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Cell Sword News

Updates note for 12th September 2025

[p]Hi everyone,[/p][p][/p][p]Cell Sword has settled in now and I think it's a solid little game that delivers decent 6DOF action in a pretty good package.[/p][p][/p][p]This update beefs up the features for people who use the mouse. New remaps and a new preset for people who like to use the numpad. These suggestions came from raZor who runs a pretty good 6DOF discord that organises multiplayer events for games like Sol-C, Overload and Descent. Check it out! Thanks raZor![/p][p][/p][p]Honestly, I don't know where to take Cell Sword next! More levels, more scythe upgrades, more interesting weapons, new Rusts, new box art, beef up the story between the missions... there are a lot of possible directions that I've got ideas for but I'm not committing until I get a sense of what players want.[/p][p][/p][p]I'm also pleased to announce I have begun work on my next game: Low Earth Orbit Adventures - a relaxing space sim set in the very near future with a focus on realism and helping people.[/p][p][/p][p]If you do enjoy my games please consider sharing on your socials or writing reviews. It makes a real difference to indies such as myself! If Cell Sword gets 10 reviews (it's currently on 4) then Steam shows it to a lot more people.[/p][p][/p][p]Regards,[/p][p]Luke[/p][p][/p][p]Change log:[/p]
  • [p]add mouse remaps for firing, rotating clockwise and anti-clockwise[/p]
  • [p]add new keyboard remap preset for numpad users[/p]
  • [p]add OpenXR support[/p][p][/p]
  • [p]change confirmation dialogues for improved UI[/p][p][/p]
  • [p]fix issue where ESC key stopped working after a player does a remap[/p][p][/p]

Updates note for 25th June 2025

[p][/p][p]Hi everyone![/p][p][/p][p]It's been one week since Cell Sword released and here is the first post-release patch! Cell Sword is my attempt to make a really approachable entry in the pretty hardcore genre known as 6DOF (six-degrees-of-freedom).[/p][p][/p][p]I can already tell this game is going to be quirky in that it attracts hardcore Descent fans and more casual players interested in a fun time. This update is a mixture of streamlining some stuff for the speedrunners AND sanding off some rough edges for new players. A few balance suggestions have come from the SpaceGameJunkie community - thanks![/p][p][/p][p]Boosts/shares/reviews greatly appreciated![/p][p]Luke[/p][p][/p][p]Changes[/p]
  • [p]change: HUD aspect ratio is no longer fixed and will change to match game resolution aspect[/p]
  • [p]change: Nailed It: reworked main chamber to prevent Rust from drifting into maze walls[/p]
  • [p]change: Nailed It: reduced number of Rust that get spawned[/p]
  • [p]change: Cell Block: only display power fluctuation if there are still locked cells[/p]
  • [p]change: Cell Block: power fluctuation message references locked cells[/p]
  • [p]change: Rusted Helpers move a lot faster[/p]
  • [p]change: Rusted Helpers fire a lot faster[/p]
  • [p]change: update to latest 6DOF Sword font version[/p]
  • [p]change: Stats screen uses upper case[/p]
[p][/p]
  • [p]add: Rusted Helper SFX[/p]
  • [p]add: 1080x1920 vertical resolution mode for portrait shaped gameplay[/p]
[p][/p]
  • [p]fix: stop Rust SFX if playing when destroyed[/p]
  • [p]fix: prevent Rust from playing SFX if they are exploding[/p]
  • [p]fix: Overloaded: turn on glow[/p]
  • [p]fix: Body Quake: turn on glow[/p]
  • [p]fix: Hitting ESC will now exit Menu instead of reopening Menu[/p]