0.2.0 Changelog
New
- 4 New Boons!- Weapon Master
 
- Living Weapon
 
- Breakthrough
 
- Spider Spin
 
 
 
- Weapon Master
- Completely rewrote level generator
 
- Completely re-made Normal Bear fight
 
- Added two new weapons, dropped by Normal Bear
 
- Added collectible learning points
 
- Added collectible blessing items
 
- Bunch of new premade rooms
 
- New type of treasure chest
Changes
- Raised followers retain weapon skills, boons, and spellcasting abilities
 
- Grumbuls no longer spawn with amulets, gorhounds, or small turrets in the Grumbul Tank fight
 
- If a player with undead followers dies, the followers will reassign themselves to any player who comes near that also knows Raise Dead
 
- Weapon's status effects only apply when an attack deals damage
 
- Grumbuls in the Grumbul Tank arena no longer spawn with amulets of any kind
 
- Completely re-made the Normal Bear boss
 
- Regenerate now makes slimes multiply
 
- New flame visual effect
 
- New "zapped" visual effect
 
- Made dipper effects last longer
 
- Decapitated enemies who aren't immune to bleeding will bleed out now
 
- Reduced damage frequency of acid
 
- Completely re-made the Encyclopedia
 
- Added the ability to specify potion, spellbook, and grenade types on custom kids
 
- Can now jump up to 1 tile higher by holding up when leaping out of whater
 
- Amulet of Force now slightly pulls usable items towards you when fully realized
 
- Campfires can now bake nearby things, as long as the food isn't directly on the fire
 
- More things cause detectable noise now - like being hit, bear-traps snapping shut, corpses falling, and weapons clashing
 
- Can now roll by sprinting while crouched
 
- Unstable plague now produces many fewer flies
 
- Increased drop rate of fishanha corpses
Fixes
- Swarm Form is broken
 
- Grapple breaks if the thrower dies mid-throw
 
- The same items sometimes persistently appear across multiple floors
 
- Disowned player followers remain persistent across floors in co-op
 
- Crash if a corpse currently being looted is destroyed by plague blight or some other means
 
- Lightning Strike (Chain Lightning + Air-Dash multi-cast) sometimes places the player in walls
 
- Reaper deactivates upon leaving the view during certain attacks
 
- Water isn't spawning properly
 
- "fx_sound" surface crash
 
- Byat eye trails never disappear sometimes
 
- Typo "You knows [...]" when looking at oneself
 
- Bear traps draw at the wrong depth
 
- Bear traps continually re-attach to large enemies after falling off
 
- Dangersense only grants a speed boost when traveling to the right
 
- Orbis Malus orbs are affected by status effects
 
- Crash when using Break on arrow turrets
 
- Crash related to fx_sound
 
- Crash related to obj_creature_handle
 
- Tinkerbot weapons don't persist between floors
 
- Reaper can consume keys necessary for progress
 
- Fur Hoods and Coats prevent heat loss entirely instead of slowing it
 
- Crab's skittering sound continues to play even when it shouldn't
 
- One player's pause menu doesn't draw when both players pause in co-op
 
- Raising the corpse of a dead co-op player erases their traits
 
- Controller still rumbles for players using keyboard controls
 
- Crash when backing out of "enchant equipment" shop menu when equipment is all enchanted already
 
- Crash when tracking tunnel doorways
 
- Arrows hit walls immediately when fired up or down while too near to a wall
 
- Can no longer press esc to back out of starting a game, or move the selection left/right after a character has been selected
 
- Spell-dealers now have the proper text for the "Slow" and "Haste" spells
 
- Fixed bug with fire sound effect continuing after explosions
 
- Using poet's Tome ability as a spell while also having incantation causes the tome to always cast its charged version, even as a non-wordsmith
 
- Tinkerbot stops animating when heavy-lifted
 
- Gamepad input doesn't work in single player character select menu if the menu was entered via keyboard
 
- Boulders on pressure pads repeatedly press them instead of holding them down
 
- Sometimes get stuck to ceilings with the sticky feet meal
 
- Tinkerer's class ability was named different things in different places