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Custom Localizations

[h2]Did you know Without a Dawn can read fan localizations from the game folder?[/h2]


  • Make a copy of the dialogue_english.ini file and rename it to your language, for example, dialogue_finnish.ini.
  • Open the copied file with a text editor (I'm using Notepad++), and make sure the encoding is set to UTF-8 (without BOM).
  • The first item to localize is line 1=english within the [int] group; this appears when you select the language after the game boots up.
  • Don't translate the [group] names, such as [part_01], [part_02], etc.
  • You can add yourself to the credits by filling out the blank item 25= in the [credits] group. This line is displayed at the end of the credits.
  • It's a good idea to keep a backup of your localized file!

[h2]There are some limitations you should familiarize yourself with before starting to localize:[/h2]

  • The game has limited space for text, so avoid too long sentences.
  • The game uses a fantastic Silver font by Poppy Works. This font offers excellent support for Unicode glyphs and characters; however, if it lacks any, could you try to rephrase the sentence using alternative wording?
  • Unfortunately, RTL reading languages aren't supported.

[h2]I localized the game. Can I share the localization?[/h2]

Absolutely! You can share the localized dialogue file in any way you like. Just don't share the actual game—I'd greatly appreciate it if people bought it instead. 😅