ver0.6.3 - Update
[p]Balance Adjustments[/p]
- [p]In high-difficulty stages, enemy strength will now scale progressively by floor.[/p]
- [p]Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.[/p]
- [p]The amount of RP (Rank Points) currently being used is now displayed in the status screen.[/p]
- [p]Added a limit to prevent the FPS from becoming excessively high.[/p]
- [p]Fixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.[/p]