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S2.2 - Tournament — Forge Your Champion Vanguard Warband

[p]Driftmasters, it's great to see you all again! In this Dev Log, we're introducing the core gameplay of S2.2—the Arena Championship! This is a brand-new stage designed for all PVP enthusiasts. Of course, there will also be a series of gameplay adjustments. Please review them, Driftmasters.[/p][p][/p][h2]\[Tournament Activity][/h2][h3]Step 1: Form Your Champion Vanguard Warband[/h3][p]First, you need a strong Vanguard Warband. The tournament registration officially begins on the 11th day after the S2.2 season starts! Keep an eye out for in-game emails, which will guide you to the Tournament NPC located on the right side of the Underground Bazaar.[/p][p]Key Points:[/p][p]● Team: You need to gather 9 teammates and form an elite team of exactly 10 members led by a captain to register. When registering, the team will automatically be named after the captain.[/p][p]● Registration: Registering will consume some Starfall Tokens and Eclipsium, so be sure to prepare resources in advance. Registration lasts for two days. Once you join a team, you cannot switch anymore, so choose your teammates carefully![/p][p]● Note that this tournament has no Power restrictions, and there are no limits on items or Drifters! It's a truly comprehensive tactical competition![/p][p][/p][h3]Step 2: Point Match, fight for honor![/h3][p]After sign-up ends, we will enter the intense and exciting Point Match stage.[/p][p]● Schedule: The System will randomly match all Teams with opponents for a total of 4 matches. It is scheduled nightly at 9 PM and will temporarily replace the "Veinhold Extraction" activity during that time slot. One match per day, lasting 4 days.[/p][p]● Entry: Before the match begins, players must go to the Tournament NPC to enter the arena. There is a 60-second preparation time.[/p][p]● Flexible Participation Mechanism: We know your time is valuable. So, participants can join at any point during the match. If you're late, no worries—you can directly enter the battlefield to support your teammates. Likewise, there are no substitutes. If your team isn't fully assembled at the start, say only 9 members are present, then the match will proceed with 9 players. Therefore, team communication and punctuality are crucial![/p][p]● Bye System: Additionally, when the total number of participating teams is odd, one team will be randomly given a bye. The team that gets a bye automatically wins their round, but don't worry—we have a system in place to ensure no team receives a bye twice.[/p][p]Point Match Rules and Scoring:[/p][p]● Gameplay: The arena rules are similar to what you're familiar with. There are 5 Energy Towers in the field. Occupying them grants continuous points for your team; defeating opponents also earns direct points. Buff Energy Orbs will periodically spawn in the arena, grabbing one makes you stronger.[/p][p]● Victory Conditions: The match lasts 15 minutes. The team that reaches 1,500 points first wins immediately. If time runs out, the team with the higher score wins.[/p][p]● Here's a key point: After the match ends, every point earned by players in a single round will be converted into your team's total score proportionally. This directly determines your position on the ranking. So even if you feel like you're going to lose this round, give it your all and try to earn just one more point![/p][p][/p][h3]Step 3: Knockout Stage, the Road to the Championship![/h3][p]After 4 rounds of the Point Match, the top 16 teams with the highest points will advance to the brutal single-elimination Knockout Stage![/p][p]● Promotion Rules: If points are tied, we will compare the total time across 4 matches. The shorter the time, the higher the rank.[/p][p]● Matchups: At this stage, the point rankings become crucial. We will arrange matchups based on these rankings. For example, Rank 1 faces Rank 16, Rank 2 faces Rank 15, and so on, dividing into two halves of the bracket. This ensures high-ranked teams have an advantage in the early stages and prevents the top two teams from meeting before the final.[/p][p]● Schedule: The Knockout Stage also takes place at 9 PM and lasts for 4 days, until the ultimate champion is determined![/p][p][/p][h3]Finally, the reward section:[/h3][p]● Public Prediction Mode: During the Knockout Stage, all players can view the match bracket and use Starfall Tokens to bet on their supported teams. You can support up to 3 teams per round. After the matches end, supporters of the winning team will receive rewards based on their betting ratio![/p][p]● Tournament Participation Rewards: All participants, regardless of victory or defeat, will receive a "Tournament Chest" based on their rank and performance. The chest contains practical rewards such as Eclipsium, Equipment Blueprints, and Warborne Crystals, with a chance to unlock exclusive tournament avatars \[Celestial · Regal Lion] and avatar frames \[Celestial · Starlight]![/p][p][/p][p]● Champion Glory: The ultimate champion team will receive all the rewards above, and each champion member will earn — the exclusive dynamic avatar frame \[Celestial · Star Crown]! Let all players across the server witness your power![/p][p][/p][p]That's all for the introduction to the Arena Championship. Now, start looking for your powerful teammates and build your dream team![/p][p][/p][h3]Here are other new features and gameplay adjustments for S2.2 Season:[/h3][h3]\[Faction Merge][/h3][p]Factions have been adjusted from the original 6 to 2: Ashen and Shroud[/p][p]After selecting a faction, the Driftmaster will randomly drop into highlighted territory blocks on either side of the faction and can proceed to the capital area (the dashed line area in the center) to compete for their faction's capital. The overall map size remains unchanged.[/p][p][/p][h3]\[New Drifter Added][/h3][p]Drifter: Swarm Weaver[/p][p][/p][p][/p][h3]\[New Equipment] [/h3][p]Legendary Agility Helm[/p][p][/p][p]Epic Intelligence Boots[/p][p][/p][p]Epic Strength Chest Armor[/p][p][/p][p][/p][h3]\[New Consumables][/h3][p][/p][p][/p][p][/p][h3]\[New Feature][/h3]
  1. [p]The Gate Statue Voting and Display Rules: https://warborne.qoolandgames.com/CN/index#/pc/news/detail?articleId=2169[/p]
  2. [p]During the Warfuel effect duration, the activator receives a share of Faction Contribution[/p]
  3. [p]Mounts, Kill Effects, and Recall Effects now have randomized usage functionality[/p]
  4. [p]Added real-time voice (team voice)[/p]
  5. [p]Added rollback items for Drifter and equipment Battle Infusion[/p]
  6. [p]The Collector Shop has been added, where you can purchase items exclusive to Collector Levels. The ways to gain Collector Experience have been adjusted as follows (progress made prior to the update will be compensated with the appropriate amount of Collector Experience after maintenance): i. Collector Experience gained when unlocking a legendary equipment: 5→8 ii. Each level of Battle Scar Infusion on a Legendary Equipment grants Collector Experience: 1→2 iii. Earn 5 Collector Experience when unlocking an Epic Drifter appearance, a Driftmark appearance, or a Mount: 5 iv. Earn 10 Collector Experience when unlocking Legendary Drifter cosmetics, Driftmark cosmetics, and Mounts[/p]
  7. [p]Added a third storage tab (unlocked with an item, resets at season end)[/p]
[p][/p][h3]\[Combat Balance Adjustment][/h3][h3]1.Combat Performance Optimization[/h3][p]To optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:[/p][p]1. Skills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20[/p][p]2. Skills that affect allies by healing, buffing, etc.: 20→15[/p][p]3. Tactical Items skill maximum target count adjusted to: 15[/p]
  1. [p]Charge-based skills are filled to max stacks when the player is killed, switches templates, and revives[/p]
[p][/p][h3]2.Basic Attribute Recalibration[/h3]
  1. [p]Increased Driftmaster Basic HP attribute growth rate with Driftmaster Level: 1.03→1.036[/p]
  2. [p]Equipment HP attribute scaling coefficient with Power increased: 1.03→1.036[/p]
  3. [p]Base Attack Power of Equipment Increased: 90 → 105[/p]
  4. [p]Out-of-Combat MP Recovery Speed Bonus for Driftmaster: 150% → 200%[/p]
  5. [p]Reduces Driftmaster's basic MP Recovery Speed: 2.4/sec → 2/sec[/p]
  6. [p]Effect adjustment per 1 point of Strength attribute: a. Block Value: 0.5 → 0.3 b. Base Damage and Healing Bonus: 0.05% → 0% (Removed) c. Damage Bonus (PvP): 0% → 0.1% (New Addition) d. Damage Bonus (PvE): 0.05% → 0.1%[/p]
[p][/p][h3]3.Skill Mechanics Adjustment[/h3]
  1. [p]Control effects from the same skill cast by the self are subject to control mitigation, including: Stun, Freeze, Silence, Immobilize, Knockup, Sleep, Fear, Petrify, Disarm, and Charm.[/p]
  2. [p]Channeling skills no longer use the snapshot mechanism[/p][p](Snapshot Mechanic: Using a skill takes the current attributes for damage calculation. Any attribute changes during the skill's casting will not affect the damage)[/p]
  3. [p]The maximum damage that can be reflected in a single instance is capped and cannot exceed damage equivalent to 500% damage rate.[/p]
[p][/p][h3]4. Drifter Attribute Adjustment[/h3]
  1. [p]Tayana[/p][p]Base Strength 33 → 38, Strength Growth 1.9 → 2.1[/p][p]Basic Agility 19 → 24, Agility Growth 1.6 → 1.7[/p]
  2. [p]Aegis[/p][p]Basic Strength 30 → 35, Strength Growth 2.2 → 2.4[/p]
  3. [p]Izzy[/p][p]Basic Agility 5 → 15[/p]
  4. [p]Elektrix[/p][p]Base Strength 10 → 15, Strength Growth 1.0 → 1.1[/p]
  5. [p]Umbra[/p][p]Base Strength 15 → 20, Strength Growth 0.8 → 0.9[/p]
  6. [p]Nyxa[/p][p]Base Intelligence 20 → 25, Intelligence Growth 1.0 → 1.7[/p]
  7. [p]Raven[/p][p]Base Strength 20 → 15, Strength Growth 1.2 → 1.1[/p]
  8. [p]Vire[/p][p]Base Strength 25 → 30[/p][p]Basic Intelligence 30 → 32[/p]
[h3]5.Drifter Skill Adjustment[/h3]
  1. [p]Kyra:[/p][p]Frozen Maelstrom - Active: Damage changed to non-snapshot mode[/p][p]Glacial Armor - Passive: Damage is changed to non-snapshot mode[/p]
  2. [p]Auri:[/p][p]Skyward Leap - Active[/p][p]Protection Area Effect:[/p][p]Healing Received: 40% → 30%[/p][p]Dodge increased by 40% → Control Resistance increased by 50[/p][p]Healing Safeguard - Passive[/p][p]Cooldown Time: 20s → 25s[/p]
  3. [p]Tayana: Rorg! Attack!-Active[/p][p]Grants the same control reduction effect as players[/p]
  4. [p]Nyxa: Soul Feast - Active[/p][p]Removes the Physical Damage immunity of enemies in Wraith Possession[/p][p]New: The Void effect dealt to enemies within the area has been split into two separate effects: Void and Slow. After splitting, the duration of the Void effect will no longer be reduced by the diminishing effect of Slow.[/p][p]Removes the debuff immunity definition of the enemy's Nullification effect (no longer immune to debuffs due to effects that grant immunity)[/p]
  5. [p]Illusarch: Echo Reflection - Passive[/p][p]Echo Reflection now only triggers once for additional damage from Spike Launch when the same skill deals multiple backstab damage to the same target at the same time[/p]
  6. [p]Raven: Raven's Gaze - Active[/p][p]Debuff and Slow Duration: 6s → 5s[/p]
  7. [p]Vire: Bloodstorm - Active[/p][p]Healing Rate: 15% → 20%[/p]
  8. [p]Shadowseer:[/p][p]Shadow Cascade - Active[/p][p]Removes applied \[Void Toxin] and reduces healing received effect[/p][p]The cast animation of the Spike Launch is affected by Casting Speed[/p][p]Adds a 25% increased Movement Speed effect during channeling[/p][p]Increases bullet collision range and decreases spacing between launch points[/p]
  9. [p]Umbra Resonance - Passive[/p][p]Redesigned: When a skill deals damage, it applies \[Void Toxin] and reduces Healing Received by 8%, lasting 6 seconds, stacking up to 8 layers.[/p][p]\[Void Toxin]: Each layer deals \[Damage Rate: 10%] Magic Damage every 2 seconds (damage increases with the number of stacks) for 6s, stacking up to 8 times[/p]
[h3]6.Weapon Adjust[/h3]
  1. [p]Firearms[/p][p]Reload - Passive[/p][p]New: Reload Infusion[/p][p]Gaining 5% Basic Attack Bonus for each bullet loaded, stacking up to 6 times, lasting 6s[/p][p]Reloading firearms is currently affected by chant speed.[/p][p][/p][p]Prism Cloak: Photon Activation-W[/p][p]Photon Beam and Enhanced Prism Beam can be affected by the Aim Basic Attack range bonus[/p][p]Photon Beam and Enhanced Prism Beam no longer lock-on to targets for casting. Instead, they are cast by selecting a direction with the indicator[/p][p]Photon Beam and Enhanced Prism Beam bullet collision area increased[/p][p]Enhanced Prism Beam reduces damage to the same target by 85% for hits beyond the first.[/p][p]Reduces MP: 5→8[/p][p]Prism Beam and Enhanced Prism Beam cast time reduced by 0.1s[/p][p][/p][p]Frost: Shard of Fractured Ice: Ice Shards-W[/p][p]CD: 20s → Changed to a charge-based skill with a 18s charge time, up to 2 charges stored[/p][p][/p][p]Frost's Caller: Frost's Caller-W[/p][p]First and Second Spike Launch Blade Damage: 120% → 135%[/p][p]Third Spike Launch Blade Damage: 145% → 150%[/p][p]Removes the Slow effect from cleave attacks[/p][p]Frost Drift Cooldown Time: 8s → 10s[/p][p][/p]
  2. [p]Daggers[/p][p]Weapon Tenacity Penetration: 45 → 35[/p][p]Bleed - Passive Base Damage Rate: 100% → 120%[/p][p]Basic Attack Damage Rate: 85% → 100%[/p][p][/p][p]Twilight Blades: Blade Dance - W[/p][p]Reduces MP: 25→30[/p][p][/p][p]Bloodfury Blades: Crimson Frenzy-W[/p][p]The percentage-based Max HP damage dealt cannot exceed damage equivalent to 300% Damage Rate[/p][p]Bleed stacks applied: 2→3[/p][p]Percentage-based True Damage no longer triggers Skill Crit or Skill Lifesteal, and is affected by Focus Fire Damage Reduction[/p][p][/p]
  3. [p]Greatswords[/p][p]Sanguine Shardblade: Frothing Rampage - W[/p][p]Sword Momentum Gain Interval: 3s → 2s[/p][p]Sanguine Wave Cooldown: 1.2s → 1s[/p][p]Basic Attacks cast without Sword Momentum become single-target attacks, with a range of 12m, the same as Basic Attacks with Sword Momentum[/p][p][/p]
  4. [p]Axes: [/p][p]Jump Slash - Special Basic Attack[/p][p]Casting time reduced by 0.13s[/p][p][/p][p]Wreckingsaw: Bladewheel Throw-W[/p][p]Sustained Cutting Damage Rate: 75% → 150%[/p][p]Damage Interval: 0.5s → 1s[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p][/p]
  5. [p]Spears[/p][p]Lance Impale - Q[/p][p]Relocatable casting[/p][p][/p]
  6. [p]Bows[/p][p]Sleeper Arrow - Q[/p][p]Cooldown Time: 14s → 16s[/p][p]Sleep Duration: 5s → 4s[/p][p]Backward jump distance: 14m → 15m[/p][p][/p][p]Mender’s Ruin: Severance Shot-W[/p][p]Damage Rate: 250% → 230%[/p][p]Heal Reduction: 20% → 30%[/p][p][/p]
  7. [p]Bloom Staves[/p][p]Tendril's Grasp: Entangling Growth-W[/p][p]The skill casting method has been changed to a targeted skill[/p][p]Stun Duration: 1s → 1.5s[/p][p]Reduces Damage Boost: 20% → 30%[/p][p]Debuff Duration: 9s → 6s[/p][p]Max hits per target: 3 → 4[/p][p]Bullet Speed: 8m/s → 12m/s[/p][p][/p]
  8. [p]Fire Conduits[/p][p]Solmath: Starforge Beam-W[/p][p]Basic Damage Rate: 85% → 95%[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p]Reduces Healing Received: 5% → 10%[/p][p][/p]
  9. [p]Radiant Fluxes[/p][p]Common Skill - Basic Attack[/p][p]Damage Rate: 90% → 80%[/p][p][/p][p]Holy Feather - Special Basic Attack[/p][p]Damage Rate: 150% → 120%[/p][p]Number of Healing Targets: 3 → 5[/p][p][/p][p]Twilight's End: Dark Sun Rises - W[/p][p]Charm Duration: 1s → 1.5s[/p][p]Damage Rate: 120% → 100%[/p][p]Adds an effect to restore HP \[Heal Rate: 100%] to allies in range each time[/p][p][/p]
  10. [p]Voidcallers[/p][p]Plaguespread: Pestilence - W[/p][p]Damage Rate: 65% → 55%[/p][p][/p]
  11. [p]Agility Armor[/p][p]Coat of Purification: Cleanse - Active[/p][p]Removes DoT and debuff stacks: 5→7[/p][p][/p][p]Voidbreaker Hood - Passive:[/p][p]Adjust: When Basic Attacks or Skills deal direct damage to an enemy, Dispel all Shield effects on them and deal an additional \[Damage Rate: 180%] Magic Damage, preventing them from gaining Shields for 5s. Trigger Interval: 25s[/p]
[p][/p][h3]7.Rune Adjustment[/h3]
  1. [p]Ghostfire - Runes Skill Damage Type: Magic Damage→Physical Damage[/p]
  2. [p]Thunder - Rune Skill Damage Type: Physical Damage→Magic Damage[/p]
  3. [p]Breeze of Resurgence - Rune Skill Healing effect is affected by Healing Received bonus[/p]
  4. [p]Toughness Lv2 Effect: Control Resistance 15% → 10%[/p]
  5. [p]Toughness Lv3 Effect Damage Resistance 7.5% → 5%[/p]
  6. [p]Mystery Lv1 Effect Dodge Rate 9%→7%[/p]
  7. [p]Mystery Lv2 Effect Healing Received 18% → 12%[/p]
  8. [p]Mysterious Lv.3 Effect Control Boost 18→14[/p]
[p][/p][h3]The Dark Underworld Environmental Effect Adjustment[/h3][p]Mutation:[/p][p]Each stack reduces Strength by 1 → Each stack reduces Max HP by 0.5%[/p][p]Has a chance to inflict \[Mutation] on players, instead of Mutagenic Toxin。Mutagenic Toxin deals 4% → 2% of monster's max HP as damage per second (Damage Rate Cap: 70%), and the chance of triggering the effect on enemies per stack of Mutation is reduced from 0.5% to 0.3%.[/p][p]The Mutagenic Toxin duration 9s → 7s[/p][p]30 stacks: \[Lethargy] duration increased from 9s → 12s.[/p][p]50 stacks: \[Vomit] effect chance increased from 20% → 30%.[/p][p]80 stacks: \[Myconification] effect now additionally reduces Strength by 40%[/p][p](The image shows the current official server effects:)[/p][p][/p][p]Umbra Guardian Potion:[/p]
  1. [p]Casting time: 0.5s → 1s[/p]
  2. [p]Cooldown: 1min → 10min[/p]
  3. [p]Cannot mount, gather, or drag Dark Exergy Ore while under Umbra Guardian[/p]
[p][/p][p]Map Resource Adjustment:[/p][p]Map resource refresh speed in the main path of The Dark Underworld is reduced, while surrounding map resource refresh speed is increased[/p][p][/p][h3]\[System Optimization][/h3]
  1. [p]Companion System Migrated to Support Station[/p]
  2. [p]\[Harvester Hub] Truce Settings Adjustment[/p]
  3. [p]War Time Voting can choose to open War Time only once[/p]
  4. [p]\[Reward Distribution] Simplify the reward distribution of Supply Crates so that players who are in the same faction as the player opening the crate and within 100 meters can also receive rewards[/p]
  5. [p]New: Transporting Exergy from the Exergy Refinery to the Warband Driftmark will grant a small amount of Warband Contribution[/p]
  6. [p]Lowered the price of T9-T11 Equipment[/p]
  7. [p]Other Driftmasters cannot enter this character's Driftmark, and Driftmasters from other Warbands cannot enter this Warband's Driftmark[/p]
  8. [p]\[Warband] Warband Trading House stipend can be viewed by members without modification permissions[/p]
  9. [p]\[Logistics] Boost Station supports payment in Solarbite[/p]
  10. [p]\[Logistics] Reduces the auto-targeting range of Demolishers against Normal Buildings (Harvester Hub Core and Harvester Stronghold Gate still maintain long-range targeting)[/p]
  11. [p]\[Drifter] Repair Station can now restore Drifter Endurance[/p]
  12. [p]\[Equipment Training Mastery] Quest Adjustment: Overall quest difficulty has decreased[/p]
[p][/p][h3]\[Other Optimization][/h3]
  1. [p]Underworld population limit optimization: a new 30-player cap has been added to the portal from the Underworld to the Surface World, which refreshes every 15 minutes[/p]
  2. [p]Improved convenience for obtaining policies. When you don't choose a New Policy today, the system will randomly select one for you[/p]