1. Warborne Above Ashes
  2. News
  3. S2.2Vanguard Server Balance Adjustment Announcement

S2.2Vanguard Server Balance Adjustment Announcement

[p]Driftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server.[/p][p]We will make the final adjustments before S2.2 launch based on the Vanguard Test Server results and feedback from all Driftmasters.[/p][p][/p][p]Combat Performance Optimization[/p][p]To optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:[/p][p]1. Skills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20[/p][p]2. Skills that affect allies by healing, buffing, etc.: 20→15[/p][p]3. Tactical Items skill maximum target count adjusted to: 15[/p][p][/p][h3]Basic Attribute Recalibration[/h3]
  1. [p]Increased Driftmaster Basic HP attribute growth rate with Driftmaster Level: 1.03→1.036[/p]
  2. [p]Equipment HP attribute scaling coefficient with Power increased: 1.03→1.036[/p]
  3. [p]Base Attack Power increased: 90 → 120[/p]
  4. [p]Out-of-Combat MP Recovery Speed Bonus for Driftmaster: 150% → 200%[/p]
  5. [p]Reduces Driftmaster's basic MP Recovery Speed: 2.4/sec → 2/sec[/p]
  6. [p]Reduces Block per point of Strength: 0.5→0.3[/p]
[p][/p][h3]Skill Mechanics Adjustment[/h3][p]1. Control effects from the same skill cast by the self are subject to control mitigation, including: Stun, Freeze, Silence, Immobilize, Knockup, Sleep, Fear, Petrify, Disarm, and Charm.[/p][p]2. Channeling skills no longer use the snapshot mechanism[/p][p](Snapshot Mechanic: Using a skill takes the current attributes for damage calculation. Any attribute changes during the skill's casting will not affect the damage)[/p][p]3. The maximum damage that can be reflected in a single instance is capped and cannot exceed damage equivalent to 500% damage rate.[/p][p][/p][h3]Drifter Attribute Adjustment[/h3][p]Tayana[/p][p]Base Strength 33 → 38, Strength Growth 1.9 → 2.1[/p][p]Basic Agility 19 → 24, Agility Growth 1.6 → 1.7[/p][p][/p][p]Aegis[/p][p]Basic Strength 30 → 35, Strength Growth 2.2 → 2.4[/p][p][/p][p]Izzy[/p][p]Basic Agility 5 → 15[/p][p][/p][p]Elektrix[/p][p]Base Strength 10 → 15, Strength Growth 1.0 → 1.1[/p][p][/p][p]Umbra[/p][p]Base Strength 15 → 20, Strength Growth 0.8 → 0.9[/p][p][/p][p]Nyxa[/p][p]Base Intelligence 20 → 25, Intelligence Growth 1.0 → 1.7[/p][p][/p][p]Raven[/p][p]Base Strength 20 → 15, Strength Growth 1.2 → 1.1[/p][p][/p][p]Vire[/p][p]Base Strength 25 → 30[/p][p]Basic Intelligence 30 → 32[/p][p][/p][h3]Drifter Skill Adjustment[/h3][p]Kyra:[/p][p]Frozen Maelstrom - Active: Damage changed to non-snapshot mode[/p][p]Glacial Armor - Passive: Damage is changed to non-snapshot mode[/p][p][/p][p]Auri: Healing Safeguard - Passive[/p][p]Cooldown Time: 20s → 25s[/p][p][/p][p]Tayana: Rorg! Attack!-Active[/p][p]Grants the same control reduction effect as players[/p][p][/p][p]Nyxa: Soul Feast - Active[/p][p]Removes the Physical Damage immunity of enemies in Wraith Possession[/p][p][/p][p]Illusarch: Echo Reflection - Passive[/p][p]Echo Reflection now only triggers once for additional damage from Spike Launch when the same skill deals multiple backstab damage to the same target at the same time[/p][p][/p][p]Raven: Raven's Gaze - Active[/p][p]Debuff and Slow Duration: 6s → 5s[/p][p][/p][p]Vire: Bloodstorm - Active[/p][p]Healing Rate: 15% → 20%[/p][p][/p][p]Shadowseer:[/p][p]Shadow Cascade - Active[/p][p]Removes applied \[Void Toxin] and reduces healing received effect[/p][p]The cast animation of the Spike Launch is affected by Casting Speed[/p][p]Adds a 25% increased Movement Speed effect during channeling[/p][p]Increases bullet collision range and decreases spacing between launch points[/p][p][/p][p]Umbra Resonance - Passive[/p][p]Redesigned: When a skill deals damage, it applies \[Void Toxin] and reduces Healing Received by 8%, lasting 6 seconds, stacking up to 8 layers.[/p][p]\[Void Toxin]: Each layer deals \[Damage Rate: 10%] Magic Damage every 2 seconds (damage increases with the number of stacks) for 6s, stacking up to 8 times[/p][p][/p][h3]Weapon Adjust[/h3][p]Firearms[/p][p]Reload - Passive[/p][p]New: Reload Infusion[/p][p]Gaining 5% Basic Attack Bonus for each bullet loaded, stacking up to 6 times, lasting 6s[/p][p][/p][p]Prism Cloak: Photon Activation-W[/p][p]Photon Beam and Enhanced Prism Beam can be affected by the Aim Basic Attack range bonus[/p][p]Photon Beam and Enhanced Prism Beam no longer lock-on to targets for casting. Instead, they are cast by selecting a direction with the indicator[/p][p]Photon Beam and Enhanced Prism Beam bullet collision area increased[/p][p]Enhanced Prism Beam reduces damage to the same target by 85% for hits beyond the first.[/p][p]Reduces MP: 5→8[/p][p]Prism Beam and Enhanced Prism Beam cast time reduced by 0.1s[/p][p][/p][p]Frost[/p][p]Shard of Fractured Ice: Ice Shards-W[/p][p]CD: 20s → Changed to a charge-based skill with a 18s charge time, up to 2 charges stored[/p][p][/p][p]Frost's Caller: Frost's Caller-W[/p][p]First and Second Spike Launch Blade Damage: 120% → 135%[/p][p]Third Spike Launch Blade Damage: 145% → 150%[/p][p]Removes the Slow effect from cleave attacks[/p][p]Frost Drift Cooldown Time: 8s → 10s[/p][p][/p][p]Daggers[/p][p]Weapon Tenacity Penetration: 45 → 35[/p][p]Bleed - Passive Base Damage Rate: 100% → 120%[/p][p]Basic Attack Damage Rate: 85% → 100%[/p][p][/p][p]Twilight Blades: Blade Dance - W[/p][p]Reduces MP: 25→30[/p][p][/p][p]Bloodfury Blades: Crimson Frenzy-W[/p][p]The percentage-based Max HP damage dealt cannot exceed damage equivalent to 300% Damage Rate[/p][p]Bleed stacks applied: 2→3[/p][p]Percentage-based True Damage no longer triggers Skill Crit or Skill Lifesteal, and is affected by Focus Fire Damage Reduction[/p][p][/p][p]Greatswords[/p][p]Sanguine Shardblade: Frothing Rampage - W[/p][p]Sword Momentum Gain Interval: 3s → 2s[/p][p]Sanguine Wave Cooldown: 1.2s → 1s[/p][p]Basic Attacks cast without Sword Momentum become single-target attacks, with a range of 12m, the same as Basic Attacks with Sword Momentum[/p][p][/p][p]Axes[/p][p]Jump Slash - Special Basic Attack[/p][p]Casting time reduced by 0.13s[/p][p][/p][p]Wreckingsaw: Bladewheel Throw-W[/p][p]Sustained Cutting Damage Rate: 75% → 150%[/p][p]Damage Interval: 0.5s → 1s[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p][/p][p]Spears[/p][p]Lance Impale - Q[/p][p]Relocatable casting[/p][p][/p][p]Bows[/p][p]Sleeper Arrow - Q[/p][p]Cooldown Time: 14s → 16s[/p][p]Sleep Duration: 5s → 4s[/p][p]Backward jump distance: 14m → 15m[/p][p][/p][p]Mender’s Ruin: Severance Shot-W[/p][p]Damage Rate: 250% → 230%[/p][p]Heal Reduction: 20% → 30%[/p][p][/p][p]Bloom Staves[/p][p]Tendril's Grasp: Entangling Growth-W[/p][p]The skill casting method has been changed to a targeted skill[/p][p]Stun Duration: 1s → 1.5s[/p][p]Reduces Damage Boost: 20% → 30%[/p][p]Debuff Duration: 9s → 6s[/p][p]Max hits per target: 3 → 4[/p][p]Bullet Speed: 8m/s → 12m/s[/p][p][/p][p]Fire Conduits[/p][p]Solmath: Starforge Beam-W[/p][p]Basic Damage Rate: 85% → 95%[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p]Reduces Healing Received: 5% → 10%[/p][p][/p][p]Radiant Fluxes[/p][p]Common Skill - Basic Attack[/p][p]Damage Rate: 90% → 80%[/p][p][/p][p]Holy Feather - Special Basic Attack[/p][p]Damage Rate: 150% → 120%[/p][p]Number of Healing Targets: 3 → 5[/p][p][/p][p]Twilight's End: Dark Sun Rises - W[/p][p]Charm Duration: 1s → 1.5s[/p][p]Damage Rate: 120% → 100%[/p][p]Adds an effect to restore HP \[Heal Rate: 100%] to allies in range each time[/p][p][/p][p]Voidcallers[/p][p]Plaguespread: Pestilence - W[/p][p]Damage Rate: 65% → 55%[/p][p][/p][p]Agility Armor[/p][p]Coat of Purification: Cleanse - Active[/p][p]Removes DoT and debuff stacks: 5→7[/p][p][/p][h3]Rune Adjustment[/h3][p]Ghostfire - Runes Skill Damage Type: Magic Damage→Physical Damage[/p][p]Thunder - Rune Skill Damage Type: Physical Damage→Magic Damage[/p][p]Breeze of Resurgence - Rune Skill Healing effect is affected by Healing Received bonus[/p][p]Toughness Lv2 Effect: Control Resistance 15% → 10%[/p][p]Toughness Lv3 Effect Damage Resistance 7.5% → 5%[/p][p]Mystery Lv1 Effect Dodge Rate 9%→7%[/p][p]Mystery Lv2 Effect Healing Received 18% → 12%[/p][p]Mysterious Lv.3 Effect Control Boost 18→14[/p][p][/p][h3]The Dark Underworld Environmental Effect Adjustment[/h3][p]Mutation:[/p][p]Each stack reduces Strength by 1 → Each stack reduces Max HP by 0.5%[/p][p]Has a chance to inflict \[Mutation] on players, instead of Mutagenic Toxin。Mutagenic Toxin deals 4% → 2% of monster's max HP as damage per second (Damage Rate Cap: 70%), and the chance of triggering the effect on enemies per stack of Mutation is reduced from 0.5% to 0.3%.[/p][p]The Mutagenic Toxin duration 9s → 7s[/p][p]30 stacks: \[Lethargy] duration increased from 9s → 12s.[/p][p]50 stacks: \[Vomit] effect chance increased from 20% → 30%.[/p][p]80 stacks: \[Myconification] effect now additionally reduces Strength by 40%[/p][p][/p][p]\[Umbra Guardian Potion] Effect Adjustment:[/p]
  1. [p]Casting time: 0.5s → 1s[/p]
  2. [p]Cooldown: 1min → 10min[/p]
  3. [p]Cannot mount, gather, or drag Dark Exergy Ore while under Umbra Guardian[/p]