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Mar 12 (Thu) Live Maintenance Notice (07:00 - 08:05 UTC) (Updated)

[p]※ (Updated 26/03/12 08:05) The maintenance was completed early at 08:05 (UTC).[/p][p][/p][p]Hello players.[/p][p][/p][p]Scheduled maintenance will take place on Thursday, March 12, to deploy the latest update, bringing new Agent 'Jammer' and Competitive Season 2.[/p][p]Please note that this is maintenance includes server downtime, and game access will be temporarily unavailable during the period.[/p][p][/p][p]Please check the schedule below.[/p][p] [/p][p]\[Maintenance Schedule][/p]
  • [p]March 12, 2026[/p]
  • [p]Duration: 2 hours[/p]
    • [p]KST/JST: 16:00–18:00[/p]
    • [p]AEST: 17:00–19:00[/p]
    • [p]CET: 08:00–10:00[/p]
    • [p]UTC: 07:00–09:00[/p]
    • [p]EST: 02:00–03:00[/p]
    • [p]PT: 23:00–01:00 (Mar 11–12)[/p]
[p] [/p][p]\[Update Details][/p]
  • [p]New EMP Agent 'Jammer' will be joining the Defense roster and will be available for play.[/p]
  • [p]Competitive Early Access Season 1 will be ending. Season 2 will go live shortly after.[/p]
[p] [/p][p]\[Important Notes][/p]
  • [p]Maintenance may end early or be extended depending on circumstances. Any changes will be announced via an update to this notice.[/p]
[p] [/p][p]Detailed patch information is available in the Patch Notes.[/p][p]👉 Go to Patch Notes[/p][p] [/p][p]We’ll continue improving the game to provide a more stable and enjoyable experience.[/p][p] [/p][p]Thank you.
ARC Team[/p]

[v0.7] Patch Notes

[p][/p][p][/p][p][/p][p]Hello, players![/p][p]We have new update news to share for the March 12 update.[/p][p]This update will include the addition of a new Defense team Agent, 'Jammer', the start of Competitive Early Access Season 2, UI/UX improvements, and various bug fixes.[/p][p]For full details of the upcoming patch, please refer to the Dev Notes.[/p][p] [/p][h3]\[New Content][/h3]
  • [p]New Agent: Jammer[/p][p][/p]
    • [p]A researcher from Retreats who utilizes electronic jamming devices; originally developed during his time as an anti-tech extremist: arrives into PUBG: BLINDSPOT combat.[/p]
    • [p]Primary Weapon: JS9[/p]
      • [p]A modern submachine gun with a high magazine capacity.[/p]
    • [p]Secondary Weapon: P226[/p]
      • [p]A well-balanced military and civilian pistol.[/p]
    • [p]Unique Gadget: Nullifier EMP Mine[/p]
      • [p]The Nullifier EMP Mine is a tactical gadget which can be placed on the ground, and it will automatically detect and neutralize enemy electronic equipment within range.[/p]
      • [p]The range of electronic equipment which can be neutralized by the Nullifier EMP Mine is the following:[/p]
      • [p]Blue Zone Grenade[/p]
      • [p]Blue Chip Tracker[/p]
      • [p]Red Chip Booster[/p]
      • [p]Drill Camera[/p]
      • [p]Sticky Launcher (and Sticky Grenades)[/p]
      • [p]Gas Launcher[/p]
      • [p]Proxy Mines[/p]
      • [p]Remote Charge[/p]
      • [p]Explosive Hammer[/p]
      • [p]Motion Sensor[/p]
    • [p]Jammer will be available for purchase at 3,000 SP.[/p]
    [p][/p]
  • [p]Player Icons[/p]
    • [p]The new Player Icon (profile customization) feature will be newly added.[/p]
    • [p]6 base Player Icons, and 2 special Early Access Season 1 reward Player Icons will be available with the update.[/p]
      • [p]Player Icons can be changed via the Player Icon button at the bottom right of the screen.
        [/p]
    • [p]Player Icons will be visible on the first loading screen after players have been matched, as well as in various other UI locations.[/p]
    [p] [/p]
  • [p]Competitive Early Access Season 1 End & Season 2 Start[/p]
    • [p]Early Access Season 1 End[/p]
      • [p]Early Access Season 1 will end on Thursday, March 12.[/p]
      • [p]Players who completed placement matches in Season 1 will receive 1 Player Icon as a reward.[/p]
      • [p]Players who finished Season 1 at Gold rank or above will receive 1 additional Player Icon.[/p]
      • [p]Current season’s highest RP stats can be viewed in the Profile tab.
        [/p]
    • [p]Early Access Season 2 Start[/p]
      • [p]All ranks from Season 1 will be reset. Every player will start Season 2 from the same baseline.[/p]
      • [p]Party size restrictions for Competitive have been removed in Early Access Season 2. Solo to 5-player parties can now queue freely. Please enjoy the flex-queues.[/p]
      • [p]Starting from Early Access Season 2, win and loss results will be recorded in placement match progress.[/p]
[p] [/p][h3]\[Gameplay Updates][/h3]
  • [p]Agent Purchase Price Adjustment[/p]
    • [p]To allow players to experience a wider variety of Agents for more tactical gameplay, Agent purchase price will be reduced by 50%: from 3,000 SP to 1,500 SP.[/p]
    • [p]Previously locked Agents will be purchasable at the new reduced price. Jammer will be sold separately at 3,000 SP as previously mentioned.[/p]
  • [p]In-Game Balance Adjustments[/p]
    • [p]Zen Sticky Grenades: 2 → 3 (increased)[/p]
      • [p]Sticky Grenade explosion range has been reduced.[/p]
    • [p]Flashbangs: 3 → 2 (decreased)[/p]
    • [p]TDM Target Kill Count: 30 → 50 (increased)[/p]
    • [p]Crouch/Stand Spread Separation[/p]
      • [p]Standing up from crouch, and crouching from standing will have separate spread values applied.[/p]
      • [p]Spread when standing up from a crouch will be significantly reduced.[/p]
    • [p]Enemy Razor Wire and Folded Shields will now be permanently visible for the remainder of the round from the moment they enter a player's field of view.[/p]
    • [p]The Attack team can now view the Defense team's Agent picks during preparation time.[/p]
  • [p]Map/Environment Adjustments[/p]
    • [p]To balance rush-plant situations, the following areas will be removed from the valid Decrypter placement range:[/p]
      • [p]The Third Hub A rush-plant area[/p]
      • [p]Red House B rush-plant area[/p]
    • [p]Map structures will be adjusted to reduce spawn-skill situations. Affected maps are:[/p]
      • [p]Velvet Pavilion[/p]
      • [p]Heritage Hospital[/p]
      • [p]Red House[/p]
[p] [/p][h3]\[UI/UX Improvements][/h3]
  • [p]Interaction key guide will now distinguish between Click inputs and Hold inputs.[/p]
  • [p]Agent Proficiency in the Agents Profile tab are to be removed.[/p]
  • [p]Ballistic Shield tooltip readability is now changed. Unit display in the tooltip will now read as 'HP', not 'Amount'.[/p]
  • [p]Control options descriptions now improved:[/p]
    • [p]Mouse and Camera sections are now consolidated under 'Aim'.[/p]
    • [p]All camera-related terminology has been unified to 'Aim'. (e.g., Camera Alignment → Aim Alignment)[/p]
    • [p]Individual control option names have been updated for improved clarity and readability.[/p]
  • [p]Camera improvements:[/p]
    • [p]Camera Alignment Speed Multiplier option to be removed.[/p]
    • [p]Camera Rotation Sensitivity is now reflected immediately.[/p]
[p] [/p][h3]\[Other][/h3]
  • [p]New in-game nickname generation rules have been applied to prevent offensive usernames.[/p]
  • [p]The maximum SP cap will be increased from 10,000 SP to 50,000 SP.[/p]
[p] [/p][h3]\[Bug Fixes][/h3][p]The following issues that disrupted gameplay have been fixed:[/p]
  • [p]Fixed an issue where HUD colors and score UI colors for both teams did not match in TDM.[/p]
  • [p]Fixed an issue where scores and round counts for both Attack and Defense teams did not match during Spectator Mode.[/p]
  • [p]Fixed an issue where only up to 2 achievements and badges were displayed on the History tab.[/p]
  • [p]Fixed an issue where the player level was displayed as 0 in the Agent confirmation cutscene when restarting Competitive matches and Custom Games.[/p]
  • [p]Fixed an issue where the Decrypter placement interaction key repeatedly appeared when near a wall at the boundary between valid and invalid placement zones.[/p]
  • [p]Improved in-game multilingual translations and fixed related minor bugs.[/p]
  • [p]Fixed and improved suspected causes of Agent actions being interrupted (shooting, skill use, etc.) or failing to activate in certain situations.[/p]
[p] [/p][p]This concludes the news we have for this March 12 update. [/p][p]For more detailed maintenance schedules, please refer to the maintenance notice.[/p][p][/p][p]We hope that the new Defense Agent, Jammer, and Competitive Season 2 bring fresh excitement to everyone.[/p][p]We review every piece of feedback you send us, and we will keep working to bring you a better game.[/p][p]We look forward to seeing your PUBG: BLINDSPOT gameplay out there![/p][p] [/p][p]Thank you,[/p][p]ARC Team[/p][p] [/p]

[Dev Notes] March 12 Update brings New Agent 'Jammer' and other Tactical Shifts

[p]Hello all, this is Sequoia Yang from the ARC Team.[/p][p]The first content update since our Feb 5 Early Access is coming very soon this week, on March 12! We teased it a little while back, and as it is almost here, today we'd like to share the specific details of what's coming in this exciting new update.[/p][p] [/p][h2]New Agent: Jammer joins the Defense roster![/h2][p]Jammer is our latest Defense-side, Tactician role Agent who uses EMP technology (originally researched within an anti-tech extremist organization) to neutralize all enemy electronic equipment. His Nullifier EMP Mine detects nearby enemy electronics and immediately triggers an EMP burst to disable them.[/p][p]It can neutralize projectiles from Zen's Sticky Launcher and Kayak's Remote Charges, as well as Karnival's Explosive Hammer (yes, apparently that thing counts as electronics!), preventing barricade destruction. It can also disable Buddy's Drill Cameras and Whistle's Blue Chip Trackers, making it useful for intel gathering, and it can even neutralize Red Chip Boosters and Blue Zone Grenades to block enemy pushes.[/p][p]Sounds pretty powerful, right? In practice, it requires tactical thinking to predict enemy movements and place it in the right spot, so we see it as a tool that adds a meaningful layer of strategy and tactics to the game.[/p][p]Jammer is the first Agent in PUBG: BLINDSPOT designed specifically to counter other Agents' gadgets and abilities directly. His impact is expected to be big, and we hope that with him, players can open up creative defensive strategies that can break through aggressive tool-heavy compositions. Since this mechanic is being tried for the first time, we'd really appreciate thorough testing and feedback from the community. We personally think it’s super fun, and we also hope you enjoy![/p][p]Take a look at how Jammer is going to operate in our new video below.[/p][previewyoutube][/previewyoutube][p][/p][h2]Level Structure Changes[/h2][p]In certain maps and areas of PUBG: BLINDSPOT, Attackers can rush in and immediately plant the Decrypter the moment they enter through an exterior wall, enabling a so-called "rush plant" strategy that catches Defenders off guard before they can react or even have time to set up their defenses. While we originally thought this would create interesting variety compared to other zones, what we've seen in practice is that both Attackers and Defenders have been over-investing in the rush plant strategy, leaving other tactics by the wayside. It takes away the depth of the overall game we aim for.[/p][p]With this March 12 update, we're reducing the range of valid Decrypter placement spots beyond the windows on the Red House B map and the Third Hub A map. This should make rush planting harder in those areas and give Attackers more room to use varied strategies.[/p][p]Interestingly, Defender win rates in these two maps are already significantly higher compared to other maps, suggesting the rush plant strategy for Attackers wasn't always as effective as it seemed. We're hoping to see more diverse tactics play out on both maps going forward.[/p][p]On another note, in some maps there are zones where Defenders are able to spawn and immediately push out to attack the opposing team. This so-called "spawn kill" situation has become overwhelmingly powerful. While the level design does reveal Defender positions when they step outside, the map structure still makes it difficult for Attackers to respond effectively.[/p][p]With this update, we're also adding cover objects to the outdoor areas of the Velvet Pavilion, Red House, and Heritage Hospital maps, making it harder to directly target enemies right at their spawn point. Rushing the opposing team as they approach from spawn can be a fun counter-play option, but when it becomes the dominant strategy, that's not something we want to encourage. We'll continue to monitor and balance any areas that remain problematic, meaning anything that can make a map too one-sided and unequal.[/p][p] [/p][h2]5v5 Competitive Mode & Current Game State[/h2][p]We've been seeing a growing number of time slots where matchmaking in Competitive has become harder. Post-launch traffic drop-off is a natural trend, but the decline has been a bit faster than we anticipated, and we sincerely apologize to players who have experienced long queue times or poor match quality as a result.[/p][p]We have a number of promotional activities and initiatives in the pipeline alongside this update, but we want to be upfront: it may take some time for player counts to recover to a level where Competitive matchmaking runs smoothly at all hours. We appreciate your patience.[/p][p]Starting with Competitive Season 2 coming March 12, you'll be able to queue for ranked matches without party size restrictions, so those of you who've been waiting for 5-player Competitive queues, this one's for you. We'll continue monitoring Competitive matchmaking health and keep looking for ways to make play a more enjoyable experience.[/p][p] [/p][h2]Team Deathmatch Kill Target Increase[/h2][p]Team Deathmatch is a fun, fast-paced mode where the team with the most kills wins, with a target of 30 kills in a 5-minute time limit. We know TDM has a dedicated fanbase, and we've heard a lot of feedback saying the 30-kill target feels too low for a 5-minute match. You want to make more kills and have more fast and furious fun with TDM, gotcha.[/p][p]With this March 12 update, the time limit stays the same, but the victory kill target is being raised to 50 kills! We hope this makes for a more intense, high-stakes TDM experience with more opportunities for exciting comebacks. We hope you enjoy.[/p][p] [/p][h2]Your Feedback Is Shaping PUBG: BLINDSPOT Early Access[/h2][p]For a full list of additional changes in this update, please refer to the separate patch notes we'll be sharing on March 11, one day before the actual content patch.[/p][p]We're committed to reflecting community feedback as quickly as possible and doing everything we can to make PUBG: BLINDSPOT the best game it can be.[/p][p]We'll aim to keep the game growing with at least one content update per month going forward.[/p][p]As a little teaser for the next update, the "Yacht" map that sparked a lot of discussion during last August 2025's demo playtest is being completely redesigned from the ground up. We know reactions were mixed among those who played it, but we're building something entirely new: something prettier and more fun, so we hope you can stay tuned![/p][p] [/p][p]Thank you for choosing to play with us at PUBG: BLINDSPOT.[/p][p]See you March 12, mark your calendars for the update![/p][p]Sequoia Yang, ARC Team[/p]

Notice Regarding Abnormal Conduct (Illegal Software & Match Abandonment)

[p]Hello players,
This is the ARC Team.[/p][p] [/p][p]We continuously monitor PUBG: BLINDSPOT to maintain a fair and competitive environment for all players.[/p][p]Following a recent investigation, we have identified and taken action against accounts engaged in abnormal and malicious conduct, including the use of illegal software (cheats) and repeated, intentional match abandonment that disrupted game flow and negatively impacted other players.[/p][p][/p][p] Details[/p]
  • [p]Illegal Software (Cheat) Usage: 133 accounts[/p]
    • [p]Account Penalties: Permanent ban & exclusion from rank reward eligibility (per our operational policy)[/p]
    • [p]Among these, 3 accounts that had been a subject of ongoing community concern were reviewed and confirmed. Restrictions have been applied in accordance with our policy.[/p]
    • [p]Going forward, any behavior that undermines fair competition will be penalized under the same standard, without exception, including exclusion from future rank rewards.[/p]
  • [p]Match Abandonment: 17 accounts[/p]
    • [p]Account Penalties: Temporary suspension (N days, per operational policy)[/p]
    • [p]Depending on the frequency of abandonment and whether intent is determined, the suspension period may be extended or additional penalties may be applied.[/p]
    • [p]Abnormal and malicious conduct is treated as a serious violation and will be handled consistently without exception.[/p]
[p] [/p][p]The use of illegal software and match abandonment are serious violations that undermine fair competition. We respond to every case under a consistent, zero-tolerance standard with no exceptions.[/p][p]We are also actively strengthening our detection systems and data analysis frameworks to identify and act on misconduct faster and more accurately. We remain committed to providing a stable, fair environment for everyone.[/p][p]We will continue to share transparent updates on penalties and outcomes related to abnormal and malicious conduct.[/p][p] [/p][p]Please report illegal software or malicious conduct through the in-game report feature or via the KRAFTON Help Center. Your reports make a real difference in keeping the game fair for everyone.[/p][p]A clean gaming environment is something we build together: the ARC Team and all of you.
We'll keep doing our best to maintain a fun and fair space for all players.[/p][p][/p][p]Thank you for playing with us.
ARC Team[/p]

[Notice] Sanction Details for Abnormal Play (Leaving mid-match)

[p]Hello players,
This is the ARC Team.[/p][p]We’ve seen a rise in players repeatedly leaving matches, and we know this has been frustrating for many of you. We take this issue seriously.[/p][p]After reviewing gameplay data, we have taken action against accounts that intentionally and repeatedly left matches.[/p][p] [/p][h3]■ Reasons for Action[/h3]
  • [p]Repeated, intentional match-leaving and disruptive behavior confirmed through data analysis[/p]
[h3]■ Actions Taken[/h3]
  • [p]Restrictions on game access in accordance with our operational policies[/p]
[p]  ※ If additional repeated or malicious behavior is identified, restriction periods may be extended or further penalties may be applied.
  ※ Abnormal gameplay is classified as misconduct and will be handled under the same standards without exception.[/p][p] [/p][h3]■ List of Penalized Accounts[/h3][p]※ For privacy protection, portions of nicknames have been masked.[/p][p]Napo***, insanit***, Ded***, PROxZI***, OneVsN***, kille***, DonManqu***, massy***, Flooy***, KhanhC***, Мам***, Ren***, Jal***, SunO***, MingMi***[/p][p] [/p][h3]■ ARC Team’s Stance on Match Leavers[/h3][p]Match-leaving is not simply one player exiting a game: it is clear, unsportsmanlike behavior that undermines the strategy and valuable time of teammates who are working together toward a fun and well-earned victory.[/p][p]We will not overlook behavior that ruins the experience for others. We will continue to take firm and consistent action against repeat offenders, without compromise.[/p][p][/p][p]At the same time, we are strengthening our monitoring systems and improving data analysis to better protect fair competition.[/p][p][/p][p]To the many players who continue to play responsibly and respectfully even in frustrating situations, thank you. Your sportsmanship matters, and we’re committed to building a competitive environment that respects your time.[/p][p]A fair and healthy game environment is something we build together. We’ll keep doing our part.[/p][p] [/p][p]Thank you.
ARC Team[/p]