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Catacomb Kids News

0.2.1 Patch Notes

Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat!

New

  • Added a "death replay," if you press up/down to hide the results screen after dying. It may have an significant impact on performance, so it's disabled by default. It can be enabled in options > gameplay.

Changes

  • Added 5-frame invincibility period after being hit

Fixes

  • Crash: DoAdd:2:Undefined Value in "obj_chest_normal_Other_13"
  • Crash: Changing from windowed/fullscreen on the kid select menu
  • Crash: floor argument 1 incorrect type (undefined) in "gen_map_features_details"
  • Crash: When the tank dies from acid damage
  • Crash: "unit_pickup" crash when disarmed enemies attempt to pick up weapons
  • Crash: "voice_play" and "voice_init" crashes...I think. I hope.
  • Bug: Spellbooks as starting items for custom kids have the wrong graphic color in the spell learning menu when used
  • Bug: Standing on boulders on top of elevators causes clipping and strange behaviour
  • Bug: Shopkeepers sometimes sell "[Burning]" equipment
  • Bug: Ogos sometimes spawn with "[Burning]" weapons
  • Bug: Grumbuls spawned in during the tank fight are sometimes stuck in the ground
  • Bug: Spellbooks appear as the wrong color when spawned on custom kids
  • Bug: Springs still bounce things away even when held and stown away

0.2.0d Patch Notes

0.2.0d fixes some things, and also brings forward the changes from 0.2.0c to Linux and Mac

Changes

  • Increased range of teleport spell
  • Breakthrough busts locked doors and pushes moving blocks out of the way


Fixes

  • Crash: "Trying to set a surface target that does not exist" when changing window size during level gen
  • Crash: "obj_torch_Step_0"
  • Bug: Repairing weapons above "good" quality reducees their quality to "good"
  • Bug: Charge stars in walls no longer react to being hit
  • Bug: Tiles that form the reaper room don't appear on the map in the pause screen
  • Bug: Map information is lost upon alt+tabbing, window losing focus while fullscreened, switching between fullscreen/windowed mid-game, etc.
    As long as you pause before doing any of these things, that should no longer happen: Current "fog of war" information is now saved every time you pause.
  • Bug: Can still get stuck in walls with Breakthrough

0.2.0c Patch Notes

Changes

  • All unique weapons (soul, wrench, etc) now effectively have the "durable" trait
  • Removed durability cap from broken blade traps

Fixes

  • Crash: "gen_map_features_start" when no start location is found
  • Crash: "anim_bowshot2"
  • Bug: Grumbuls adds don't properly spawn in the tank fight
  • Crash: "obj_snow_deep_Alarm_0"
  • Bug: Twins fight loops forever


Out on Windows only for now. Mac + Linux coming later in the week.

0.2.0b Patch Notes

A quick bugfix build plus some changes!

The new rewards are much rarer in this build than in the last build - which is intentional - but they might be a little too rare now. I'm still tweaking the balance of their spawn frequency so just keep that in mind! I want them to be not littering the first floor but also not once-every-ten runs, and I haven't hit that sweet spot yet.

Anyway here's them notes:

Changes

  • Heavenly weapons are no longer indestructible, now degrading to excellent after use
  • Very slightly reduced quality of items from soul chests
  • No longer alerted to lava by dangersense when immune to fire
  • Changed appearance of stone platforms in the Upper Dungeon
  • Reduced range of sound from killing humanoid enemies
  • Soul chests combine their total soul count when they touch one another
  • Slightly increased range of soul-gathering on soul-chests
  • Soul-chests now must be touched before they start absorbing souls
  • Made device more durable - no longer destroyed by fire or water
  • Added unstable cold burst effect
  • Can now pounce onto climbing ladders and ledges again


Fixes

  • Reward type items spawn far too frequently, too numerously, and in the wrong places
  • Certain premade rooms that disallow verticality spawning break level progression
  • Disappearing blocks disallow nearby ladders even when they're behind walls
  • Shifting barriers can spawn in places that block off adjacent passages when flipped
  • Shifting barriers in premade rooms spawn in the wrong place when the room is mirrored
  • Unaligned text in death summary screen
  • Crash when selling or piping potions partially identified with square bracketed tag items in their name
  • Powered arm spams messages when carrying a full battery while still having charges left in the arm
  • Crash with obj_goo_bottle_Destroy_0
  • 1-height corridors sometimes force humanoids to crouch when climbing down from a ladder
  • Climbing down into spikes as a pathfinder or cartographer deals damage as though falling into them
  • Can use Breakthrough to jump outside of the level's bounds
  • Prosthetic arms don't draw as the correct color on the in-game sprite
  • Slimes kinda spaz out on corpses in spikes
  • Lava drips can spawn on death blades, freezing them
  • Blessings and certain amulet abilities block energy when active like trances
  • Stowing an item while a hated dagger is already stown makes the dagger stop existing
  • Crash when eating things while the statistic for number of things eaten is uninitialized
  • Gills from fishanha meal do nothing
  • Horizontal moving blocks get stuck over solid tiles
  • CPU players in vs mode spawn in weeeeird places
  • Going directly from one transition stage to another from shops still increments the floor count
  • Cold descent transition stage doesn't have its frozen door or fog of war style transition
  • Empty bottles have no name when being sold
  • Crash when blinking in versus mode

0.2.0 Changelog

New

  • 4 New Boons!

    • Weapon Master
    • Living Weapon
    • Breakthrough
    • Spider Spin

  • Completely rewrote level generator
  • Completely re-made Normal Bear fight
  • Added two new weapons, dropped by Normal Bear
  • Added collectible learning points
  • Added collectible blessing items
  • Bunch of new premade rooms
  • New type of treasure chest


Changes

  • Raised followers retain weapon skills, boons, and spellcasting abilities
  • Grumbuls no longer spawn with amulets, gorhounds, or small turrets in the Grumbul Tank fight
  • If a player with undead followers dies, the followers will reassign themselves to any player who comes near that also knows Raise Dead
  • Weapon's status effects only apply when an attack deals damage
  • Grumbuls in the Grumbul Tank arena no longer spawn with amulets of any kind
  • Completely re-made the Normal Bear boss
  • Regenerate now makes slimes multiply
  • New flame visual effect
  • New "zapped" visual effect
  • Made dipper effects last longer
  • Decapitated enemies who aren't immune to bleeding will bleed out now
  • Reduced damage frequency of acid
  • Completely re-made the Encyclopedia
  • Added the ability to specify potion, spellbook, and grenade types on custom kids
  • Can now jump up to 1 tile higher by holding up when leaping out of whater
  • Amulet of Force now slightly pulls usable items towards you when fully realized
  • Campfires can now bake nearby things, as long as the food isn't directly on the fire
  • More things cause detectable noise now - like being hit, bear-traps snapping shut, corpses falling, and weapons clashing
  • Can now roll by sprinting while crouched
  • Unstable plague now produces many fewer flies
  • Increased drop rate of fishanha corpses


Fixes

  • Swarm Form is broken
  • Grapple breaks if the thrower dies mid-throw
  • The same items sometimes persistently appear across multiple floors
  • Disowned player followers remain persistent across floors in co-op
  • Crash if a corpse currently being looted is destroyed by plague blight or some other means
  • Lightning Strike (Chain Lightning + Air-Dash multi-cast) sometimes places the player in walls
  • Reaper deactivates upon leaving the view during certain attacks
  • Water isn't spawning properly
  • "fx_sound" surface crash
  • Byat eye trails never disappear sometimes
  • Typo "You knows [...]" when looking at oneself
  • Bear traps draw at the wrong depth
  • Bear traps continually re-attach to large enemies after falling off
  • Dangersense only grants a speed boost when traveling to the right
  • Orbis Malus orbs are affected by status effects
  • Crash when using Break on arrow turrets
  • Crash related to fx_sound
  • Crash related to obj_creature_handle
  • Tinkerbot weapons don't persist between floors
  • Reaper can consume keys necessary for progress
  • Fur Hoods and Coats prevent heat loss entirely instead of slowing it
  • Crab's skittering sound continues to play even when it shouldn't
  • One player's pause menu doesn't draw when both players pause in co-op
  • Raising the corpse of a dead co-op player erases their traits
  • Controller still rumbles for players using keyboard controls
  • Crash when backing out of "enchant equipment" shop menu when equipment is all enchanted already
  • Crash when tracking tunnel doorways
  • Arrows hit walls immediately when fired up or down while too near to a wall
  • Can no longer press esc to back out of starting a game, or move the selection left/right after a character has been selected
  • Spell-dealers now have the proper text for the "Slow" and "Haste" spells
  • Fixed bug with fire sound effect continuing after explosions
  • Using poet's Tome ability as a spell while also having incantation causes the tome to always cast its charged version, even as a non-wordsmith
  • Tinkerbot stops animating when heavy-lifted
  • Gamepad input doesn't work in single player character select menu if the menu was entered via keyboard
  • Boulders on pressure pads repeatedly press them instead of holding them down
  • Sometimes get stuck to ceilings with the sticky feet meal
  • Tinkerer's class ability was named different things in different places