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Test Settlement Previews And Official Responses To User Concerns

Battle report ahead, Driftmaster

The "Total War" test, ongoing since April 24 (approximately 21 days), is approaching its conclusion, with all star sectors facing settlement and server closure.

Once again, we are announcing more detailed settlement and server closure schedules for all Driftmasters (all times are in UTC+0).

[h3]Sec Astracinder[/h3]
● Wrath's Nest and Eclipsis servers: Settlement on May 18th, 02:00 , server closure on May 23rd, 04:00.

[h3]Sec Sunder[/h3]
● Starmarrow and Silentium servers: Settlement on May 18th, 10:00 , server closure on May 23rd, 04:00.
● Cindervale server: Settlement on May 23rd, 10:00, server closure on May 28th, 04:00.

[h3]Sec Darktide[/h3]
● Ashvara and Chronos Scar servers: Settlement on May 18th, 14:00, server closure on May 23rd, 04:00.
● Umbracore server: Settlement on May 23rd, 14:00, server closure on May 28th, 04:00.

You can revisit the settlement events and reward information we previously announced via the link below:
https://steamcommunity.com/ogg/3142050/announcements/detail/512955743573377466

Of course, we are fully aware that many Driftmasters expect more than this: during this three-week test, we have faced numerous questions and concerns regarding the queue system design, as well as the activity levels and competitiveness of all servers in the mid-to-late season. We would like to take a few minutes to briefly address these issues for our Driftmasters.

When Warborne Above Ashes officially launches, we will closely monitor the activity levels of each server: after the battlefield enters the mid-to-late stage and settles down, Driftmasters will enter a short period of rest—then, the next season will begin and the competition will resume! Unfortunately, due to the limited duration of this test, you won't be able to experience the content of the next season's battlefield for now! But please believe us, we don't want the battlefield to ever cool down. The end of one season is just the beginning of another war!

Of course, we've taken your valuable feedback into consideration. In the future, we hope to increase the strategic depth between factions by adding more fronts and objectives—victory may not solely depend on who controls The Forgeheart. We believe that with your tactical brilliance, you'll still come out on top in the end.

Of course, there's also the queue system! This test has indeed exposed some issues with our queue system. Improving the queue system is now at the top of our to-do list. The goal is simple: Let battles between warbands be determined by strength.

However, we regret that we cannot provide further details at this time as the specific adjustments are still under active development. These changes will be fully revealed in subsequent announcements.

Finally, Driftmaster, we sincerely invite you to add Warborne to your wishlists! This simple action costs little time yet holds immense significance for our team!

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