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Warborne Above Ashes News

Warborne Above Ashes Launch Date Announcement on August 26!

[p]🔥 Driftmasters, the wait is over! [/p][p]You've been eager for news — it's finally here! [/p][p][/p][h2]Warborne Above Ashes Launch Date Announcement [/h2][h2]— August 26! [/h2][p]Add to wishlist: [dynamiclink][/dynamiclink][/p][h3]Assemble Allies Event begins soon: [/h3][p]❓ What is the Assemble Allies Event? [/p][p]💪 Create your warband early and rally your allies. [/p][p]🥳 Complete point quests to claim Gold Display Status. [/p][p]🎁 A flood of rewards ready to be unlocked [/p][p]🎡 3 rounds of Lucky Spins — guaranteed wins! [/p][p][/p][p]🏆 Prizes include the Robot Hound, RTX 5090 GPU, Mount: Phantom and more! [/p][p][/p][p]⚡ Stand ready, Driftmaster — We'll see you soon![/p][p][/p]

Dev Log: New Season Settlement System

[h2]It's Been a While, Driftmasters![/h2][h3]The Time Has Come![/h3][p]The first campaign of Warborne is gearing up for launch. As some of the earliest supporters of our game, we believe it's essential to give you an early heads-up with more advanced intel—[/p][p]We remember that many Driftmasters in the community have shared plenty of feedback and suggestions about our final victory settlement. Now, we can finally respond: The brand-new season settlement will debut in the very first season after Warborne's launch, making it more fun, more exciting, and—possibly—with far more than just one winner.[/p][p]Our game isn't just about skillful operations; it's a strategic showdown. You and your Warband or organization, no matter the size, are all key players on this battlefield sandbox.[/p][p]We don't like beating around the bush, so let's dive right in:[/p][p][/p][h3]New Performance Settlement Mechanism: Richer Strategy![/h3][p]Yes, after our discussions, we've decided to adjust Warborne's season victory mechanism—this means we're removing the mechanic where simply occupying the \[Forgeheart] grants direct victory![/p][p]Now, the ultimate victory rule is: At the end of the season, the total occupation value of captured Hubs and Fortresses will determine the ranking and rewards for all the mighty contenders![/p][p]Of course, the levels of the Hubs you occupy still determine your final score, and the \[Forgeheart] remains a crucial factor on this planetary battlefield. That said, you can secure your place on the planet in various ways, especially since: This planet's victors might even be more than one.[/p][p]Next, I'd like to introduce our Warband tier settlement mechanism: In the first season of Warborne's official launch, your war performance will be rated across several tiers for distributing spoils. Here are the four Warband tiers:[/p]
  • [p]Sovereign[/p]
  • [p]Warlord[/p]
  • [p]Reclaimer[/p]
  • [p]Survivor[/p]
[p]The specific values are still in design, and we'll provide the exact breakdowns soon. But the goal is crystal clear: The planetary battlefield won't be a zero-sum game. You can do more than just fight—there's room for alliances and cunning strategies.[/p][p][/p][p]As your Warband achieves different tiers through battles, you'll reap the fruits of victory together at the end of the month's campaign: From rare Avatar Frames and Eclipsium, to Season Merits that can be exchanged for unique content. Plus, the Mod Cores that are vital for your long-term personal combat power. Warborne must ensure that every day you fight tooth and nail in the season won't be in vain.[/p][p][/p][p]Yes, this applies to every Warband. Warborne's war ecosystem will be vibrant and diverse. Small and medium-sized Warbands are just as important to us. In our first season, you'll find that in many scenarios, these smaller Warbands can become the pivotal players that tip the scales.[/p][p][/p][h3]New Occupation Mechanism: Everyone's a War Strategist[/h3][p]In fact, through several tests, we've clearly seen the plight of small and medium-sized teams on the planetary battlefield: Once large Warbands kick their war machines into gear, smaller ones are left with only two choices—either become affiliates of the big ones or occupy low-value blocks on the battlefield's edges. Honestly, that's not the experience we want to provide.[/p][p]So, before Warborne's official launch, we've made a key adjustment to the occupation mechanism: All Warbands now have an occupation limit of 10 Hubs/Fortresses. You can capture higher-value advanced Hubs/Fortresses to achieve greater final occupation values.[/p][p]We hope this change makes choosing which Hubs to occupy a core part of every Warband's strategic gameplay—even the most powerful Warbands can't simply dominate the entire world through sheer strength alone. You'll need scientific deployments to achieve your goals and prevent strong rivals from snatching your victories![/p][p]For small and medium-sized Warbands, this is absolutely the best opportunity. You'll naturally hold the most important bargaining chips. Your battles could create completely unpredictable reactions on this sandbox battlefield, even shifting the overall landscape through your decisions.[/p][p]No matter which Warband you belong to, the choices will be in your hands. This will be a completely unpredictable strategic gameplay experience—[/p][p]But there's one thing that's inevitable in Warborne:[/p][p]Every Warband has the potential to become the protagonist of this world.[/p][h3]And There's More![/h3][p]We hope you're satisfied with this optimization to Warborne's overall season rules—if not, feel free to share your thoughts in the comments or on Discord anytime. This isn't the final version; we'll continue listening to your feedback![/p][p]We'll be releasing more and more content about Warborne's first season soon. Stay tuned to our Steam and Discord communities—I promise you won't be disappointed![/p][p]See you soon![/p]

📢Calling for Content Creators | Join the Warborne Pioneer Program!

[p]Join our Warborne Pioneer Program to earn cash rewards and exclusive creator avatars, you also stand a chance to become an Honorary Creator! [/p][p][/p][h2]⏰ Event Period [/h2][p]Today - September 15, 2025, 16:00pm (UTC+0) [/p][p]Video Release Date: After August 20, 2025, 8:00am (UTC+0) [/p][p][/p][h2]💭 Content Direction: [/h2][p]Gameplay Experience: Why is Warborne Above Ashes fun, e.g., 24/7 non-stop PvP, the ultimate PvP player carnival. [/p][p]Game Guides: Faction features, winning strategies, equipment systems, beginner guides, secrets to growth, etc. [/p][p][/p][h2]💰 Dual Prize Pools [/h2][p]Each content direction has an independent prize pool of $1,000. Eligibility (must meet all): [/p][p]1️⃣ Post ≥2 related videos on Youtube. [/p][p]2️⃣ Total views per account ≥1,000. [/p][p]3️⃣ Include the hashtag #WarborneAboveAshes [/p][p]4️⃣ Submit your works via the official form (opens August 20). [/p][p][/p][h2]⚡ Participation Process: [/h2][p]1.Fill out the application form https://wj.qoolandgames.com/p/Ys7WuGkw, and we will contact you through private message later. [/p][p]2.Sign the NDA. [/p][p]3.Release videos after August 20. [/p][p][/p][h2]👑 What is an Honorary Creator? [/h2][p]We will select outstanding creators from participants. [/p][h3]🎁Honorary Creators will receive: [/h3][p]Earn points through video creation → exchange for cash rewards. [/p][p]Exclusive creator avatars & physical merchandise. [/p][p]Stay tune for more details about Honorary Creator![/p][p][/p][p]❤️ Don’t forget to wishlist: [dynamiclink][/dynamiclink][/p]

Cross-Server Veinhold Extraction Test Recruitment

[p]Hi Driftmasters, [/p][p]We know you're all eager to know the exact launch date for the official release – rest assured, we'll announce it soon! [/p][p]But now, we have something even more critical: the Cross-Server Veinhold Extraction Test! [/p][p]This marks our first-ever cross-server gameplay test, making it vital to our development. Single-player mode only in this test! [/p][p]We're now recruiting participants! Commanders interested in joining this historic test can apply via the questionnaire below. Participants stand a chance to earn exclusive rewards![/p][p][/p][h3]Test Details:[/h3][p]Server Region: Hong Kong [/p][p]Test Period: August 19, 2025 | 10:30 – 13:30 (UTC+0) [/p][p]Test Slots: 200 players [/p][p]Application Questionnaire:[/p][p]https://wj.qoolandgames.com/p/y2gn4MeX[/p][p][/p][p]Results Notification: Discord Moderators Wawav or Fannie will notify selected participants via Discord private message on August 15.[/p][p][/p][p]FAQ: [/p][p]Q: How do I get test access? [/p][p]A: This test requires a Steam beta key. Submit the application form for a chance to participate. Keys will be distributed via private message. Never purchase or trade test access – it’s FREE![/p][p][/p][p]Q: May I live stream the game test or create content related to the game test? A: Yes, but please be aware: This build represents a test version, not the final game quality.[/p][p][/p][p]Q: How do I submit feedback during the test? [/p][p]A: Share feedback anytime in Discord #bug and #suggestion forum.[/p][p][/p][p]Q: What are the minimum and recommended system requirements for this test? [/p][p]A: Minimum Configuration [/p][p]● Operating System: Windows 10 (64 bit) / Windows 11 (64 bit) [/p][p]● Processor: Intel Core i5 8600 / AMD Ryzen 5 1500X [/p][p]● Memory: 16 GB RAM [/p][p]● Graphics Card: NVIDIA GeForce GTX 1060 / AMD Radeon RX 5500 XT [/p][p]● DirectX Version: 11 [/p][p]● Network: Broadband Internet connection [/p][p]● Storage Space: 10 GB of available space required [/p][p]● Sound Card: Onboard [/p][p]● VR Support: Not supported [/p][p]● Additional Notes: Strongly recommended to be downloaded to an SSD (Solid State Drive)[/p][p][/p][p]Recommended Configuration [/p][p]● Operating System: Windows 10 (64 bit) / Windows 11 (64 bit) [/p][p]● Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X [/p][p]● Memory: 32 GB RAM [/p][p]● Graphics Card: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 [/p][p]● Network: Broadband Internet connection [/p][p]● Storage Space: 10 GB of available space required [/p][p]● Sound Card: Onboard [/p][p]● VR Support: Not supported [/p][p]● Additional Notes: Must use an SSD (Solid State Drive)[/p][p][/p][p]Wishlist us on Steam:[dynamiclink][/dynamiclink][/p]

What We've Been Working On

[p]Hey Driftmasters,[/p][p]It's been a while![/p][p]More than a month has passed since our last war, and I believe everyone reading this has one burning question:[/p][p][/p][p]When will Warborne launch?[/p][p]We have to say, we've been keeping a close eye on the community's concerns about our progress, and we've even seen some... "interesting" rumors floating around. But we feel it's time to give you a clear answer:[/p][h3]Warborne will launch as scheduled in 2025, kicking off a global war! The official launch date will be announced in August![/h3][p][/p][p]To meet this goal, we're working at full throttle to put the final pieces of the puzzle together. Now, let's talk about what we've accomplished recently.[/p][p][/p][h3]What have we been busy with?[/h3][p]As a long-term, live-service game, we have no intention of presenting Warborne to you in a "half-baked" state. Therefore, our recent efforts have been focused on ensuring a high-quality and substantial content pipeline. Specifically, here are a few areas we're working on:[/p][p]Further Polishing Season 1: The first month of war is incredibly important to us. Based on our reviews and summaries of previous tests, we're making the following improvements:[/p]
  • [p]\[Adjustments to the Season-End System]: A brand-new system is on its way. We want to ensure that no matter the size of your Guild, you can be a pivotal force on the battlefield and show off your victories.[/p]
  • [p]\[Combat & Faction Balance]: This one needs no introduction. We are continuously making detailed tweaks to make Warborne fairer and more fun.[/p]
  • [p]\[Queueing Rule Optimization]: Based on feedback and data from the last few playtests, we're further refining the queueing rules. Our goal is crystal clear: to get the strongest Driftmasters into the battle faster.[/p]
[p]All the above is still in progress, and more details will be shared later. If you have any questions, please let us know in the community![/p][p][/p][p]Ensuring Content Quality and Pipeline for Launch. This is even more critical: making sure that after the initial one-month experience, you can seamlessly dive into an even more epic battlefield. This brings us to a rough outline of Season 2:[/p][p][/p][p]About Season 2: We want every day in Warborne to be filled with novelty and challenges. That's why we've recently dedicated most of our energy to developing content for the S2 pipeline. Here is the general plan (please note that specific content is subject to the final version):[/p]
  • [p]S2 will be a season with a distinct theme, expected to last approximately 3 months.[/p]
  • [p]It will be divided into three smaller, month-long sub-seasons, each introducing unique new gameplay and content.[/p]
[p]Please forgive us for not being able to reveal more details just yet, but you will know everything before the horns of war sound for the official launch![/p][p]But don't worry! Before the launch, we will also be rolling out some surprise events for you! Here's a little sneak peek at some of them:[/p][p]Support Events to Help You Join This Interplanetary War:[/p]
  • [p]We are preparing a pre-launch "Call to Arms" event to help you recruit allies and rally your forces![/p]
  • [p]Unlike last time, we've prepared a much richer feast for this event, including tons of physical merchandise, exclusive in-game rewards, and a chance to have your voice heard across the world![/p]
  • [p]Furthermore, we have also prepared an exclusive incentive program for all types of content creators, which will help you become an outstanding Planetary Chronicler![/p]
[p]For future announcements, don't forget to follow our community and add the game to your Wishlist to get all the latest news on Warborne.[/p][p]See you again soon, Driftmasters[/p]