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  3. Updates note for 25th June 2025

Updates note for 25th June 2025

[p][/p][p]Hi everyone![/p][p][/p][p]It's been one week since Cell Sword released and here is the first post-release patch! Cell Sword is my attempt to make a really approachable entry in the pretty hardcore genre known as 6DOF (six-degrees-of-freedom).[/p][p][/p][p]I can already tell this game is going to be quirky in that it attracts hardcore Descent fans and more casual players interested in a fun time. This update is a mixture of streamlining some stuff for the speedrunners AND sanding off some rough edges for new players. A few balance suggestions have come from the SpaceGameJunkie community - thanks![/p][p][/p][p]Boosts/shares/reviews greatly appreciated![/p][p]Luke[/p][p][/p][p]Changes[/p]
  • [p]change: HUD aspect ratio is no longer fixed and will change to match game resolution aspect[/p]
  • [p]change: Nailed It: reworked main chamber to prevent Rust from drifting into maze walls[/p]
  • [p]change: Nailed It: reduced number of Rust that get spawned[/p]
  • [p]change: Cell Block: only display power fluctuation if there are still locked cells[/p]
  • [p]change: Cell Block: power fluctuation message references locked cells[/p]
  • [p]change: Rusted Helpers move a lot faster[/p]
  • [p]change: Rusted Helpers fire a lot faster[/p]
  • [p]change: update to latest 6DOF Sword font version[/p]
  • [p]change: Stats screen uses upper case[/p]
[p][/p]
  • [p]add: Rusted Helper SFX[/p]
  • [p]add: 1080x1920 vertical resolution mode for portrait shaped gameplay[/p]
[p][/p]
  • [p]fix: stop Rust SFX if playing when destroyed[/p]
  • [p]fix: prevent Rust from playing SFX if they are exploding[/p]
  • [p]fix: Overloaded: turn on glow[/p]
  • [p]fix: Body Quake: turn on glow[/p]
  • [p]fix: Hitting ESC will now exit Menu instead of reopening Menu[/p]