Frothing Rampage-W[/p][p]Sanguine Shardblade Sword Energy Flight Speed: 18m/s → 30m/s[/p][p]While active, increases Attack Speed by 15%.[/p][p][/p][p]
Firearms:[/p][p]
Prism Cloak: Photon Activation-W[/p][p]The casting method has been changed from non-Lock-on casting to target Lock-on casting.[/p][p][/p][p]
Axes:[/p][p]
Bloodthirst-Passive[/p][p]Bloodthirst Marker Range: 15m frontal cone -> 12m radius around self[/p][p]Bloodthirst Mark Interval: 12s→10s[/p][p]Bloodthirst Mark Duration: 12s → 10s[/p][p]Now, Basic Attacks and Weapon Skills can both trigger Bloodthirst Mark.[/p][p]Restores lost HP: 6% -> 5%[/p][p]The buff gained after triggering the Bloodthirst Marker no longer stacks.[/p][p]Damage increase per stack: 5% (Max stacks 15%) -> 12%[/p][p]Per stack Movement Speed increase: 8% (Stacks up to 24%) → 15%[/p][p]Attack Speed per stack: 10% (Max stack bonus: 30%) -> 20%[/p][p]Buff Duration: 4s→8s[/p][p][/p][p]
Tempest Strike-Q[/p][p]Flurry of Slashes PvP Damage: 90% → 40%[/p][p]Damage dealt to monsters by Flurry of Slashes: 135% → 60%[/p][p]Final Hit Damage: 200% → 180%[/p][p]Can move during skill casting[/p][p][/p][p]
Rock Smash-Q[/p][p]Swing Damage Rate: 150% → 200%[/p][p]Rockfall Damage: 150% → 200%[/p][p]Removes the damage effect of stones hitting enemies along their flight path.[/p][p]Upon hitting the first enemy, the stone immediately deals damage and Slows enemies in the area.[/p][p]Bullet Speed: 23m/s→32m/s[/p][p]Increases Skill Casting Speed[/p][p][/p][p]
Primal Rush-Q[/p][p]Lunge Damage: 30%→40%[/p][p][/p][p]
Emerald Edge: Runic Rebound-W[/p][p]Thrown Axe Flight Speed: 25m/s→32m/s[/p][p]Returning Axe Flight Speed: 30m/s→36m/s[/p][p][/p][p]
Spears:[/p][p]
Storm Spear: Aegis Arc-W[/p][p]Sweeping Tempest Damage: 300% → 150%[/p][p]Knocks back targets by 8m → Knocks back targets to 10m from the caster[/p][p]Disruption Field Duration: 8s→6s[/p][p]Reduces Damage Boost: 20%→30%[/p][p]The caster's Damage Resistance Increase: 50% -> 35%[/p][p]Adds a second stage effect: Can be cast again within 6s to thrust forward, dealing \[Damage Rate:100%] Physical Damage, then pulling enemies back in front of self, dealing \[Damage Rate:100%] Physical Damage.[/p][p][/p][p]
Bows:[/p][p]
Piercing Arrow - Special Basic Attack[/p][p]Cooldown Time: 1s→1.2s[/p][p][/p][p]
Binding Arrow-Q[/p][p]Remove additional damage against monsters[/p][p]Damage Rate: 100%→150%[/p][p]Damage from additional arrows hitting the same unit is reduced to 50%.[/p][p][/p][p]
Blast Arrow-Q[/p][p]Difference in PvE and PvP Damage Increase:[/p][p]Damage Rate: 40% → Damage Rate against Players: 40% / Damage Rate against Monsters: 25%[/p][p][/p][p]
Ice Foci:[/p][p]
Common Skill - Weapon Basic Attack[/p][p]Casting Time: 0.8s → 0.6s[/p][p][/p][p]
Frost Beam-Q[/p][p]PvP Damage Rate: 60%→65%[/p][p]PvE Damage Rate: 120%→98%[/p][p][/p][p]
Crystal Frost-Q[/p][p]Bullet Flight Speed: 12m/s→18m/s[/p][p]Max Flight Distance: 16m→15m[/p][p]Cooldown Time: 20s→18s[/p][p]Immobilized Duration: 2s→3s[/p][p][/p][p]
Frost Wall-Q[/p][p]Frozen Time: 1.5s→2s[/p][p]Cooldown Time: 20s→18s[/p][p][/p][p]
Frost Roar-Q[/p][p]Damage Rate: 150%→180%[/p][p]Movement Speed reduced: 30%→40%[/p][p]Reduces Attack Speed: 30%→40%[/p][p]Cooldown Time: 20s→18s[/p][p][/p][p]
Cryoshard Mask: Frostbound Echo-W[/p][p]Bullet Flight Speed: 14m/s→20m/s[/p][p][/p][p]
Shard of Fractured Ice: Ice Shards-W[/p][p]Internal Cooldown: 0.6s→0.5s[/p][p][/p][p]
Iceshard Comet: Frost Nova-W[/p][p]Damage Rate: 250%→300%[/p][p]Reduces Healing Received: 15%→25%[/p][p]MP Cost: 20→10[/p][p]Charge Time: 15s→13s[/p][p][/p][p]
Frost Matrix: Frostbite-W[/p][p]Cooldown Time: 25s→20s[/p][p][/p][p]
Frozen Conduit: Frozen Phase-W[/p][p]Cooldown Time: 30s→20s[/p][p][/p][p]
Frost's Caller: Frost's Caller-W[/p][p]Frost Slash Cooldown Time: 1s→1.2s[/p][p]Frost Slash: Ultimate Cooldown Time: 1s→1.2s[/p][p][/p][p]
Fire Conduits:[/p][p]
Burst - Weapon Passive[/p][p]Difference in PvE and PvP Damage Increase:[/p][p]Damage Rate: 80% -> Damage Rate (PvP): 80% / Damage Rate (PvE): 60%[/p][p][/p][p]
Magma Burst-Special Basic Attack[/p][p]Damage Rate: 120% → 100%[/p][p]Casting time: 1s → 0.8s[/p][p][/p][p]
Inferno Blast-Q[/p][p]Cooldown Time: 6s → 8s[/p][p]MP Cost: 12→14[/p][p][/p][p]
Molten Orb-Q[/p][p]Burn stacks applied each time: 1 → 2[/p][p]Casting Range: 18m→16m[/p][p]The casting method has been changed from non-Lock-on casting to target Lock-on casting.[/p][p][/p][p]
Oil Zone-Q[/p][p]Oiled Duration: 4s → 6s[/p][p]Volatile Burn Duration: 1.5s→2s[/p][p]Volatile Burn Damage Rate: 56% → 70%[/p][p]Cooldown Time: 20s→18s[/p][p][/p][p]
Flame Maw: Molten Blast-W[/p][p]Effect Redesigned:[/p][p]Launches a Molten Blast at the target, deals \[Damage Ratio: 330%] Magic Damage and applies 2 stacks of \[Burn].[/p][p]Knocks back enemies in front of the caster by 12m[/p][p]Casting interrupted if target is beyond 25 meters[/p][p]Casting Time: 2s[/p][p]Casting range: 18m[/p][p]Cooldown: 5s[/p][p]MP Cost: 10[/p][p][/p][p]
Inferno Core: Core Flare-W[/p][p]MP Cost: 20→10[/p][p]Charge Time: 15s→13s[/p][p][/p][p]
Radiant Fluxes:[/p][p]
Holy Smite-Special Basic Attack[/p][p]PvP Damage Rate: 80% → 100%[/p][p]PvE Damage Rate: 160% → 150%[/p][p][/p][p]
Divine Resonator: Sanctified Domain-W[/p][p]The single instance of Damage and Knockback is replaced with Damage and Knockback dealt to enemies in range every second.[/p][p]Interval for Damage, Knockback, Heal, and Damage Resistance application: 0.5s→1s[/p][p]Damage Rate: 300%→200%[/p][p]Healing Rate: 60%→120%[/p][p]Damage Resistance Buff no longer stacks[/p][p]Damage Resistance Bonus enhancement: from 10% (max stack 30%) to 30%[/p][p]Grants an effect that prevents the skill from being interrupted during casting.[/p][p][/p][p]
Guardian's Embrace: Divine Vault-W[/p][p]Grants an effect that prevents the skill from being interrupted during casting.[/p][p][/p][p]
Radiant Nova: Sacred Flare-W[/p][p]Basic Attack Miss Rate: 60%→50%[/p][p]Debuff Duration: 6s → 5s[/p][p][/p][p]
Sol Protector: Sanctuary-W[/p][p]Casting Range: 15m→18m[/p][p]Purify Slow and Immobilize effects changed to Purify Hard Control and Silence effects.[/p][p]Immune to Slow and Immobilize effects changed to Immune to Hard Control effects and Silence[/p][p]Can be used while skills are disabled, and upon casting, removes Hard Control and Silence effects from self.[/p][p][/p][p]
Voidcallers:[/p][p]
Plague Outbreak-Weapon Passive Skill[/p][p]Difference in PvE and PvP Damage Increase:[/p][p]Damage Rate: 180%→Damage Rate (PvP): 180%/Damage Rate (PvE): 135%[/p][p][/p][p]
Toxic Matter - Q[/p][p]Max hits per target: 2→3[/p][p]Ricochet Radius: 7m→9m[/p][p][/p][p]
Infestor’s Staff: Parasitic Swarm-W[/p][p]Trigger Interval: 0.8s → 0.5s[/p][p]Adds an effect that reduces 30 Magic Resistance during parasitism (Effect increases with Power)[/p][p]Cooldown Time: 24s→18s[/p][p]MP Cost: 25→20[/p][p][/p][p]
Loadout[/p][p]
Riposte Helm: Passive[/p][p]Cooldown Time: 25s→20s[/p][p][/p][p]
Stormcaller's Hood: Passive[/p][p]Internal Cooldown: 0.6s→0.5s[/p][p][/p][p]
Shadeveil Mask: Passive[/p][p]Cooldown Time: 60s→50s[/p][p][/p][p]
Tangle Guard: Active[/p][p]Cooldown Time: 30s→25s[/p][p][/p][p]
Beastcaller's Coat: Active[/p][p]Cooldown Time: 35s→30s[/p][p][/p][p]
Impact Heavy Boots: Active[/p][p]Cooldown Time: 30s→25s[/p][p][/p][p]
Frostwalker Boots: Active[/p][p]Increases the effect of 30% Casting Speed Reduction[/p][p]Debuff and Slow effects Duration: 4s → 5s[/p][p][/p][p]
Shifter's Strides: Active[/p][p]Cooldown Time: 30s→25s[/p][p][/p][p]
Phantomstep Boots: Active[/p][p]Cooldown Time: 40s→30s[/p][p][/p][p]
Drifter Support Station Effects Adjustment[/p][p]
Tayana:[/p][p]Damage Resistance Bonus increased: 3%→1.5%[/p][p]Damage Dealt Bonus Reduced: -1%→-0.5%[/p][p][/p][p]
If you have any thoughts on the S2.3 update, please feel free to share them with us in the community. Your voice is vital to us![/p]