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ver0.6.3 - Update

[p]Balance Adjustments[/p]
  • [p]In high-difficulty stages, enemy strength will now scale progressively by floor.[/p]
    • [p]Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.[/p]
[p]Improvements[/p]
  • [p]The amount of RP (Rank Points) currently being used is now displayed in the status screen.[/p]
  • [p]Added a limit to prevent the FPS from becoming excessively high.[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.[/p]