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Patch notes

【Update Notice】
Fully exit and close the game client.
Update Method 1​: After closing the game, restart your game platform client. The platform will automatically detect and start downloading the update.
Update Method 2​: Alternatively: Find “Escape from Duckov Demo” in your game library and manually click the "Update" button.

【Update Content】
Updates
● Implemented the [Unstuck] feature (can be used for cheating in some cases; abusing it may reduce the overall gameplay experience).
● Shovel, hammer, sledgehammer, crowbar, and golf club are now classified as melee weapons.
● Melee weapons now feature headshot and bleeding attributes.
● Added an early backpack upgrade (+5 slots).
● Added a “Store All to Warehouse” button to the backpack.
● Removed the damage penalty for high-penetration rounds (damage coefficient unified to 1).
● Reduced damage taken in the lowest difficulty (from 60% to 50%).
● Kills from bleeding now count toward objectives.
● Fog of war removed in the lowest difficulty.
● Reduced Dwarf Duck’s vision range and attack range by 10%. Also reduced the movement penalty when it is outside vision range.
● Camera no longer zooms while looting.
● Improved the shooting sound effects of Storm Creatures.
● Added additional enemy spawn points near the bunker in the Zero Area.
● Added a disassemble shortcut key (F).
● Added sound effects when completing objectives.
● Gun-related missions now automatically remove attachments upon submission.
Fixes
● Fixed an issue where headshots on Da Xingxing might miss.
● Fixed abnormal spread reduction behavior when aiming with certain guns.
● Fixed an issue where progress was not saved when exiting during evacuation.
● Fixed inconsistent results when organizing the backpack.
● Fixed duplication issue with Tail No.1 and No.3.
● Fixed the icon for L-type bullets.