0.2.0 Changelog
New
- 4 New Boons!
- Weapon Master
 - Living Weapon
 - Breakthrough
 - Spider Spin
 
 - Weapon Master
 - Completely rewrote level generator
 - Completely re-made Normal Bear fight
 - Added two new weapons, dropped by Normal Bear
 - Added collectible learning points
 - Added collectible blessing items
 - Bunch of new premade rooms
 - New type of treasure chest
 
Changes
- Raised followers retain weapon skills, boons, and spellcasting abilities
 - Grumbuls no longer spawn with amulets, gorhounds, or small turrets in the Grumbul Tank fight
 - If a player with undead followers dies, the followers will reassign themselves to any player who comes near that also knows Raise Dead
 - Weapon's status effects only apply when an attack deals damage
 - Grumbuls in the Grumbul Tank arena no longer spawn with amulets of any kind
 - Completely re-made the Normal Bear boss
 - Regenerate now makes slimes multiply
 - New flame visual effect
 - New "zapped" visual effect
 - Made dipper effects last longer
 - Decapitated enemies who aren't immune to bleeding will bleed out now
 - Reduced damage frequency of acid
 - Completely re-made the Encyclopedia
 - Added the ability to specify potion, spellbook, and grenade types on custom kids
 - Can now jump up to 1 tile higher by holding up when leaping out of whater
 - Amulet of Force now slightly pulls usable items towards you when fully realized
 - Campfires can now bake nearby things, as long as the food isn't directly on the fire
 - More things cause detectable noise now - like being hit, bear-traps snapping shut, corpses falling, and weapons clashing
 - Can now roll by sprinting while crouched
 - Unstable plague now produces many fewer flies
 - Increased drop rate of fishanha corpses
 
Fixes
- Swarm Form is broken
 - Grapple breaks if the thrower dies mid-throw
 - The same items sometimes persistently appear across multiple floors
 - Disowned player followers remain persistent across floors in co-op
 - Crash if a corpse currently being looted is destroyed by plague blight or some other means
 - Lightning Strike (Chain Lightning + Air-Dash multi-cast) sometimes places the player in walls
 - Reaper deactivates upon leaving the view during certain attacks
 - Water isn't spawning properly
 - "fx_sound" surface crash
 - Byat eye trails never disappear sometimes
 - Typo "You knows [...]" when looking at oneself
 - Bear traps draw at the wrong depth
 - Bear traps continually re-attach to large enemies after falling off
 - Dangersense only grants a speed boost when traveling to the right
 - Orbis Malus orbs are affected by status effects
 - Crash when using Break on arrow turrets
 - Crash related to fx_sound
 - Crash related to obj_creature_handle
 - Tinkerbot weapons don't persist between floors
 - Reaper can consume keys necessary for progress
 - Fur Hoods and Coats prevent heat loss entirely instead of slowing it
 - Crab's skittering sound continues to play even when it shouldn't
 - One player's pause menu doesn't draw when both players pause in co-op
 - Raising the corpse of a dead co-op player erases their traits
 - Controller still rumbles for players using keyboard controls
 - Crash when backing out of "enchant equipment" shop menu when equipment is all enchanted already
 - Crash when tracking tunnel doorways
 - Arrows hit walls immediately when fired up or down while too near to a wall
 - Can no longer press esc to back out of starting a game, or move the selection left/right after a character has been selected
 - Spell-dealers now have the proper text for the "Slow" and "Haste" spells
 - Fixed bug with fire sound effect continuing after explosions
 - Using poet's Tome ability as a spell while also having incantation causes the tome to always cast its charged version, even as a non-wordsmith
 - Tinkerbot stops animating when heavy-lifted
 - Gamepad input doesn't work in single player character select menu if the menu was entered via keyboard
 - Boulders on pressure pads repeatedly press them instead of holding them down
 - Sometimes get stuck to ceilings with the sticky feet meal
 - Tinkerer's class ability was named different things in different places