Developer Deep Dive — June 2025
[h3]Can a game move you without combat, enemies, or constant deaths? At TomorrowHead Studio, we believe it can.[/h3]
We're working to create a seamless harmony between a realistic visual style – capturing the harsh northern environment – and a deep, emotional story of a father searching for his missing son. Making a game without a HUD or objective markers is a real challenge, but that’s the goal: to make the journey as immersive and authentic as possible.
[previewyoutube][/previewyoutube]
In our new behind-the-scenes video, our Lead Level Designer Eugenia Pavlenko shares the design philosophy behind WILL: Follow The Light.
Watch the full video and let us know what you think – your feedback means everything to us!
We're working to create a seamless harmony between a realistic visual style – capturing the harsh northern environment – and a deep, emotional story of a father searching for his missing son. Making a game without a HUD or objective markers is a real challenge, but that’s the goal: to make the journey as immersive and authentic as possible.
[previewyoutube][/previewyoutube]
In our new behind-the-scenes video, our Lead Level Designer Eugenia Pavlenko shares the design philosophy behind WILL: Follow The Light.
Watch the full video and let us know what you think – your feedback means everything to us!