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  3. S2.4 Maintenance Announcement

S2.4 Maintenance Announcement

[p]Dear Driftmaster:[/p][p][/p][p]The server will be offline for maintenance at \[UTC+0 2026-1-30 15:00]. Maintenance times for each Sector are shown in the table below. Driftmasters, please restart the Customer Service after maintenance ends to get the Latest version.[/p][p][/p][p]After maintenance is complete, Season S2.4 will officially begin.[/p][p]Here's the server opening times Schedule (all times in UTC+0) :[/p][p]● SEC APAC (recommended time zones: UTC+5 to UTC+10)[/p][p]Server opening times: 2026-1-31, 02:00[/p][p]● SEC EMEA (recommended time zones: UTC-1 to UTC+5)[/p][p]Server opening times:  2026-1-31, 09:00[/p][p]● SEC AMER (recommended time zones: UTC-10 to UTC-4)[/p][p]Server opening times: 2026-1-31,15:00[/p][p][/p][p]Here are the update contents and balance adjustments for Season S2.4[/p][p][/p][p]\[New Content][/p][p][/p][p]1. The following adjustments have been made to the \[Daily Treasure Hunt] Activity:[/p][p][/p][p]○ Added a new beginner Map \[Gobi]. Driftmasters below Level 25 who have completed Main Quest Chapter 6 \[Leave the Corrosion Zone] can enter[/p][p][/p][p]○ Added the new Map \[Core Ruins]. Driftmasters can enter after reaching Driftmaster Level 35 by spending 50k Starfall Tokens. Faction Contribution efficiency is 150%. On death, 3 pieces of Equipment will Drop at random.[/p][p][/p][p]○ \[Core Ruins], added a new scene interaction mechanic - Phase Shift Portal. You can use the Portal to bypass obstacles and reach the other side. When Activated, the Portal will send a Notice on the Map. The activation duration is 30s, during which it can be used multiple times. After the activation Time ends, you need to wait for a period of time before you can Activate and Use it again.[/p][p][/p][p]○ A "Fate" BUFF has been added to the Daily Treasure Hunt. During the Treasure Hunt, Driftmasters can randomly draw BUFFs to gain Abilities that help with treasure hunting or even turn the tide of battle, and may also receive unexpected surprises.[/p][p][/p][p]○ Completing Daily Treasure Hunt Events may grant the item \[Starfall Essence], which can be exchanged for supplies at the Treasure Hunt Merchant in the Underground Bazaar[/p][p][/p][p]○ Optimized the Events and supply Refresh notices for the Treasure Hunt Activity[/p][p][/p][p]○ Optimized the matchmaking mechanism for \[Daily Treasure Hunt]: you will no longer be matched into maps with less than 15 minutes remaining[/p][p][/p][p][/p][p][/p][p]2. Make the following adjustments to the Limited-Time Event \[Void Ventures] Activity:[/p][p][/p][p]○ Added the Rift Jump Activity to the event[/p][p][/p][p]○ Added the Treasure Vault activity, Players can use the corresponding key to Open the Treasure Vault and obtain High rewards[/p][p][/p][p]○ Added a new container type for Driftmasters to try out[/p][p][/p][p]○ Optimized the action time in Void Ventures: All rifts will be closed at the same time when the event ends[/p][p][/p][p]○ Adjusted the number of Void Ventures Evacuation Points & their duration:[/p][p][/p][p]   ■ Increased the number of Evacuation Points on the first floor[/p][p][/p][p]   ■ Reduce the number of Evacuation Points on the third layer[/p][p][/p][p]   ■ Extended the duration of all Evacuation Points[/p][p][/p][p]○ Adjusted the efficiency of earning Faction Contribution in Void Ventures: 100%→200%[/p][p][/p][p][/p][p][/p][p]3. Public Adjustments to the Treasure Hunt Activity[/p][p][/p][p]○ Two new Boss Monsters have been added to Treasure  Hunt[/p][p][/p][p]○ Completing the Treasure Hunt activity grants a Driftmaster Experience Reward[/p][p][/p][p]○ Increases the chance to find Purple and Gold Materials when searching containers[/p][p][/p][p]○ You can Search for Spirit Stone items in containers from Monsters' Deaths;[/p][p][/p][p]○ You can search some containers to find a small amount of finished equipment[/p][p][/p][p]○ Appropriately reduce the chance of finding auctionable items when searching containers[/p][p][/p][p]○ Increased the reward bonus multipliers for each container when activating Loot Reward Bonus, and correspondingly increased the amount used[/p][p][/p][p]○ Psyche Spring Recovery restores at 5%/s of the recoverer's total Psyche[/p][p][/p][p][/p][p][/p][p]4. Added a new Drifter attribute: Unmounted Movement Speed Bonus[/p][p][/p][p]5. Added a discard function for some items[/p][p][/p][p]6. Added floating text when detected by the Heartbeat Detector[/p][p][/p][p]7. Added the Material Processing function to the \[Supply Depot], allowing you to process some materials into more Advanced Materials[/p][p][/p][p][/p][p][/p][p]\[Function Optimization & Adjustments][/p][p][/p][p]1. Added the S2.4 Season Tournament Champion Title: Treasure Conqueror.[/p][p][/p][p]2. The following optimizations have been made to the Tournament activity:[/p][p][/p][p]○ After Tournament Sign-up is Activated, Player can Create their own Vanguard Warband[/p][p][/p][p]○ Players can also join Vanguard Warbands created by other players[/p][p][/p][p]○ When Sign up ends, as long as the Vanguard Warband’s Number of Members is greater than the minimum requirement of 8 Members, it can officially participate in the Tournament Activity[/p][p][/p][p]○ Teams with a bye will receive Victory Rewards as normal[/p][p][/p][p]○ Remove the limit of betting on up to 3 elimination matches[/p][p][/p][p][/p][p][/p][p]3. Arena Reward Optimization:[/p][p][/p][p]○ For the first 3 victories each day in the Arena, you can earn extra Starfall Tokens Reward[/p][p][/p][p]○ As the Season Phases progress, the XP Imprints and Starfall Tokens Reward obtained from the Arena Activity will gradually increase[/p][p][/p][p][/p][p][/p][p]4. Optimized the inventory operation experience: Drag-and-drop is now supported, allowing you to move and organize Items across different containers[/p][p][/p][p]5. Optimized the Power Suppress rules: Summons created when Players use items or Skills are affected by Power Suppress[/p][p][/p][p]6. Adjusted the equip requirements for T10 and T11 Equipment, lowered to Driftmaster Level 35[/p][p][/p][p]7. Adjusted the Faction Contribution obtained from submitting the Energy Core: reduced to 40% of the original[/p][p][/p][p]8. Adjusted the display of the signal effect sent by team members: It now matches the effect used when signaling with the Captain[/p][p][/p][p]9. Adjusted the timing of the Intel Feed: it now only triggers in the Neutral Zone[/p][p][/p][p]10. Adjusted the Warband End-of-Season Settlement rules. After the Season ends, any unallocated Solarbite in the Warband will be sent to the Warband Leader via Mail[/p][p][/p][p]11. Optimized the material visuals and sound effects in some scenes[/p][p][/p][p]12. Optimized the conditions for determining Universal Combat Exit[/p][p][/p][p]13. Optimized the display effect of the Warband Announcement notice[/p][p][/p][p]14. Optimized the Friend List display effect[/p][p][/p][p]15. Optimized the display effect for item types[/p][p][/p][p][/p][p][/p][p]\[BUG Repair][/p][p][/p][p]1. Fixed an issue where, after a Season reset, if the Driftmaster Level had not reached Level 10, Subscription Storage could not be used after subscribing[/p][p][/p][p]2. Repaired an issue where, under certain circumstances, Monsters' facing direction did not match the Skill indicator direction[/p][p][/p][p]3. Fixed an issue where Optional Legendary Armor couldn't stack[/p][p][/p][p]4. Repaired an issue where the Phase Shift Boots skill would behave abnormally under certain circumstances[/p][p][/p][p]5. Fixed an issue where Power Suppress caused abnormal Support Station bonuses[/p][p][/p][p]6. Fixed an issue where some Cosmetics were displaying incorrectly[/p][p][/p][p]7. Fixed an issue where you would move automatically after reviving in certain situations[/p][p][/p][p]8. Fixed an issue where the repair cap was not correctly linked to the item’s maximum durability cap[/p][p][/p][p]9. Fixed an issue where enemy health bars could not be seen under certain circumstances[/p][p][/p][p]10. Repaired an issue where the Spirit Serpent Cosmetics Passive display was abnormal[/p][p][/p][p]11. Fixed an issue where some text localization was incorrect[/p][p][/p][p]12. Fixed an issue where the Favourites button didn't work[/p][p][/p][p]13. Fixed an issue where, when Spirit Power was low, the Spirit Power bar wouldn’t display the correct value[/p][p][/p][p]14. Fixed an issue where Loot Bonus Attributes were not displayed correctly on the panel[/p][p][/p][p]15. Fixed an issue where MODs could not be placed into the Safe Inventory[/p][p][/p][p]16. Fixed an issue where Team Chat was Unable to use in the Treasure Hunt Activity[/p][p][/p][p]17. Fixed an issue where World Boss Godra could display incorrectly in some cases[/p][p][/p][p]18. Fixed an issue where you couldn’t enter the Activity during the Void Ventures Event due to an insufficient number of instances[/p][p][/p][p]19. Fixed an issue where the Inventory could open abnormally in certain situations[/p][p][/p][p]Balance Adjustments[/p][p][/p][p]New Drifter - Boom-Bear[/p][p](For specific Attributes and Skill values, please refer to the official release.)[/p][p][/p][p][/p][p][/p][p][/p][p]Adjust Skill Mechanics[/p][p]1. Fixed an issue where Tiana’s summon Rorg did not correctly inherit the summoner’s Attributes[/p][p]2. Sleep. Disarm Control Diminishing Returns Adjustment: Single-Stack Reduction: 30%→40%, Reset Time: 20s→25s[/p][p][/p][p]Adjust Drifter Attributes[/p][p]Nightmare[/p][p]Basic Strength 30 → 35[/p][p]Basic Agility 20 → 22[/p][p]Basic Intelligence 20 → 22[/p][p][/p][p]Adjust Drifter Skills[/p][p]Nightmare[/p][p]Active - Dark Domain[/p][p]Visible range after Vision reduction: 3m→4m[/p][p]Targets affected by Dark Domain’s reduced Vision cannot have their Vision affected by Dark Domain again for 12s[/p][p]Damage Rate: 100%→80%[/p][p][/p][p]Aegis[/p][p]Active - Shield of Conviction[/p][p]Cooldown Time: 35s→30s[/p][p]Damage-to-Shield Ratio: 30%→40%[/p][p]Damage Transform to Shield Cap: 30%→40%[/p][p]Passive - Defiant Resolve[/p][p]Trigger Interval: 20s→15s[/p][p][/p][p]Izzy[/p][p]Active - Acid Blast[/p][p]Cooldown Time: 35s→30s[/p][p]Number per burst: 4→6[/p][p]Casting range: 3m7m→3m9m[/p][p]Adds an effect that deals \[Damage Rate: 60%] Magic Damage when the acid lands[/p][p]Acid Deals damage over time: 60%→80%[/p][p]Acid Zone Range: 3m→3.5m[/p][p][/p][p]Kyra[/p][p]Active - Frozen Maelstrom[/p][p]Fan-Shaped AoE Damage: 200%→300%[/p][p]Fist Wind Damage: 300%→350%[/p][p]Punch Wind Width: 4m→5m[/p][p]Skill Wind-Up Time Shortened by 0.3s[/p][p][/p][p]Tayana[/p][p]Active-Rorg! Attack![/p][p]Rorg Increases Max HP 100%[/p][p][/p][p]Overdrive[/p][p]Active-Flamecore Rampage[/p][p]Cannot obtain Armor Energy while Status is active[/p][p][/p][p]Vire[/p][p]Active - Thunderstorm[/p][p]Gain the effect of increasing Damage Resistance by 30% while casting[/p][p]Increases Movement Speed no longer decreases over Time[/p][p]Casting range: 3m~7m→9m[/p][p]Explosion Latency: 1.5s→1s[/p][p]Explosion Range Radius: 3m→4m[/p][p]Blood Orbs will preferentially land under enemies within range[/p][p]Damage Rate: 70%→60%[/p][p][/p][p]Helix[/p][p]Active - Genetic Cascade[/p][p]Link disconnect distance: 25m→22m[/p][p]Astral Magus[/p][p]Active-Astral Gate[/p][p]Cooldown Time: 80s→60s[/p][p]Damage Rate: 200%→400%[/p][p]Passive-Celestial Rotation[/p][p]Reduce Cooldown Time: 0.3s→0.5s[/p][p][/p][p]Adjust Weapon[/p][p][/p][p]Greatswords:[/p][p]Passive - Aura and Blade[/p][p]Damage Resistance per stack: 4%→3%[/p][p]DPS Bonus per stack: 3%→2.5%[/p][p][/p][p]Hellcore Cleaver-W: Overload Slash[/p][p]Prevents the hit target from being affected by Overload Slash's Heal Block again within 8s[/p][p]Cooldown Time: 20s→25s[/p][p][/p][p]Voidblade-W: Force Pierce[/p][p]Damage Rate: 300%→400%[/p][p]When hit by more than one Sword Energy, Damage Reduced to: 30%→25%[/p][p][/p][p]Bows:[/p][p][/p][p]Passive - Target Mark[/p][p]Damage Rate: 90%→65%[/p][p]Acceleration: 25%→20%[/p][p]Slow: 25%→20%[/p][p]Required stacks to trigger: 5→6[/p][p][/p][p]Predator's Bow-W: Splintershot[/p][p]Cooldown Time: 20s→25s[/p][p]Buff Duration: 20s→15s[/p][p]Attack Speed Bonus: 30%→20%[/p][p][/p][p]Kinetic Arc-W: Powershot[/p][p]Damage Rate: 150%→180%[/p][p][/p][p]Thunderstrike-W: Arcbolt[/p][p]Thunder Field Damage over Time Damage Rate: 45%→50%[/p][p][/p][p]Eclipse Bow-W: Umbraline Vortex[/p][p]Damage Rate on the first hit target: 100%→120%[/p][p][/p][p]Mender’s Ruin-W: Severance Shot[/p][p]Charge Time: 12s→15s[/p][p][/p][p]Spears:[/p][p]Passive - Spear Scar[/p][p]Attack Speed Bonus: 60%→50%[/p][p][/p][p]Phantom Spear-W: Shadow Dash[/p][p]Charge Time: 18s→20s[/p][p][/p][p]Ice Foci:[/p][p][/p][p]Passive - Frost Armor[/p][p]Change the no-damage check so the countdown timer only resets when HP is reduced (Shields and Damage Immunity do not reset the countdown timer).[/p][p]Shield Value: 15%→20%[/p][p][/p][p]Iceshard Comet-W: Frost Nova[/p][p]Changed from gaining 1 charge every 13s, up to 3 charges, to a non-charge skill[/p][p]Cooldown Time: 1.5s→5s[/p][p][/p][p]Frost Matrix-W: Frostbite[/p][p]Slow: 60%→70%[/p][p][/p][p]Glacier Spark-W: Ice Blast[/p][p]Segment 1 Damage Rate: 75%→150%[/p][p][/p][p]Fire Conduits:[/p][p][/p][p]Passive - Burst[/p][p]Burn Damage: 25%→40%[/p][p]Explosion Damage: vs. Player 80%→100%/vs. Monsters 60%→80%[/p][p][/p][p]Inferno Core-W: Core Flare[/p][p]Changed from gaining 1 charge every 13s, up to 3 charges, to a non-charge skill[/p][p]Cooldown Time: 1.5s→5s[/p][p][/p][p]Flame Maw-W: Molten Blast[/p][p]Damage Rate: 330%→360%[/p][p]Cooldown Time: 5s→4s[/p][p][/p][p]Voidcallers:[/p][p][/p][p]Common Skill - Touch of Plague[/p][p]Casting Time: 1s→0.8s[/p][p][/p][p]Common Skill-Plague Strike[/p][p]Casting Time: 1.2s→1s[/p][p][/p][p]Weapon Skills-Q: Scourge[/p][p]Restores HP: 30%→60%[/p][p][/p][p]Weapon Skills-Q: Plague Surge[/p][p]Cooldown Time: 10s→8s[/p][p][/p][p]Infestor’s Staff-W: Parasitic Swarm[/p][p]Damage Rate: 50%→80%[/p][p]Cooldown time: 18s→15s[/p][p][/p][p]Adjust Equipment[/p][p][/p][p]Riposte Helm: Block Base Value: 80→100; Stack Duration: 5s→6s[/p][p][/p][p]Wrathveil Shade: Cooldown Time: 25s→30s[/p][p][/p][p]Tangle Guard:[/p][p]Damage Rate: 150%→200%;[/p][p]Increases Obtained a Shield equal to 25% Max HP Effect for 4s[/p][p]Spellcraft Time: 0.8s→0.5s[/p][p][/p][p]Dazzling Guard: Damage Rate: 250%→200%[/p][p][/p][p]Deathmantle: Damage Rate: 100%→150%[/p][p][/p][p]Beastcaller's Coat: Cooldown Time: 30s→25s[/p][p][/p][p]Ranger's Hide: Duration: 6s→5s[/p][p][/p][p]Retaliation Coat: Reflect Rate: 100%→90%[/p][p][/p][p]Hero's Embrace:[/p][p]Adds an Enhancement effect that increases Casting Speed by 50%[/p][p]Cooldown Reduction Enhancement: 30%→35%[/p][p][/p][p]Mistshroud: Increases Casting Speed Enhancement by 80% Effect[/p][p][/p][p]Warding Shroud:[/p][p]Cooldown: 30s→35s; Shield: 45%→40%; MP Restored When Hit: 10→15[/p][p][/p][p]Aegis Robe: Cooldown: 30s→35s; Reduces DPS: 40%→35%[/p][p][/p][p]Dreadcloak:[/p][p]Cooldown: 50s→40s;[/p][p]Adds an Enhancement effect that Increases Damage Resistance by 35%[/p][p]Evasion Striders: Cooldown Time: 25s→30s[/p][p][/p][p]Swiftstride Boots: Movement Speed Up: 60%→55%[/p][p][/p][p]Shadeveil Slippers: Swiftness after entering Stealth: 60%→55%[/p][p][/p][p]Vanguard's March: Swiftness: 80%→75%[/p][p][/p][p]Wrathstep: Minimum Obtained Floor: 1→2[/p][p][/p][p]Bulwark Striders: Cooldown: 30s→25s; Shield Value: 22%→30%[/p][p][/p][p]Frostwalker Boots:[/p][p]Slow: 30%→40%; Reduces Attack Speed: 30%→40%;[/p][p]Reduces Casting Speed: 30%→40%[/p][p][/p][p]Phantomstep Boots:[/p][p]Gain an effect that increases Damage Resistance by 80% and Movement Speed by 30% while casting skills[/p][p]After casting successfully, Movement Speed increases: 70%→80%[/p][p]Shifter's Strides: Cooldown Time: 25s→20s[/p][p][/p][p]Savagefoot Boots:[/p][p]The Reduced Damage Resistance effect also takes effect during the buff[/p][p]Allow Skills to Be Canceled Early[/p][p]Reduces Damage Resistance: 20%→15%[/p][p][/p][p]Adjust Vesper Heirloom:[/p][p][/p][p]Fireball Sigil[/p][p]Vesper Drain Chance 30% → 50%[/p][p]Psyche Cost 10 → 5[/p][p][/p][p]Icespike Sigil[/p][p]Cooldown Time: 10s → 20s[/p][p]Vesper Drain Chance 30% → 50%[/p][p]Psyche Cost 10 → 5[/p][p][/p][p]Thunder Sigil[/p][p]Damage Rate: 1200% → 900%[/p][p]Psyche Cost: 20 → 40[/p][p]Vesper Drain Chance 50% → 80%[/p][p][/p][p]Goldspike Sigil[/p][p]Damage Rate 300% → 400%[/p][p]Psyche Cost 30 → 15[/p][p][/p][p]Godthunder Sigil[/p][p]Damage Rate: 1500% → 1100%[/p][p]Cooldown Time: 10s → 20s[/p][p][/p][p]Flaming Vesper Orb[/p][p]Casting Time 1s → 0.5s[/p][p]Increases Bullet Speed[/p][p][/p][p]Thunder Orb[/p][p]Casting Time 1s → 0.5s[/p][p]Increases Bullet Speed[/p][p][/p][p]Magnetic Orb[/p][p]Casting Time 1s → 0.5s[/p][p][/p][p]Force: Fire[/p][p]Vesper Drain Chance 10% → 20%[/p][p]Vesper Drain Time 1s → 3s[/p][p][/p][p]Force: Ice[/p][p]Vesper Drain Chance 10% → 20%[/p][p]Vesper Drain Time 1s → 3s[/p][p][/p][p]Force: Lightning[/p][p]Vesper Drain Chance 10% → 20%[/p][p]Vesper Drain Time 2s → 5s[/p][p][/p][p]Force: Magnetic[/p][p]Vesper Drain Chance 10% → 20%[/p][p]Vesper Drain Time 2s → 5s[/p][p][/p][p]Force: Spirit[/p][p]Vesper Drain Time 2s → 7s[/p][p][/p][p]Terra Excavator[/p][p]Underground Move Slow Effect 30% → 50%[/p][p][/p][p]Summon Drone: Electric Pulse[/p][p]Casting Time 3s → 1s[/p][p]PvE Damage Taken reduced by 50%[/p][p][/p][p]Summon Goreweaver[/p][p]Casting Time 3s → 2s[/p][p]PvE Damage Taken reduced by 50%[/p][p][/p][p]Summon Swarm[/p][p]PvE Damage Taken reduced by 50%[/p][p][/p][p]\[Notes]:[/p][p][/p][p]1.During the maintenance, the construction time for buildings will pause and not update its status. However, mining by robots and the construction queue will not be affected.[/p][p][/p][p]2.The maintenance time may be adjusted earlier or later based on the actual progress.[/p][p][/p][p]3. Once maintenance ends, you'll receive a reward of × 200. Claim it from the attachment in the maintenance email.[/p]