Development update
BIG UPDATE
We're back with a big update! Introducing melee weapons into the game, check out the new Double Knife or bash your opponent with your bare hands.
Melee weapons
[h3]No weapon melee attack[/h3]

[h3]Double Knife melee attack[/h3]

New Backgrounds

Throw/discard weapons
Players can now throw/discard their weapon at any time.
- This can, for example, be used for throwing almost empty guns towards enemies.
- This can also be used to throw a gun to your teammate to help them out.
- The weapon now rotates when being thrown
Positional sound effects
Sound effects are now positional during combat
Other changes
- Removed: Score multiplier for continuous hits on the same target
- This was causing imbalance when players started getting extra bullet upgrades
- Updated: New Main Menu visuals and menu buttons
- Updated: Winner crown is now in front of player
- Updated: Controller info text for "discard weapon" instead of "switch weapon"
- Updated: Fine tuned the spawn rates of Ultra Weapons and Cat Nova (Short Boost)
- Updated: Background blur is now constant for all resolutions and depth layered
- Updated: Demo mode now also shows different game modes
- Fixed: Rocket explosion directional force on players and objects
- Fixed: Rocket explosion impact position
- Fixed: Sometimes a player doesn't get a gun on the start of a new round
- Fixed: Player drops weapon upside down when looking left
- Fixed: Player holds weapon upside down when looking left on respawn
- Fixed: All conveyor platforms now only activate when you stand on them
- Fixed: Scoreboard continue could be pressed, even when it's not visible
- Fixed: Demo mode starting when feedback window is open
- Fixed: Demo mode causing player colors to be locked in specific scenarios
- Fixed: Explosion animation was visible in scoreboard view during upgrade selection
- Fixed: Serbian translations
- Fixed: Unwanted bounce physics, for objects other than player, on a specific platform
- Fixed: Bounce back velocity is now consistent when falling off the map
- This should also fix the force respawn when the player falls outside the map
Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!