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Development update

UPDATE v0.7.0
[p]This update I've been working on making the environment more dynamic. You can now experience destructible platforms and a laser beam can spawn out of nowhere and do environmental damage. I've also added more hand crafted props, like a VHS stand and animated grass and bushes.[/p][p][/p]
New environment props
  • [p]Added: Destructible platforms. You can notice them by having a crack somewhere on the platform[/p][p][/p]
  • [p]Added: More props[/p]
    • [p]Added: VHS stand prop[/p]
    • [p]Added: Moving Bush props[/p]
    • [p]Added: Moving Grass props[/p]
  • [p]Added: Laser beam (environment damage)[/p][p][/p]
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Other changes
  • [p]Added: Jump, land and dash soundfx[/p][p][/p]
  • [p]Fixed: Player returning to pre-death position when killed if he was stunned[/p]
  • [p]Fixed: Sniper bullet spawn position[/p]
  • [p]Fixed: Spawning of weapons did not use all spawn positions[/p]
  • [p]Fixed: Attract mode would start in tutorial map[/p]
  • [p]Fixed: Player could be behind objects or other players when winner animation is playing[/p]
  • [p]Fixed: Rocket explosion smoke particles colliding with environment[/p]
  • [p]Fixed: Portal inner edge not aligned with outer edge[/p]
  • [p]Fixed: Team Selection UI was not the same as Player Selection UI[/p]
  • [p]Fixed: Incorrect text when no player is ready in Team Selection[/p]
  • [p]Fixed: Some platforms depth issues in Tutorial map[/p]
  • [p]Fixed: Overlapping KeyHints[/p]
  • [p]Fixed: KeyHint min and max size on camera zoom[/p]
  • [p]Fixed: KeyHint was pixel snapping on camera zoom[/p]
  • [p]Fixed: Weapon laser showing from inside platforms[/p]
  • [p]Fixed: New map could be the same as current map[/p][p] [/p]
  • [p]Updated: Camera will zoom in more[/p]
  • [p]Updated: Quicker keyhint animation[/p]
  • [p]Updated: Shader visuals of Laser Sword and Baseball Bat[/p]
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What's next?
[p]There are so many things I want to add to this game, but I want to hear what you would like to see. I'll write down some ideas below and you tell me what you want to see first.[/p]
  • [p]I want to make the levels more dynamic by adding more props to the game. Props that you can interact with and props that just look cool. If you have any ideas for a cool prop, like an arcade machine, slot machines, a phone booth or palm trees, let me know in the comments![/p]
  • [p]Capture The Flag (CTF) Game Mode. In this mode you need to need to steal the flag and:
    1. Hold it as long as possible without dying (you get points for holding the flag)
    2. Steal the flag and bring it back to your "base".
    Which option do you think is the most fun to play?[/p]
  • [p]Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.[/p]
[p]What do you want me to work on first? Or do you have an even better idea? Let me know![/p][p][/p][hr][/hr][p]Please visit the Community Hub if you find bugs or have ideas you would like to see implemented. I'll soon be back with more features. Thank you for playing Miami Fighters![/p]