Warborne Above Ashes – Open Beta Patch Notes
[p]Greetings Driftmasters,[/p][p]
It has been a long journey since the June launch event, and now the Open Beta is upon us — beginning September 19th! We’re excited to unveil the changes made over the past three months as we refined Season 1 and began laying the foundation for Season 2.[/p][p]While the full details of Season 2 will be revealed later, this update introduces major new content and crucial adjustments to Season 1. Below is a highlight of the most important changes.[/p][p][/p][h2]\[Table of Contents][/h2]
[/p][p]Active Skill – Bloodstorm[/p][p]Channels for 5s, scattering 8 Blood Seeds (up to 40 total) around the caster every second. Each seed explodes 1.5s after landing, dealing 70% Magic Damage to up to 5 enemies in range. If at least one enemy is hit by the explosion, the caster regenerates 15% Health. Movement speed is boosted by 30% during channeling, decaying over time. Cannot be interrupted.[/p][p][/p][p]Passive Skill – Blood Curse
Dealing damage with skills or attacks marks the target. After 6s, the mark detonates, inflicting 30% True Damage of total damage received during the mark’s duration, and restoring 20% Health to the caster. (Cooldown: 25s)[/p][p][/p][h3]1.2 New Weapons & Equipment[/h3][p]Firearm – Photonic Rifle[/p][p]Skill – Photon Bolt
Scans enemies in front, locking onto 1 enemy every 0.3s, up to 6 (prioritizing unselected enemies). After scanning ends, fires energy projectiles at locked targets, consuming 1 Bullet per target. Each shot deals \[Damage Rate: 175%] Magic Damage, reveals Stealth, and gives Basic Attacks a 40% chance to miss for 6s[/p][p]Bloom Staff – Venomstave[/p][p]Skill – Toxin Injection
Inflicts natural toxins on the target, dealing \[Damage Rate: 80%] Magic Damage every 1 second while reducing Attack Speed by 30% and Movement Speed by 30% for 4 seconds. The toxin's duration is refreshed whenever the target takes damage from the caster's Weapon Skills.[/p][p]Ice Focus – Shard of Fractured Ice[/p][p]Skill – Ice Shards
Removes all Control Effects and generates 6 surrounding Ice Fracture Fragments around the user for 10 seconds. While active, increases Casting Speed by 40% and Damage Resistance by 25%. When other Weapon Skills deal damage, launches 1 Ice Fracture Fragment toward the target, dealing \[Damage Rate: 100%] Magic Damage and applying 10% Reduced Attack Speed for 4 seconds. Stacks up to 4 times.[/p][p]Armor – Riposte-Helm[/p][p]Skill – Hardened Guard
After taking 3 Basic Attack Damages within 5s, gains 65 Block Value (scales with Power) for 6s. This effect enters a 25s cooldown after triggering.[/p][p]Armor – Aegis Robe[/p][p]Skill – Warding
Gains +120 Armor (scales with Power) for 6s. While active, when taking damage from Basic Attacks or Skills, reduces the attacker's damage output by 40% and Movement Speed by 30% for 4s.[/p][p]Armor – Whirlwind Boots[/p][p]Skill – Cyclone
Increases Attack Speed by 30%, Spellcasting Speed by 30%, and Movement Speed by 30% for nearby allied targets, lasting 5s.[/p][hr][/hr][h3]1.3 Cross-Server Auction House[/h3][p]Seasonal legacy items (Blueprints, Cosmetics, MODs) can now be traded globally across servers.[/p][p]Non-global items (e.g., Consumables, Eclipsium-related items) remain server-bound.[/p][p]Buying items from other servers incurs additional shipping fees. Fees are a percentage of the item price:[/p]
(Full developer log: )[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]2.2 Queueing & Map Capacity Rules[/h3][p]When a map reaches its player limit (200), queuing will be triggered to ensure a smooth combat experience. Among players with the same priority, those with lower Power will be removed from the map.[/p][p]Map Combatants[/p]
It has been a long journey since the June launch event, and now the Open Beta is upon us — beginning September 19th! We’re excited to unveil the changes made over the past three months as we refined Season 1 and began laying the foundation for Season 2.[/p][p]While the full details of Season 2 will be revealed later, this update introduces major new content and crucial adjustments to Season 1. Below is a highlight of the most important changes.[/p][p][/p][h2]\[Table of Contents][/h2]
- [p]New Features & Content[/p][p]1.1 New Drifter: Vire
1.2 New Weapons & Equipment
1.3 Cross-Server Auction House
1.4 Cross-Server Veinhold Extraction
1.5 New Faction Capital System
1.6 New Open World Vaults
1.7 Central Hub
1.8 Cross-Season Legacy System[/p] - [p]Updates
2.1 New Season Settlement Rules
2.2 Queueing & Map Capacity Adjustments
2.3 Faction Transfer Adjustments
2.4 Harvester Hub Adjustments
2.5 Combat & Balance Adjustments[/p]
Dealing damage with skills or attacks marks the target. After 6s, the mark detonates, inflicting 30% True Damage of total damage received during the mark’s duration, and restoring 20% Health to the caster. (Cooldown: 25s)[/p][p][/p][h3]1.2 New Weapons & Equipment[/h3][p]Firearm – Photonic Rifle[/p][p]Skill – Photon Bolt
Scans enemies in front, locking onto 1 enemy every 0.3s, up to 6 (prioritizing unselected enemies). After scanning ends, fires energy projectiles at locked targets, consuming 1 Bullet per target. Each shot deals \[Damage Rate: 175%] Magic Damage, reveals Stealth, and gives Basic Attacks a 40% chance to miss for 6s[/p][p]Bloom Staff – Venomstave[/p][p]Skill – Toxin Injection
Inflicts natural toxins on the target, dealing \[Damage Rate: 80%] Magic Damage every 1 second while reducing Attack Speed by 30% and Movement Speed by 30% for 4 seconds. The toxin's duration is refreshed whenever the target takes damage from the caster's Weapon Skills.[/p][p]Ice Focus – Shard of Fractured Ice[/p][p]Skill – Ice Shards
Removes all Control Effects and generates 6 surrounding Ice Fracture Fragments around the user for 10 seconds. While active, increases Casting Speed by 40% and Damage Resistance by 25%. When other Weapon Skills deal damage, launches 1 Ice Fracture Fragment toward the target, dealing \[Damage Rate: 100%] Magic Damage and applying 10% Reduced Attack Speed for 4 seconds. Stacks up to 4 times.[/p][p]Armor – Riposte-Helm[/p][p]Skill – Hardened Guard
After taking 3 Basic Attack Damages within 5s, gains 65 Block Value (scales with Power) for 6s. This effect enters a 25s cooldown after triggering.[/p][p]Armor – Aegis Robe[/p][p]Skill – Warding
Gains +120 Armor (scales with Power) for 6s. While active, when taking damage from Basic Attacks or Skills, reduces the attacker's damage output by 40% and Movement Speed by 30% for 4s.[/p][p]Armor – Whirlwind Boots[/p][p]Skill – Cyclone
Increases Attack Speed by 30%, Spellcasting Speed by 30%, and Movement Speed by 30% for nearby allied targets, lasting 5s.[/p][hr][/hr][h3]1.3 Cross-Server Auction House[/h3][p]Seasonal legacy items (Blueprints, Cosmetics, MODs) can now be traded globally across servers.[/p][p]Non-global items (e.g., Consumables, Eclipsium-related items) remain server-bound.[/p][p]Buying items from other servers incurs additional shipping fees. Fees are a percentage of the item price:[/p]
- [p]Planetary Shipping Fee: Same sector, different server[/p]
- [p]Galactic Shipping Fee: Different sector[/p]
- [p]Driftmaster & Cosmetics: Driftmaster Titles, Avatars (including frames), acquired mounts, Driftmark appearances, emotes, sprays, and other cosmetic items.[/p]
- [p]Key Progression: Unlocked Drifters (including Mastery Levels), unlocked equipment training (including Battle Infusion and Hypercharge Levels), acquired Mods, unlocked Boost Station recipes.[/p]
- [p]Currency: Eternal currencies such as Solarbite, Eclipsium, Season Merit, Data Fragments, Veinhold Medals, Spray Tokens, etc.[/p]
- [p]Items: Appearance unlock items (including fragments), Equipment Training Blueprints, MODle cores, Drifter and Equipment Battle Scars.[/p]
- [p]Other: Subscription status, friends list.[/p]
- [p]Progression: Drifter and Equipment Mastery levels will be reset, with a portion of the pre-reset levels converted into Universal XP. Acquired Universal XP will also carry over to the next season at a certain percentage.[/p]
- [p]Legion Rank: Legion Ranks will be partially carried over at a set scale.[/p]
- [p]Progression: Driftmaster levels, Driftmark Tech, Drifter Tiers (including attribute points).[/p]
- [p]Currency: Seasonal currencies such as Starfall Tokens, Repair Vouchers, Exergy Ores, Faction Medals, PvP Medals, and Warband Medals.[/p]
- [p]Items: Weapons, armor, and other equipment, as well as consumables like healing potions and Starfall Token Crates.[/p]
- [p]Warband: Warband ranks, Warband Driftmarks, Warband Driftmark Techn, Warband Funds and vehicles etc. Any remaining Solarbite will be evenly distributed to all Warband members during settlement.[/p]
- [p]Events: Survival Guide, Faction missions and passes, Season progression, Daily sign-ins and Power Upgrades events, etc.[/p]
(Full developer log: )[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]2.2 Queueing & Map Capacity Rules[/h3][p]When a map reaches its player limit (200), queuing will be triggered to ensure a smooth combat experience. Among players with the same priority, those with lower Power will be removed from the map.[/p][p]Map Combatants[/p]
- [p]Any faction in the map with more than 0 players counts as one combatant. Warbands that declare war on the map are treated as independent combatants.[/p]
- [p]Entry slots are allocated proportionally based on the number of players per combatant who meet the Combat Power requirements (Note 1), including both in-map and queued players.[/p]
- [p]Combatants with a lower player proportion receive a “protected slot” (Note 2) to ensure a minimum number of players can enter the map.[/p]
- [p]Map entry slots are recalculated every 90 seconds.[/p]
- [p]Warbands of level 10 or higher: Warband Leaders, Vice Leaders, Commanders, and Quartermasters have higher queue priority.[/p]
- [p]During War time, players in attacking (Note 3) or defending (Note 4) warbands with the “scene queue priority” permission have higher queue priority.[/p]
- [p]Players who do not participate in PvP activities for an extended period will have reduced queue priority and are more likely to be removed from the map.[/p]
- [p]On maps with active queues, the “crowd density” effect will be influenced by the total number of in-map and queued players.[/p]
- [p]Combat Power requirements increase as the season progresses.[/p]
- [p]Protected slots for each combatant decrease as the number of combatants increases.[/p]
- [p]Attacking Warband: A Warband occupying a Harvester Hub that meets the energy level requirements for attacking neighboring hubs, or a Warband with a completed Warband Harvester Node on the map.[/p]
- [p]Defending Warband: A Warband occupying the Harvester Hub on the map.[/p]
- [p]Available only during specific Season windows.[/p]
- [p]Each player may transfer once per open window.[/p]
- [p]Contribution (Faction XP, PvP Merit) retained on transferring depends on target Faction’s Prosperity level.[/p]
- [p]Weaker Factions grant higher retention rates (up to 100%).[/p]
- [p]Each Faction has a daily cap on accepted transfers, with weaker Factions having higher allowances.[/p]
- [p]Ignores time restrictions; can transfer anytime.[/p]
- [p]Guarantee high retention (often 100%), as per item description.[/p]
- [p]Still subject to daily transfer caps.[/p]
- [p]Expanded Defensive Field radius.[/p]
- [p]Prevents long-range attackers from damaging the Hub without risk.[/p]
- [p]Base MP cap: 100 → 150[/p]
- [p]Base MP regen: 1.25 → 2.4 per second[/p]
- [p]Out-of-combat mana regen: 200% → 250%[/p]
- [p]Intelligence scaling: +0.5 MP cap per point (instead of +0.18% MP cap/regen)[/p]
- [p]Removed mana return from Basic Attacks[/p]
- [p]Removed MP regen bonuses from Agility/Intelligence helms[/p]
- [p]Adjusted stat growth curves (Attack, HP, Armor, Resist) to narrow power gaps between players of different combat ratings.[/p]
- [p]Buff/Debuff skills now apply effects that cannot be dispelled or immunity-cleansed. Examples include: Protector's Radiance, Skyward Leap, Light Resonance, Titan's Stride, Guardian Field, Thunderclap Impact, Banner of Justice, Guarding Sweep, Rain of Serenity, Healing Bloom, Divine Protection, Vulnerability, Charge, Rally, Mana Font, Flame Star, and Miasma and others.[/p]
- [p]After casting the skill, if HP is below 75%, increases Damage Resistance by 25% for 6s. Restores \[Healing Rate: 60%] HP to nearby allies every 1s. (Cooldown: 20s)[/p]
- [p]Adjustment: Remove added shield effect[/p]
- [p]Removes all current armor values, dealing \[Damage Rate: 100%] Physical Damage to nearby enemies and applying Hell Salvo, increasing your Attack Speed by 55%, Movement Speed by 30%, and Critical Rate by 30%. You are Immune to Control during this period, lasting for 6 seconds.[/p]
- [p]\[Hell Salvo]: Deals Physical Damage equal to 50% Damage Rate every second for 4s[/p]
- [p]Adjustment: Direct Damage 250% → 100%, adds a 4s DOT that deals 50% damage per second[/p]
- [p]On a Critical Hit, restores \[Healing Rate: 42%] HP and deals additional \[Damage Rate: 70%] Physical Damage to nearby enemy targets, reducing their Armor by 15% for 4s. (Cooldown: 1.3s)[/p]
- [p]Adjustment: Increases self-healing \[Healing Rate: 42%] effect[/p]
- [p]Skills grant the caster Raven's Call when dealing damage. Upon reaching 6 stacks, the next skill damage within 8s will deal \[Damage Rate: 120%] Magic Damage to up to 5 enemy targets in range, dispel 1 stack of buffs on hit targets, and restore \[Healing Rate: 72%] HP to the caster. (Raven's Call ICD: 0.5s, Raven Summon Cooldown: 10s)[/p]
- [p]Adjustment: After stacking 6 marks, enters 10-second cooldown[/p]
- [p]Gains immunity to control effects and 20% Damage Increase for as long as the shield remains after obtaining any shield effect. (Trigger Cooldown: 20s)[/p]
- [p]Adjustment: Damage Resistance Increase from 20% to Damage Increase of 20%, Maximum Duration after Triggering: 20s → 10s[/p]
- [p]Channels for 4s. Gains immunity to control effects, increases Damage Resistance by 40%, and increases Movement Speed by 30% during channeling. The chain gradually extends outward. When it touches an enemy, a chain is pulled from the target (up to 5 chains). If the distance between the target and the caster exceeds a certain threshold, the chain will break. At the end of channeling, pulls all targets connected by chains toward the caster, dealing \[Damage Rate: 150%] Physical Damage and applying Stun for 1.5s. Can jump to a target location during channeling to end it early, dealing \[Damage Rate: 300%] Physical Damage to enemies in range[/p]
- [p]Adjustment: Remove the damage effect when touching enemies \[Damage Rate: 215%], Pulling damage: 215% → 150%[/p]
- [p]Adds the ability to cast again during channeling to dash up to 9m toward a target location, ending channeling early and dealing damage \[Damage Rate: 300%] upon landing. Adds +40% Damage Resistance during channeling. Adds an expanding area effect on contact. Maximum escape range: 15m → 18m[/p]
- [p]After casting a skill, if damage is dealt within 5 seconds, increases Damage Resistance by 25% for 6 seconds. Unleashes frost in all directions, dealing \[Damage Rate: 80%] Magic Damage per second and reducing Attack Speed by 30% and Slowing by 30% for 4 seconds (Cooldown: 20s)[/p]
- [p]Adjustment: Frost spray now automatically sprays every second[/p]
- [p]Transforms into a Cannon Form for 25s. During this time, Magic Resistance increases by 50, Basic Attack becomes Bombardment, firing projectiles at targets beyond 8m. The explosion deals \[Damage Rate: 230%] Physical Damage to enemies in range. Can move slowly at a speed limit of 1m/s during this period.[/p]
- [p]Adjustment: Damage Rate: 250% → 230%, Remove the Effect that Critical Damage is at Most 150%, Add the Ability to Move During the Effect, with a Speed Limit of 1m/s[/p]
- [p]While standing still, gain 1 stack of \[Steadfast] every second.[/p][p]\[Steadfast]: +2% Critical Rate, +2% Damage Resistance for 3s. Stacks up to 15 times.[/p]
- [p]Adjustment: Each stack increases damage by 1.5% → increases Damage Resistance by 2%[/p]
- [p]Enters Stealth, gaining \[Shadow Ward] and the skill \[Phantom Bind], lasting 9 seconds.[/p]
- [p]Shadow Ward: Gains a shield equal to 25% of Target's Max HP. If the Shadow Ward fades, the Shadow Dive effect ends prematurely.[/p]
- [p]Phantom Bind: Summon phantoms that track enemies in range, dealing \[Damage Rate: 183%] Magic Damage on hit and granting Shield Value based on 5% of the target's Max HP for 4s. Stacks up to 4 times. Using a skill other than Phantom Bind, dealing direct healing or damage while in Stealth will break invisibility for 2 seconds before re-entering Stealth.[/p]
- [p]Adjustment: Removes the effect of restoring 6% Vitality every 2 seconds while Stealthed, Cooldown: 60s → 45s[/p]
- [p]Enters Stealth when standing still unhurt and not using skills for a short duration. Taking damage, using skills, or moving will break Stealth. A Warning appears when enemies are within 7 to 14 meters. If an enemy remains within 7 meters for more than 3 seconds, the current Stealth effect ends. While in Stealth, regenerates 3% HP per second.[/p]
- [p]Adjustment: Removes the effect of restoring 6% HP every 2 seconds while a skill is in Stealth. Adds an effect that restores 3% HP every second while in Stealth. The HP restoration effect while Stealthed is affected by the Healing Received attribute[/p]
- [p]Focuses dark energy, channeling for 4s. Every 0.8s, launches 5 dark energy spheres forward (total of 25), each dealing \[Damage Rate: 50%] Magic Damage to enemy targets and inflicting \[Dark Matter Venom], reducing Healing Received by 8%, for 6s. Stacks up to 5 times. The skill cannot be interrupted.[/p]
- [p]\[Dark Matter Venom]: Each stack deals \[Damage Rate:15%] Magic Damage every 2 seconds (damage increases with stacks) for 12 seconds. Stacks up to 5 times[/p]
- [p]Adjustment: Channeling Time: 5s → 4s, Fire Interval: 0.5s → 0.8s, Initial Launch Speed increased, Number of Dark Energy Spheres: 37 → 25, Dark Energy Sphere Damage: 35% → 50%, Added effect to reduce Healing Received, Venomous Dark Matter stacks independently, each stack's damage: 10% → 15%, Healing Received reduced by an additional 8%, lasts 6s, stacks up to 5 times, Cooldown: 50s → 40s[/p]
- [p]Initiates a Genetic Cascade with the target for 15 seconds, restoring \[Healing Rate: 30%] HP per second and increasing damage dealt by 3% for 5 seconds, stacking up to 10 times.[/p]
- [p]When the target is an ally, restores \[Healing Rate: 30%] HP per second and increases damage dealt by 3% for 5s, stacking up to 10 times.[/p]
- [p]When the target is an enemy, deals \[Damage Rate:50%] Magic Damage every second and reduces damage dealt by 3% for 5 seconds. Stacks up to 10 times.[/p]
- [p]The first link recovers \[Healing Rate: 30%] HP per second and increases damage by 3% for 5s, stacking up to 10 times.[/p]
- [p]You can link to another target type that was not selected for the first time during the skill duration. The connection breaks if the distance to the target exceeds 25 meters.[/p]
- [p]Adjustment: Gains 30% Healing Rate per second and increases damage by 3% for 5s, stacking up to 10 times during the initial connection period[/p]
- [p]Creates a Lunar Domain and channels for 8s. Enemies in range take Starfall strikes on skill use, dealing \[Damage Rate: 200%] Magic Damage and draining 20 MP. Allies in range regenerate 8 MP every second and gain a Shield based on 15% of their max HP for 4s.[/p]
- [p]Skill cannot be interrupted. Increases Movement Speed by 20% while casting skills.[/p]
- [p]Adjustment: Enemies affected by skills in multiple areas will only be hit by Starlight Impact once.[/p]
- [p]Restores Moonveil 1% Max MP to other allies within 12m every 2s[/p]
- [p]Adjustment: MP Recovery: 3% → 1%[/p]
- [p]Begins Blocking for 3s. While Blocking, reduces Movement Speed but gains control immunity and +70% Damage Resistance. Afterward, deals \[Damage Rate: 320%] Physical Damage to nearby enemies and reduces their Armor by 20 for 4s. Block can be canceled early.[/p]
- [p]Adjustment: Armor Reduction: 20% → 20 (Scales with Power)[/p]
- [p]Can cast \[Bonecrusher Leap] every 6s. Performs a powerful leap attack, dealing \[Damage Rate: 220%] Physical Damage and reducing Armor by 10 for 4s.[/p]
- [p]Adjustment: Armor Reduction: 15% → 10 (Scales with Power)[/p]
- [p]Can cast \[Armor Break] every 6s. Deals \[Damage Rate: 180%] Physical Damage to enemies in the path and reduces their Armor by 25 for 4s.[/p]
- [p]Adjustment: Cooldown: 7s → 6s; Armor Reduction: 25% → 25 (Scales with Power)[/p]
- [p]Throws a flash grenade to the target location, dealing \[Damage Rate: 200%] Physical Damage to enemy targets in range, revealing Stealth and giving Basic Attacks a 35% chance to miss for 6 seconds.[/p]
- [p]Adjustment: Basic Attack Miss Chance: 45% → 35%[/p]
- [p]Throws a Concussion Grenade at the target location, dealing \[Damage Rate: 180%] Physical Damage to enemies in range, knocking them back 9m from the center, and reducing their Attack Speed by 30% and Movement Speed by 40% for 4s. If within the blast radius, the user is pushed back 9m.[/p]
- [p]Adjustment: Enemy and self knockback distance 6m → 9m[/p]
- [p]Locks onto an enemy and channels for 3s, consuming 1 Bullet every 0.5s, continuously firing bullets at the target. Each bullet deals \[Damage Rate: 160%] Physical Damage to enemies hit, applies Armor Reduction of 16 for 6s, stacking up to 3 times. The skill closes when all bullets are consumed.[/p]
- [p]Adjustment: Cooldown: 25s → 20s; Damage Rate: 150% → 160%; Armor Reduction: 10% → 16 (with Power Growth); Maximum Armor Reduction Stacks: 5 → 3, Duration: 4s → 6s; Removes the effect of critting from Basic Attack Critical Chance influence[/p]
- [p]Consumes 2 bullets to launch two Toxic Shrouds toward the target location, creating two Toxic Mist fields upon impact, lasting 6 seconds. The toxic gas field deals \[Damage Rate: 60%] Magic Damage every second to enemies in range, reducing Healing Received by 25%, for 6 seconds. Gains 1 charge every 12 seconds, up to a maximum of 3 charges.[/p]
- [p]Adjustment: Damage Rate 40% → 60%; Toxic Mist Duration 4s → 6s; Toxic Mist Radius 4m → 5m; Multiple Toxic Gas Fields Cast by the Same Player No Longer Stack to Deal Additional Damage[/p]
- [p]Channels for 6s, consuming 1 Bullet per second. The skill is automatically closed when all Bullets are used up. Gains a Shield based on 40% of the target's maximum HP during channeling, can rotate slowly (only usable if at least 1 Bullet remains). Fires a large number of Bullets in a forward cone every second, dealing \[Damage Rate: 85%] Physical Damage to enemies in range every 0.25s. Damage decreases with distance from the caster, reaching a minimum of 70% of original damage. Channeling cannot be interrupted and rotation is allowed.[/p]
- [p]Adjustment: Damage Rate: 60% → 85%; Cone Angle: 25° → 40°; Cooldown: 25s → 20s; Remove Increases Magic Resistance Effect[/p]
- [p]Consumes 1 bullet to fire a sniper round in the target direction. The first enemy hit takes \[Damage Rate: 280%] Physical Damage. This skill can be charged; if the charge duration reaches 2 seconds, the fired sniper round will pierce through enemies along the path, dealing \[Damage Rate: 300%] Physical Damage. Bullet range increases with charge time. Gains 1 charge every 6s, up to 6 charges.[/p]
- [p]Adjustment: Time Required for Full Charge: 3s → 2s; Initial Flight Distance: 14m → 18m; Damage Rate on Hitting First Enemy: 100% → 280%; Damage Rate to Enemies Along the Path After 2s of Charging: 200% → 300%; Remove Effect of Being Crit by Basic Attack Crit Chance; Remove Effect of Increasing Damage Based on Number of Hits; Optimize Trajectory for Easier Hit[/p]
- [p]Enters Deadshot mode for 20s. Cannot move during this time and can exit actively. Basic Attack Replacement: Uses 1 Bullet to shoot in the target direction, dealing \[Damage Rate: 190%] Physical Damage to enemy targets along the path. Damage increases by 10% for each enemy hit along the path, up to a maximum of 50%.[/p]
- [p]Adjustment: Remove the effect that caps Critical Damage at 150%; Damage Rate: 150% → 190%; Damage increase per enemy hit: 12% → 10%; Maximum damage increase: 120% → 50%; Duration changed to 20s[/p]
- [p]Deals \[Damage Rate: 120%] Physical Damage and drains 5 MP from enemies in the front area. After 3 beams, the next Basic Attack becomes Enhanced Photon Beam, dealing \[Damage Rate: 135%] Physical Damage and draining 5 MP from enemies in the front area.[/p]
- [p]Adjustment: Photon Beam Damage Rate: 120% → 135%; Photon Beam and Photon Beam Cooldown Time: 1.2s → 1s[/p]
- [p]Replaces Basic Attack with \[Piercing Arrow]. Fires an arrow forward, dealing \[Damage Rate: 140%] Physical Damage to enemy targets along its path and reducing their Armor by 15 for 4 seconds. The arrow's range increases with charge time. When charged for 1 second, deals \[Damage Rate: 200%] Physical Damage and applies \[Target Mark].[/p]
- [p]Adjustment: New Addition: When charge reaches 1 second, damage increases to \[Damage Rate: 200%]; Base Damage Rate: 170% → 140%; Armor Reduction: 10% → 15 (with Power Growth); Cooldown: 1.5s → 1s; Optimized projectile trajectory for easier hit[/p]
- [p]Gains 10 Explosive Arrows for 12 seconds. Basic Attacks or skill arrows that hit enemies deal additional \[Damage Rate: 40%] Physical Damage to up to 5 nearby enemies. Blast Arrows only apply \[Target Mark] to the target that triggers the explosion.[/p]
- [p]Adjustment: Blast Arrow only applies \[Target Mark] to the target that triggers the explosion[/p]
- [p]Gains 10 Frost Arrows for 12 seconds. Basic Attacks and skill arrows deal \[Damage Rate: 50%] additional Magic Damage and inflict 40% Slow for 2 seconds on hit.[/p]
- [p]Adjustment: Damage Type: Physical Damage → Magic Damage[/p]
- [p]Fires a Silencing Arrow in the target direction. The first enemy hit takes \[Damage Rate: 100%] Physical Damage. After 2s, it inflicts \[Damage Rate: 180%] Magic Damage to enemies within 5m and applies Silence for 4s.[/p]
- [p]Adjustment: Silence Time: 3s → 4s[/p]
- [p]Gains 18 Splintershots and +30% Attack Speed for 20 seconds. Each Basic Attack that hits an enemy fires 2 additional arrows, each dealing \[Damage Rate: 30%] Magic Damage. Only the first arrow of each Splintershot applies \[Target Mark].[/p]
- [p]Adjustment: Only the first arrow of each Splintershot applies \[Target Mark][/p]
- [p]Fires a Powershot in the target direction. When it hits the first enemy, it explodes, dealing \[Damage Rate: 150%] Magic Damage to up to 5 enemies in range and applying Stun. The damage increases with flight distance, up to a maximum of 2 times. The Stun duration also increases with flight distance, starting at 1 second and reaching a maximum of 3 seconds when the arrow flies to 80% of its maximum range. The explosion applies 3 stacks of \[Target Mark].[/p]
- [p]Adjustment: Remove the instant activation of \[Target Mark] effect; Explosion is considered as arrow damage, can trigger Blast Arrow and Frost Arrow; Explosion radius: 4m → 5m; Applies 3 stacks of \[Target Mark] on explosion[/p]
- [p]Fires an Arcbolt in the target direction, which explodes on contact with enemies, dealing \[Damage Rate: 150%] Physical Damage to enemies in range and attaching a Thunderstorm Field. The Thunderstorm Field lasts 8s, dealing \[Damage Rate: 45%] Physical Damage every second to enemy targets within 6m, applying 10 Armor Reduction for 4s, up to 5 stacks. Explosion applies 3 stacks of \[Target Mark].[/p]
- [p]Adjustment: Remove the damage \[Damage Rate: 100%] on hitting the first target; Lightning Field deals damage per second: 60% → 45%; Add explosion damage upon hitting the first enemy \[Damage Rate: 150%]; Explosion is treated as arrow damage, can trigger Blast Arrow and Frost Arrow; Apply 3 stacks of \[Target Mark] on explosion; Armor Reduction: 10% → 10 (scales with Power)[/p]
- [p]Fires a Shadow Vortex Arrow in the target direction, dealing \[Damage Rate: 100%] Physical Damage to the first enemy hit and remaining on them. After 0.5 seconds, it converges, inflicting \[Damage Rate: 280%] Magic Damage to enemies within a 7-meter radius, pulling them to the center, and applying 40% Slow for 3 seconds. It also applies 3 layers of Target Mark upon convergence. Gains 1 charge every 15 seconds, up to a maximum of 2 charges.[/p]
- [p]Adjustment: Remove the Immediate Activation of \[Target Mark] Effect; Charge Time: 20s → 15s; Damage Rate: 220% → 280%; New Addition: Applies 3 Layers of \[Target Mark] upon Converge[/p]
- [p]When using weapon skills or Basic Attacks to deal damage, applies an additional \[Target Mark] to the target for 8s. When \[Target Mark] stacks to 5 layers, it activates, dealing an extra \[Damage Rate: 90%] Physical Damage, applying a 25% Slow for 2s, granting the caster 25% increased Movement Speed for 2s, extending the next 3 Basic Attack range by 3m for 6s. The damage is affected by Basic Attack Damage Boost and can critically strike based on Basic Attack Crit Rate.[/p]
- [p]Adjustment: Removes the effect of increasing Attack Speed by 60% for 6s on next 3 Basic Attacks; Target Mark activation stacks required: 3 → 5; Basic Attack range increase: 2m → 3m; both Basic Attacks and Skills can stack Target Mark[/p]
- [p]Performs a piercing spear throw toward the target after 5 Basic Attacks. Deals \[Damage Rate: 180%] Physical Damage to enemies along the path and increases Movement Speed by 20% for 2 seconds.[/p]
- [p]Adjustment: Cast Range: 12 → 14; Deals damage to target enemy changed to dealing damage to enemies along the straight path[/p]
- [p]Channels for 4s, gaining immunity to control effects and increasing Damage Resistance by 60%. Any damage taken during this period is reflected back at the attacker as 80% Physical Damage. Deals \[Damage Rate: 40%] Physical Damage to surrounding enemy targets every 0.5s. Can re-cast a skill while channeling to dash forward, dealing \[Damage Rate: 150%] Physical Damage to enemies in the path and inflicting 20% Armor Reduction for 4s.[/p]
- [p]Adjustment: Armor Reduction: 20% → 20 (Scales with Power)[/p]
- [p]Swings forward repeatedly, dealing \[Damage Rate: 120%] (to players) / \[Damage Rate: 240%] (to monsters) Physical Damage to enemies in range, and finally deals \[Damage Rate: 180%] (to players) / \[Damage Rate: 360%] (to monsters) Physical Damage to enemies in range. Each attack also applies Armor Reduction of 7, lasting 6s, stacking up to 4 times.[/p]
- [p]Adjustment: Armor Reduction: 7% → 7 (Scales with Power Growth)[/p]
- [p]Charges forward, dealing \[Damage Rate: 67%] Physical Damage to enemies in the path. Upon reaching the destination, performs 3 strikes on enemy targets in front, each dealing \[Damage Rate: 67%] Physical Damage. Each strike that hits at least one enemy target restores \[Healing Rate: 67%] of its own Vitality. Can be cast again within 6s.[/p]
- [p]Adjustment: Skill casting time increased; End damage count: 4 → 3; Damage Rate: 50% → 67%; Healing Rate: 50% → 67%[/p]
- [p]Can cast \[Armor Breaker] every 5s. Deals \[Damage Rate: 200%] Physical Damage to nearby enemies, inflicting 1 stack of \[Bleed], and reducing their Armor by 10 for 4s. \[Bleed]: Deals \[Damage Rate: 30%] Physical Damage per second for 8s, stacking up to 6 times.[/p]
- [p]Adjustment: Armor Reduction: 15% → 10 (Scales with Power)[/p]
- [p]Teleports toward the target direction, leaving a dagger at the original location. Upon arrival, deals \[Damage Rate: 180%] Physical Damage and drains 25 MP to nearby enemies, while also inflicting 2 stacks of \[Bleed]; recasting the skill within 5 seconds returns to the dagger's location, dealing \[Damage Rate: 180%] Physical Damage and draining 25 MP to nearby enemies, while also inflicting 2 stacks of \[Bleed].[/p]
- [p]Adjustment: MP Cost: 20 → 25[/p]
- [p]Deals \[Damage Rate: 200%] Physical Damage + True Damage equal to 10% of the target's Max HP to nearby enemies, while also inflicting 2 stacks of \[Bleed]. If this skill triggers Hemorrhage, recovers 10% of Max HP and gains 40%+ Movement Speed for 3 seconds.[/p]
- [p]Adjustment: Cooldown Time: 25s → 20s[/p]
- [p]Leaps to the target location, dealing \[Damage Rate: 320%] Physical Damage to enemy targets around self upon landing, while also applying 3 stacks of \[Bleed] and \[Healing Reduction], lasting for 4s. The target cannot be affected by Sanguine Pounce's \[Healing Reduction] effect again within 8s. If this skill triggers Hemorrhage, its Cooldown is reduced to 8s. \[Healing Reduction]: Cannot receive Heal.[/p]
- [p]Adjustment: Damage Rate: 360% → 320%; Healing Reduction Duration: 12s → 8s[/p]
- [p]Creates an energizing aura around the caster, lasting 5 seconds. Restores \[Healing Rate: 39%] HP and 6 MP every second to up to 10 nearby allies.[/p]
- [p]Adjustment: MP Recovery: 12 → 6[/p]
- [p]Creates a Healing Bloom aura around the caster. Allies within gain 15% increased Healing Received. Consumes 3 MP every second to restore \[Healing Rate: 27%] HP to nearby allies.[/p]
- [p]Adjustment: Healing Rate: 24% → 27%[/p]
- [p]Heals allies along the path for \[Healing Rate: 210%] HP, purifies all Crowd Control effects and 5 stacks of Damage over Time, grants Immunity to Damage over Time and increases Healing Received by 35% for 6 seconds.[/p]
- [p]Adjustment: Healing Rate: 120% → 210%[/p]
- [p]Activates Overdrive Mode, increasing Casting Speed by 60% and Magic Damage by 20%. Consumes 4 MP every second. Use skill again to deactivate Overdrive. Automatically deactivates when MP is insufficient.[/p]
- [p]Adjustment: MP cost per second: 5 → 4[/p]
- [p]After a 1s cast, continuously channels for 3s, firing Hell Salvo at the target. Each Hell Salvo deals \[Damage Rate: 40%] Magic Damage to enemies hit, inflicts 1 stack of \[Burn], and reduces Magic Resistance by 8% for 4s. Stacks up to 6 times.[/p]
- [p]Adjustment: Damage Rate: 45% → 40%; Magic Resistance Reduction: 8% → 8 (Grows with Power)[/p]
- [p]Launches a Molten Blast toward the target direction, exploding on impact with the first target, dealing \[Damage Rate: 150%] Magic Damage and inflicting 1 stack of \[Burn]. The skill can be charged; if the charge duration reaches 2s, a more powerful Molten Blast is launched, exploding for \[Damage Rate: 300%] Magic Damage, applying 2 stacks of \[Burn], and knocking back all targets within the explosion range by 8m. Gains 1 Charge every 18s, stacking up to a maximum of 2 Charges.[/p]
- [p]Adjustment: Molten Blast fired after charging for 2 seconds now explodes upon hitting the first target, removing damage to enemies along its path; Damage Rate of Molten Blast fired after charging for 2 seconds: 250% → 300%[/p]
- [p]Enters Molten Volley mode for 20s. Cannot move during this time; can be exited actively. Basic Attack Replaced: Launches magma at the target location. The magma rolls forward after impact, dealing \[Damage Rate: 165%] Magic Damage to enemies along its path and inflicting 2 stacks of \[Burn]. Damage increases by 8% for each hit, up to a maximum increase of 40%.[/p]
- [p]Adjustment: Damage Rate: 90% → 165%; Burn Stacks Applied: 1 → 2; Number of Hits per Magma: 2 → 1; Damage Increase per Hit: 10% → 8%[/p]
- [p]Unleashes a Frost Roar in the target direction, dealing \[Damage Rate: 150%] Magic Damage to enemies in range, knocking them back 14m, and reducing their Movement Speed by 30% and Attack Speed by 30% for 4s.[/p]
- [p]Adjustment: Cast Range: 9m → 14m; Knockback Distance: 10m → 14m; Damage Rate: 200% → 150%[/p]
- [p]Launches an ice projectile at the target, dealing \[Damage Rate: 160%] Magic Damage to the first enemy hit and applying 30% Slow and \[Chilling], for 4 seconds. Then bounces randomly up to 9 times among nearby targets. If no other enemies are present around the target, it bounces back to the caster. When bouncing back to itself, gains a Shield Value equal to 10% of the target's Max HP for 4 seconds. While this shield is active, taking Basic Attack Damage applies \[Frost] to the attacker.\[Frost]: Reduces Attack Speed and Movement Speed by 30% for 4 seconds.\[Chilling]: Upon stacking to 3 layers, immediately enters Frozen state for 1.5 seconds[/p]
- [p]Adjustment: Effect Overhaul: Launches an ice projectile at the target, dealing \[Damage Rate: 160%] Magic Damage to hit enemies and applying 30% Slow and \[Chilling], lasting 4s. Then bounces randomly 9 times among surrounding targets. If no other enemies are nearby, it bounces back to the caster. When bouncing back to self, gains a Shield Value equal to 10% of the target's Max HP for 4s. While the shield is active, taking Basic Attack Damage applies \[Frost] to the attacker. \[Frost]: Reduces Attack Speed and Movement Speed by 30% for 4s. \[Chilling]: Upon stacking to 3 layers, instantly enters Frozen state for 1.5s[/p]
- [p]Launches a freezing orb in the target direction, dealing \[Damage Rate: 50%] Magic Damage every 1 second to enemies in range and slowing them by 30% for 3 seconds. Within 3 seconds, you can click the skill again to blink to the current orb's location, dealing \[Damage Rate: 250%] Magic Damage to nearby enemies, freezing them for 1.5 seconds, and granting allies within range a Shield equal to 15% of the target's max HP. When hit by Basic Attack Damage, applies \[Frost] to the attacker.\[Frost]: Reduces Attack Speed and Movement Speed by 30% for 4 seconds.The blink can cross terrain; if the destination is unreachable, it will teleport to the nearest walkable area near the target point.[/p]
- [p]Adjustments: Adds a Shield based on 15% of the target's Max HP to allied units in range after movement. When taking Basic Attack Damage from the shield, applies \[Frost] to the damage source. \[Frost]: Reduces Attack Speed and Movement Speed by 30% for 4s. Increases Orb Movement Speed. Orbs stay at the destination for 2s. Orb Damage Rate per second: 70% → 50%; Orb Slow: 40% → 30%; Shield Duration: 6s → 4s; Cooldown: 25s → 30s[/p]
- [p]Launches an ice blade forward, dealing \[Damage Rate: 120%] Magic Damage to enemies in its path, applying 1 stack of \[Hypothermia] and reducing their Movement Speed by 30% for 4 seconds. When \[Hypothermia] reaches 6 stacks, the target gains \[Deep Frost]. After launching two ice blades, the third ice blade's damage increases to \[Damage Rate: 145%] Magic Damage. \[Deep Frost]: Cannot perform Basic Attacks or Move. Lasts 1.5 seconds.[/p]
- [p]Adjustment: First two Ice Blade damage: 110% → 120%; Third Ice Blade damage: 110% → 145%[/p]
- [p]After not taking damage for 10s, gains a Shield equal to 15% of the target's Max HP. When hit by Basic Attack Damage, applies \[Frost] to the attacker. \[Frost]: Reduces Attack Speed and Movement Speed by 30% for 4s.[/p]
- [p]Adjustment: Time to gain shield when not taking damage: 15s → 10s; Shield Value: 20% of target's Max HP → 15%; Frost Slow and Attack Speed Reduction effect: 40% → 30%, no longer decreases over time[/p]
- [p]Creates multiple holy walls in front. Enemies who touch them take \[Damage Rate: 150%] Magic Damage and are stunned for 1.5 seconds, while the caster gains a \[Based on Target's Max HP 15%] shield for 6 seconds.[/p]
- [p]Adjustment: Shield can no longer stack; Shield Ratio: 12% of Target's Max HP → 15% of Target's Max HP[/p]
- [p]Leaps to the target location. Upon landing, deals \[Damage Rate: 300%] Magic Damage to all enemies in range and inflicts Knockup for 0.75s. Heals allies in range for \[Healing Rate: 180%] Vitality and increases their Overclock Reflexes Passive by 30% for 6s.[/p]
- [p]Adjustment: Skill Casting Time: 1.03s → 0.76s[/p]
- [p]Launches Toxic Matter at the target. After hitting an enemy, it bounces to other enemies within 7m up to 9 times, with a maximum of 2 hits on the same target. Each hit deals \[Damage Rate: 100%] Magic Damage, applies 1 stack of \[Plague], and reduces Magic Resistance by 20 for 6s.[/p]
- [p]Adjustment: Magic Resistance Reduction: 15% → 20 (scales with Power); Duration of Magic Resistance Reduction: 4s → 6s[/p]
- [p]Throws a Necrotic Eruption device at the target location. Every 2 seconds, Death Clouds randomly spawn around the device (the device's range gradually expands), lasting for 10 seconds. The Death Clouds deal \[Damage Rate: 60%] Magic Damage every second to enemy targets in range, inflicting \[Plague], and reducing Healing Effect by 5% for 12 seconds, stacking up to 5 times.[/p]
- [p]Adjustment: Damage Rate: 60% → 40%; Death Cloud Activation Delay: 1s → 0.5s; Death Fog Effect Interval: 2s → 1s; Death Cloud Generation Interval: 3s → 2s; Multiple Death Fogs cast by the same player will no longer stack to deal damage[/p]
- [p]Increases Movement Speed by 60%, Attack Speed by 35%, for 5s.[/p]
- [p]Adjustment: Duration 6s → 5s; Attack Speed Enhancement 45% → 35%[/p]
- [p]Increases Movement Speed by 70% and Damage by 20% for 5s. When the effect ends, reduces Damage Resistance by 20% for 5s.[/p]
- [p]Adjustment: Acceleration and Damage Increase Duration 6s → 5s; Resistance Down 15% → 20%, Duration 4s → 5s[/p]
- [p]Channels for 2.5s, increasing Damage Resistance by 90%. Can move during channeling but Speed is reduced by 40%.[/p]
- [p]Adjustment: Movement Speed reduced: 60% → 40%[/p]
- [p]Deals \[Damage Rate: 250%] Physical Damage to nearby enemies, applies Stun for 2 seconds, and reduces Speed by 40% for 4 seconds.[/p]
- [p]Adjustment: Damage Rate: 300% → 250%; Stun Time: 1.5s → 2s[/p]
- [p]Creates a converging force field around the caster. After 1.5s, deals \[Damage Rate: 250%] Physical Damage to enemy targets within 7m, pulls them to the center, Stuns for 0.5s, and Slows by 30% for 4s.[/p]
- [p]Adjustment: Cooldown Time: 24s → 30s[/p]
- [p]Deals \[Damage Rate: 200%] Physical Damage to surrounding enemies, reduces their Damage Resistance by 20% for 6s, and increases own damage by 15% for 6s.[/p]
- [p]Adjustment: Cooldown Time: 20s → 25s[/p]
- [p]Barrier Chest Active-D[/p]
- [p]Gains a shield equal to 45% of the target's Max HP for 6s. Restores 10 MP each time damage is taken while the shield is active.[/p]
- [p]Adjustment: MP Recovery: 20 → 10[/p]
- [p]Briefly bandage yourself, then recovers \[Healing Rate: 48%] Vitality every second for 4s.[/p]
- [p]Adjustment: Effect Overhaul: Briefly bandage yourself, then recovers \[Healing Rate: 48%] Vitality every second for 4 seconds[/p]
- [p]Creates a Rally aura around the caster, lasting 8 seconds. Allies within 7m gain +30% Attack Speed and +30% Cooldown Reduction.[/p]
- [p]Adjustment: Cooldown Time: 25s → 30s; Duration: 9s → 8s[/p]
- [p]Dash 12m in the target direction. Restore \[Healing Rate:150%] Vitality and 25 MP.[/p]
- [p]Adjustment: MP Recovery: 20 → 25[/p]
- [p]After a cast time of 1.5 seconds, enters Ghost Form, increasing Movement Speed by 70%, gaining Immunity to damage and control effects for 3 seconds. Cannot cast other Skills or Attack while in Ghost Form.[/p]
- [p]Adjustment: Invulnerable Time: 4s → 3s; Cooldown Time: 50s → 40s[/p]
- [p]When dealing direct Basic Attack Damage, creates a Flame Star around the caster that lasts 6s. Enemies within 7m have their Magic Resistance reduced by 40 (Magic Resistance Reduction), and take \[Damage Rate: 50%] Magic Damage every 1s.Trigger Interval: 30s[/p]
- [p]Adjustment: Magic Resistance Reduction: 50% → 40 (Scales with Power Growth)[/p]
- [p]When affected by Hard Control effects (Stun, Fear, Frozen, Knockup, Petrify, Sleep), Silence, or Immobilize, instantly removes all control and debuff effects, grants immunity to all control and debuff effects, increases Speed by 25%, for 3s. This effect enters a 45s cooldown after triggering.[/p]
- [p]Adjustment: Immunity and Acceleration Time: 4s → 3s[/p]
- [p]When taking damage from Basic Attacks, immediately gains Overclock Reflexes Passive Enhancement 50% Effect for 8s. This effect enters a 25s Cooldown after triggering.[/p]
- [p]Adjustment: Overclock Reflexes Passive: 70% → 50%; Duration: 6s → 8s[/p]
- [p]When casting Skills with MP below 40%, immediately gains 15 MP per second for 8s. Trigger Interval: 45s[/p]
- [p]Adjustment: MP Recovery: 10 → 15[/p]
- [p]When skills deal direct damage, creates a venom zone lasting 6s at the target location. Enemies within 5m take \[Damage Rate: 55%] Magic Damage every 1s and have their Magic Resistance reduced by 25%. Trigger Interval: 30s.[/p]
- [p]Adjustment: Damage Rate 25% → 55%; Magic Resistance Reduction 20% → 25 (Scales with Power)[/p]
- [p]When skills deal damage, inflicts \[Damage Rate: 180%] Magic Damage to enemies in range and reduces their healing received by 40% for 6s. This effect enters a 25s cooldown after triggering.[/p]
- [p]Adjustment: Healing Received Reduced by 25% → 40%[/p]
- [p]The target takes \[Damage Rate: 90%] (if a player) / \[Damage Rate: 180%] (if a mob) Fixed Damage every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by 40% Movement Speed reduction that fades over time, lasting for 4 seconds.[/p]
- [p]Adjustment: Cooldown Time 30s → 60s; Range 10m → 14m; Slow Duration 4s → 6s[/p]
- [p]The target takes \[Damage Rate: 120%] Fixed Damage (if a player) or \[Damage Rate: 240%] Fixed Damage (if a mob) every second for 9 seconds (does not trigger normal on-damage effects and is not enhanced by Skills or damage boosts), followed by a 60% Movement Speed reduction that fades over time, lasting for 4 seconds.[/p]
- [p]Adjustment: Cooldown Time 30s → 60s; Range 10m → 14m; Slow Duration 4s → 6s[/p]
- [p]The target takes \[Damage Rate: 180%] Fixed Damage (if a player) or \[Damage Rate: 360%] Fixed Damage (if a mob) every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by reducing Movement Speed by 80%. The slow effect gradually weakens over time and lasts for 4 seconds.[/p]
- [p]Adjustment: Cooldown Time 30s → 60s; Range 10m → 14m; Slow Duration 4s → 6s[/p]
- [p]Use to instantly remove all debuff and DoT effects from self, restore 25% HP, gain immunity to debuffs and DoT effects, and increase healing received by 150%, lasting 6 seconds.[/p]
- [p]Adjustment: Duration 9s → 6s; Adds immunity to debuffs and damage over time effects during the duration[/p]
- [p]Use to instantly remove all debuff and DoT effects from self, restore 30% HP, gain immunity to debuffs and DoT effects, and increase healing received by 200% for 6 seconds.[/p]
- [p]Adjustment: Duration 9s → 6s; Adds immunity to debuffs and damage over time effects during the duration[/p]
- [p]Use to increase Movement Speed by 60% for up to 15 nearby allies, lasting 9s.[/p]
- [p]Adjustment: Movement Speed Bonus 80% → 60%[/p]
- [p]Throw toward the target location. Explosion immobilizes enemies in range for 7 seconds. This effect cannot be resisted.[/p]
- [p]Adjustment: Only affects hostile players; effect cannot be resisted; immobilization duration 5s → 7s[/p]
- [p]Throws a Venom Sac, creating an area that limits speed for 10s, restricting nearby enemies' Movement Speed to 1.5m/s and preventing the use of movement skills. This effect cannot be resisted.[/p]
- [p]Adjustment: Only affects hostile players; effect cannot be resisted[/p]
- [p]Frozen and unable to act, gains a Shield equal to 150% of Target's Max HP for 6s. If the shield exists, recovers HP equal to 7% of Target's Max HP per second. Can be used when skills are disabled.[/p]
- [p]Adjustment: Recovers 9% HP every second → 7%[/p]
- [p]Frozen and unable to act after use, gains a Shield equal to 200% of Target's Max HP for 6s. If the shield is active, recovers HP equal to 8% of Target's Max HP per second. Can be used while skills are disabled.[/p]
- [p]Adjustment: Recovers 11% HP every second → 8%[/p]
- [p]Throws to the target location, creating a Weaken Area that lasts 6s, reducing enemy Movement Speed by 25% and Damage Dealt by 120% within the area.[/p]
- [p]Adjustment: Slow 40% → 25%[/p]
- [p]Throws to the target location, creating a Weaken Area that lasts 6s, reducing enemy Movement Speed by 30% and Damage Dealt by 150% within the area.[/p]
- [p]Adjustment: Slow 50% → 30%[/p]
- [p]Physical Damage Bonus: 3% \[0.6% ~ 3%][/p]
- [p]Adjustment: Basic Attack Damage Bonus 10% → Physical Damage Bonus 3%[/p]
- [p]Magic Damage Bonus: 3% \[0.6% ~ 3%][/p]
- [p]Adjustment: Skill Damage Bonus 5% → Magic Damage Bonus 3%[/p]
- [p]When affected by Hard Control effects (Stun, Fear, Frozen, Knockup, Petrify), has a 35% chance to cast a Bellow that deals Physical Damage to nearby enemies and inflicts Fear for 1s. Cooldown: 20s after activation. Trigger Rate: 40% \[8% ~ 40%]; Damage Rate: 100% \[20% ~ 100%][/p]
- [p]Adjustment: Fear Duration: 1.5s → 1s; Cooldown Time: 30s → 20s; Trigger Rate: 17.5%~35% → 8%~40%[/p]
- [p]When taking Direct Damage from Basic Attacks, has a 40% chance to increase Attack Speed by 30% for 5s. Enters 30s cooldown after triggering. Trigger Rate: 40% \[8% ~ 40%]; Attack Speed: 30% \[6% ~ 30%][/p]
- [p]Adjustment: Trigger Rate: 20%~40% → 8%~40%; Attack Speed Enhancement: 8%~40% → 6%~30%[/p]
- [p]When taking Direct Damage from Skills, has a 30% chance to restore 8% HP and 25 MP. After triggering, enters a 30-second cooldown. Trigger Rate: 30% \[6% ~ 30%]; HP Percentage: 8% \[1.6% ~ 8%]; MP Recovery: 30 \[6 ~ 30][/p]
- [p]Adjustment: MP Recovery: 5~25 → 6~30[/p]
- [p]When critically hit, has a 40% chance to increase own Basic Attack Critical Rate by 15% for 5s. Triggering this effect puts it on a 30-second Cooldown. Trigger Rate: 40% \[8% ~ 40%]; Basic Attack Critical Rate: 15% \[3% ~ 15%][/p]
- [p]Adjustment: Trigger Rate: 20%~40% → 8%~40%; Critical Rate Enhancement: 10%~50% → 3%~15%[/p]
- [p]When using the Chest Armor skill, there is a chance to deal Magic Damage to nearby enemy targets, reducing their Movement Speed by 30% and damage dealt by 15% for 4s. After triggering, enters a 10-second cooldown. Trigger Rate: 60% \[12% ~ 60%]; Damage Rate: 100% \[20% ~ 100%]; Damage Dealt: -15% \[-3% ~ -15%]; Movement Speed: -30% \[-6% ~ -30%][/p]
- [p]Adjustment: Trigger Rate Range: 12%~60%; Damage Rate: 12% ~ 60% → 20% ~ 100%[/p]
- [p]When using the Chest Armor skill, detonates after 1 second to deal Physical Damage to nearby enemies and reduce their Attack Speed by 60% for 6 seconds. Enters a 10-second Cooldown after triggering. Trigger Rate: 60% \[12% ~ 60%]; Damage Rate: 100% \[26% ~ 130%]; Attack Speed: -60% \[-12% ~ -60%][/p]
- [p]Adjustment: Trigger Rate Range Increased: 12%~60%; Damage Rate: 20% ~ 100% → 26% ~ 130%; Attack Speed Reduction Duration: 4s → 6s[/p]
- [p]When using the Chest Armor skill, restores 6.5% HP and 40 MP to nearby allied targets. After triggering, enters a 10-second cooldown. Trigger Rate: 50% \[12% ~ 60%]; HP Recovery Percentage: 8.2% \[1.6% ~ 8.2%]; MP Recovery: 50 \[10 ~ 50][/p]
- [p]Adjustment: Increased trigger rate range: 12%~60%; HP ratio: 1.3% ~ 6.5% → 1.6% ~ 8.2%; MP recovery: 8~40 → 10~50[/p]
- [p]When using Boots Skills, gain an additional Shield Value equal to 20% of Target's Max HP for 4s. After triggering, enter a 20-second cooldown. Trigger Rate: 60% \[12% ~ 60%]; Shield Ratio: 25% \[5% ~ 25%][/p]
- [p]Adjustment: Trigger Rate Range increased to 12%~60%; Shield Ratio: 4% ~ 20% → 5% ~ 25%[/p]
- [p]When using Boots Skills, leaves an immobilizing trap in place; when enemies trigger it, deals Physical Damage to enemies in range and applies Immobilize for 2s. After triggering, enters a 20s Cooldown. Trigger Rate: 45% \[12% ~ 60%]; Damage Rate: 60% \[16% ~ 80%]; Immobilize Duration: 2 \[0.4 ~ 2][/p]
- [p]Adjustment: Increased Trigger Rate Range: 12%~60%; Damage Rate: 12% ~ 60% → 16% ~ 80%[/p]
- [p]When using Boots Skills, restores 4.5% HP, gains immunity to control effects for 2s. Trigger Cooldown: 20s. Trigger Rate: 40% \[12% ~ 60%]; HP Ratio: 4.5% \[1.3% ~ 6.5%]; Immunity Duration: 2 \[0.4 ~ 2][/p]
- [p]Adjustment: Increased Trigger Rate Range: 12%~60%; Added Control Immunity Effect Duration Range: 0.4s → 2s; HP Restoration Ratio: 0.9% ~ 4.5% → 1.3% ~ 6.5%[/p]
- [p]When Weapon Skills inflict Hard Control effects (Stun, Fear, Frozen, Knockup, Petrify) or Pull effects, there is a 45% chance to create an Earthquake at the target's location after a 1.5s delay, dealing Physical Damage and applying Stun for 1.5s. Enters a 30s Cooldown after triggering. Trigger Rate: 45% \[9% ~ 45%]; Damage Rate: 40% \[16% ~ 80%]; Stun Duration: 1.5 \[0.3 ~ 1.5][/p]
- [p]Adjustment: Damage Rate: 8% ~ 40% → 16% ~ 80%[/p]
- [p]When dealing direct damage with Basic Attacks, has a 30% chance to deal additional Physical Damage to the current target and reduce Movement Speed by 50% for 2s. Enters a 20s Cooldown after triggering. Trigger Rate: 60% \[12% ~ 60%]; Damage Rate: 100% \[20% ~ 100%]; Movement Speed: -50% \[-10% ~ -50%][/p]
- [p]Adjustment: Trigger Rate: 15%~30% → 12%~60%; Cooldown Time: 30s → 20s[/p]
- [p]When weapon skills deal direct damage, there is a 30% chance to trigger an explosion at the target's location, dealing Magic Damage and reducing Damage Resistance by 10% for 6 seconds. After triggering, it enters a 30-second cooldown. Trigger Rate: 30% \[6% ~ 30%]; Damage Rate: 40% \[10% ~ 50%]; Damage Resistance: -10% \[-2% ~ -10%][/p]
- [p]Adjustment: Damage Resistance Reduction Range: 4% ~ 20% → 2% ~ 10%; Duration: 4s → 6s; Damage Rate: 8% ~ 40% → 10% ~ 50%[/p]
- [p]When a Weapon Skill deals direct Physical Damage, there is a 30% chance to reduce the target's Armor by 20% for 6s. Cooldown: 30s after triggering. Trigger Rate: 30% \[8% ~ 40%]; Armor: -20% \[-4% ~ -20%][/p]
- [p]Adjustment: Armor Reduction Duration: 4s → 6s; Trigger Rate: 15%~30% → 8%~40%[/p]
- [p]When dealing Direct Damage with Basic Attacks, has a (30% for melee weapons / 15% for ranged weapons) chance to gain Shield Value based on 15% of the target's Max HP for 4s. Cooldown: 30s after triggering. Melee weapon trigger chance: 30% \[8% ~ 40%]; Ranged weapon trigger chance: 15% \[4% ~ 20%]; Shield ratio: 15% \[3% ~ 15%][/p]
- [p]Adjustment: Melee Weapon Trigger Rate: 15%~30% → 8%~40%; Ranged Weapon Trigger Rate: 7.5%~15% → 4%~20%[/p]
- [p]When dealing Direct Damage with Basic Attacks, has a 35% chance to increase Basic Attack Damage by 35% for 4s. Enters 30s cooldown after triggering. Trigger Rate: 35% \[7% ~ 35%]; Basic Attack Bonus: 35% \[7% ~ 35%][/p]
- [p]Adjustment: Basic Attack Damage Duration: 6s → 4s[/p]
- [p]When landing a Critical Hit, has a 35% chance to reduce target's Damage Resistance by 10% for 4s. Cooldown: 30s after triggering. Trigger Rate: 35% \[8% ~ 40%]; Damage Resistance: -10% \[-2% ~ -10%][/p]
- [p]Adjustment: Reduced Damage Resistance Range: 4% ~ 20% → 2% ~ 10%; Trigger Rate: 17.5%~35% → 8%~40%[/p]
- [p]When weapon skills deal direct Magic Damage, there is a 35% chance to reduce the target's Magic Resistance by 20% for 6 seconds. After triggering, it enters a 30-second cooldown. Trigger Rate: 35% \[8% ~ 40%]; Magic Resistance: -20% \[-4% ~ -20%][/p]
- [p]Adjustment: Magic Resistance Reduction Duration: 4s → 6s; Trigger Rate: 15%~30% → 8%~40%[/p]
- [p]When a Weapon Skill deals Direct Damage, there is a 30% chance to restore 50 MP. After triggering, it enters an 8-second cooldown. Trigger Rate: 30% \[10% ~ 50%]; MP Recovery: 50 \[10 ~ 50][/p]
- [p]Adjustment: Trigger Rate: 15%~30% → 10%~50%; Cooldown Time: 10s → 8s[/p]
- [p]When casting weapon skills, there is a 40% chance to increase Cooldown Reduction by 25% for 4s. After triggering, enters a 30-second cooldown. Trigger Rate: 40% \[8% ~ 40%]; Skill Cooldown Rate: 25% \[5% ~ 25%][/p]
- [p]Adjustment: Cooldown Reduction Increased: 3%~15% → 5%~25%[/p]
- [p]Only triggers with Maces. When weapon skills or Basic Attacks deal direct damage, has a 30% chance to create a Disruption Field around the caster that reduces enemy damage by 25% and Attack Speed by 40% for 4s. Cooldown: 20s after triggering. Trigger Rate: 30% \[6% ~ 30%]; Damage Reduction: -25% \[-5% ~ -25%]; Attack Speed: -40% \[-8% ~ -40%][/p]
- [p]Adjustment: Cooldown Time: 15s → 20s; Increased Trigger Probability Range: 6%~30%[/p]
- [p]Only triggers with Axes. When gaining the \[Bloodthirst] buff, has a 25% chance to increase Attack Speed by 40% and Damage by 10% for 6s. Cooldown: 20s after triggering. Trigger Rate: 30% \[8% ~ 40%]; Damage: 10% \[2% ~ 10%]; Attack Speed: 40% \[8% ~ 40%][/p]
- [p]Adjustment: Increased Trigger Probability Range: 8%~40%[/p]
- [p]Only triggers with Bows. When arrows deal Direct Damage, there is a 30% chance to create an explosion at the target location, dealing Physical Damage, Immobilizing the target for 1.5s, and applying \[Target Mark]. Enters 20s cooldown after triggering. Trigger Rate: 30% \[6% ~ 30%]; Damage Rate: 100% \[20% ~ 100%][/p]
- [p]Adjustment: Cooldown Time: 15s → 20s; Immobilize Duration: 2s → 1.5s[/p]
- [p]Only effective when using Spears. When landing a Critical Hit, has a 35% chance to increase Attack Speed by 25% for 6s. Enters a 20s Cooldown after triggering. Trigger Rate: 35% \[7% ~ 35%]; Attack Speed: 30% \[6% ~ 30%][/p]
- [p]Adjustment: Cooldown Time: 15s → 20s; Attack Speed: 13% ~ 65% → 6% ~ 30%[/p]
- [p]Only active when using Nature Staff weapons. When weapon Basic Attacks or Skills apply direct healing to an ally with the Recovery status, has a 15%
- Recovery stacks chance to grant the target a Shield Value equal to 15% of their Max HP for 4s. Trigger Cooldown: 15s. Recovery: Restores \[Healing Rate: 10%] HP per second for 12s, stacking up to 3 times.[/p]
- [p]Adjustment: Cooldown Time: 15s → 20s[/p]
- [p]Only active when using Frost Orb-type weapons. When weapon Basic Attacks or skills deal direct damage, has a 30% chance to trigger a frost explosion at the target's location that deals Magic Damage to all enemies within 4m and inflicts Frost. Enters a 20s Cooldown after triggering. Frost: -30% Movement Speed, -30% Attack Speed, lasts 4s. Trigger Rate: 30% \[6% ~ 30%]; Damage Rate: 50% \[12% ~ 60%][/p]
- [p]Adjustment: Damage Rate: 10% ~ 50% → 12% ~ 60%[/p]
- [p]Only active when using Fire Conduits. When weapon Basic Attacks or Skills deal direct damage, has a 30% chance to trigger a flame explosion at the target's location that deals Magic Damage to all enemies within 4m and inflicts 2 stacks of Burn. Enters 15s Cooldown after triggering. Burn: Deals \[Damage Rate: 25%] Magic Damage every second for 8s, stacking up to 6 times. When reaching 6 stacks, removes the effect and deals \[Damage Rate: 80%] Magic Damage to enemy targets within 4m of the carrier. Trigger Rate: 30% \[6% ~ 30%]; Damage Rate: 100% \[26% ~ 130%][/p]
- [p]Adjustment: Damage Rate: 20% ~ 130% → 26% ~ 130%[/p]
- [p]Only active when using Voidcaller weapons. When Basic Attacks or Skills apply Damage Over Time (DOT) effects to enemies, there is a 30% chance to additionally apply 2 stacks of Plague. Trigger Cooldown: 15s. Plague: Every 3 seconds deals \[Damage Rate: 20%] Magic Damage for 13s, up to 10 stacks. Trigger Rate: 30% \[12% ~ 60%]; Cooldown Duration: 12 \[30 ~ 12][/p]
- [p]Adjustment: Trigger Rate: 15%~30% → 12%~60%; Cooldown Time: 30s~15s → 30s~12s[/p]
- [p]Only effective when using firearms. When weapon Basic Attacks or Skills deal Direct Damage, there is a 30% chance to reload 1 bullet and increase Basic Attack Damage by 35% for 6s. Enters 15s Cooldown after triggering. Trigger Rate: 30% \[6% ~ 30%]; Basic Attack Bonus: 35% \[7% ~ 35%][/p]
- [p]Adjustment: Basic Attack Damage Boost: 10% ~ 50% → 7% ~ 35%; Duration: 5s → 6s; Bullets Reloaded: 1 → 2[/p]
- [p]When taking Direct Damage from Basic Attacks, there is a (20% for melee weapons / 40% for ranged weapons) chance to reduce the attacker's Attack Speed by 40% for 4s. Cooldown: 30s after triggering. Melee Weapon Trigger Rate: 20% \[4% ~ 20%]; Ranged Weapon Trigger Rate: 40% \[8% ~ 40%]; Attack Speed: -40% \[-8% ~ -40%][/p]
- [p]Adjustment: Duration of Attack Speed Reduction: 4s → 6s[/p]
- [p]When affected by Hard Control effects (Stun, Fear, Frozen, Knockup, Petrify), has a 35% chance to increase Crowd Control Resistance by 25 for 6s. Enters 30s Cooldown after triggering. Trigger Rate: 35% \[7% ~ 35%]; Crowd Control Resistance: 25 \[5 ~ 25][/p]
- [p]Adjustment: Crowd Control Resistance: 10~50 → 5~25; Duration: 4s → 6s[/p]