Patch 3 - Bug Fixes + QoL Features
[p]Hello Guardians![/p][p] [/p][p]Patch 3 is available for you to download now! This patch focuses on fixes, but if you're waiting on news for some of our upcoming features (like Superbot), you won't have to wait long! We'll be sharing details on our next big update soon. In the meantime...[/p][p] [/p][p]Patch 3 Notes[/p][p]Performance improvements:[/p]
- [p]Reorganized and consolidated materials and shaders to reduce the overall pixel cost and texture memory consumption[/p]
- [p]New Reload prompt appears when your magazine is empty[/p]
- [p]Charged scope has a visual indicator for the charge while scoping a weapon[/p]
- [p]Throwing weapons' aim is improved, with better accuracy assistance[/p]
- [p]Fixed a timing issue in Unreal Engine's OpenXR plugin that could lead to frame stuttering or jittering hand movements[/p]
- [p]Bouncepad orientation setting is now properly saved[/p]
- [p]Stun controllers now show the correct controller visual[/p]
- [p]Ninja reload ability fixed[/p]
- [p]Sheriff's Carbine scope view fixed[/p]
- [p]Potential fix for some achievements not properly updating/unlocking (please let us know if you still have issues)[/p]
- [p]Weapon scopes should now work properly in dark levels[/p]
- [p]Fixed a stereo rendering artefact with crystal shards on the moon[/p]