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Slot & Dungeons News

Major Update Coming in March

[p][/p][p]Thank you for playing Slot & Dungeons.[/p][p]We are currently working on a major update planned for release in March.
This update is expected to include the following content:[/p][p]■ Planned additions[/p]
  • [p]New stage: Underground Casino[/p]
  • [p]New Difficulty Level 8[/p]
  • [p]New relics[/p]
  • [p]New item symbols[/p]
  • [p]New spell symbols[/p]
[p]This update will significantly expand gameplay variety.
More details will be announced soon.[/p][p]Thank you for your continued support of Slot & Dungeons.[/p]

ver0.6.3 - Update

[p]Balance Adjustments[/p]
  • [p]In high-difficulty stages, enemy strength will now scale progressively by floor.[/p]
    • [p]Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.[/p]
[p]Improvements[/p]
  • [p]The amount of RP (Rank Points) currently being used is now displayed in the status screen.[/p]
  • [p]Added a limit to prevent the FPS from becoming excessively high.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.[/p]

ver0.6.2 - Update

[h2]Balance Adjustments[/h2]
  • [p]For the Gambler’s item symbols “Green Skull” and “Golden Holy Grail,” the maximum success rate has been capped at 90%.[/p]
[h2]Improvements[/h2]
  • [p]Improved symbol selection controls in the inventory screen when using a controller or keyboard.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where Time Attack records could be saved with negative values. Such records will no longer be recorded.[/p]
  • [p]Fixed an issue where the effect of Soda Candy was restoring 20% HP instead of 20 HP. It now correctly restores a fixed value of 20 HP.[/p]
  • [p]Fixed an issue where the achievements “Boss Killer” and “Elite Killer” could be unlocked on the first playthrough.[/p]
  • [p]Fixed an issue in Difficulty 6 and 7 stages where, in very rare cases, elite or boss symbols would not spawn in pairs as intended.[/p]
  • [p]Fixed a very rare issue where movement could be blocked by a snake even when there was nothing present.[/p]
[h2][/h2]

ver0.6.1 - Update

[h2]Big Fixes[/h2]
  • [p]Fixed an issue where purchasing the item symbol “Reroll Vending Machine” from the shop was treated as buying 1 reroll instead of obtaining the symbol.[/p]
  • [p]Fixed an issue in Difficulties 5–7 where enemies placed in the inventory did not correctly receive their increased difficulty parameters on subsequent appearances.[/p]
  • [p]Fixed an issue where the enemy symbol “Worm” retained its increased attack value when moving to the next floor without defeating it.[/p]
  • [p]Fixed an issue where armor could not decrease below 1 even when receiving negative armor effects.[/p]
  • [p]Fixed an issue where sound effects played when scrolling with the mouse wheel on the upgrade screen.[/p]

ver0.6.0 - Major Update

[h2]Major Update[/h2][p]This update introduces the new Pyramid Stage![/p][p]We’ve also added new Permanent Upgrades that allow you to start your run with Bell, BAR, or Seven already in your initial inventory.[/p][p]We hope you enjoy the new content![/p][hr][/hr][h2]Additions[/h2]
  • [p]Pyramid Stage[/p]
  • [p]Permanent Upgrade Options[/p]
    • [p]Add Bell to starting inventory[/p]
    • [p]Add BAR to starting inventory[/p]
    • [p]Add Seven to starting inventory[/p]
  • [p]Item Symbol: 1 new type[/p]
  • [p]Enemy Symbols: 20 new types[/p]
  • [p]Relics: 2 new[/p]
  • [p]Changed BGM for several stages[/p]
  • [p]3 new achievements related to the Pyramid Stage[/p]
[hr][/hr][h2]Balance Adjustments[/h2]
  • [p]Increased Warrior’s base HP by 5[/p]
  • [p]Increased Mage’s base INT by 1[/p]
  • [p]Increased the damage of the Mage skill “Little Flower”[/p]
  • [p]Strengthened the stats of the enemy “Guardian Golem”[/p]
  • [p]Increased the number of curses inflicted by the enemy “Cursed King”[/p]
  • [p]Added new enemy symbols that can appear together with “Hanzo”[/p]
[hr][/hr][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where opening the menu during relic or symbol selection caused left/right inputs to control the selection instead of the menu.[/p]
  • [p]Fixed an issue where the enemy “Worm” could be summoned even while frozen.[/p]