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Escape from Duckov News

Update Log V1.0.30

[h3]Updates[/h3]
  • [p]Two earthworms will now spawn in the Hiding Spot.[/p]
  • [p]The stack limit for earthworms and bait has been increased to 5.[/p]
  • [p]Added a new toy: the Kazoo.[/p]
  • [p]Increased the drop rate of certificates from Lab Wanderers, especially Lv.2 certificates.[/p]
  • [p]Quest: “High Score Duck - Duck Miner” – completion requirement reduced to 6.[/p]
  • [p]Quest: “Promotion to Expert Courier” – now includes a requirement hint for a key.[/p]
  • [p]Quest: “Multi-Talented II” – now unlocks the ability to purchase the Kazoo.[/p]
  • [p]The overall drop rate in the Storm Area has been slightly increased.
    (Item quantity & quality: 1 → 1.15)[/p]
  • [p]Slightly enhanced the visual effect while injured.[/p]
  • [p]Modders can now retrieve enemy presets via [c]GameplayDataSettings.CharacterRandomPresetData.presets[/c].[/p]
[h3]Fixes[/h3]
  • [p]Fixed missing cloud shadows in the Warehouse Area.[/p]

After making 1 million sales, Escape From Duckov makes eating poop less nutritious




Duck-themed singleplayer extraction shooter Escape From Duckov is currently one of the biggest games on Steam—particularly in China, where the majority of its over 1 million sales and Overwhelmingly Positive reviews originate. While it's drawing a comparatively smaller crowd of English-speaking players, the anglophone reception has been just as positive. Duckov's got a surprising amount of depth under that parody appearance...
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Update Log V1.0.28

[p]Updates[/p]
  • [p]Orange Headphones can now be dismantled.[/p]
  • [p]Added indicator display when the player is injured.[/p]
  • [p]Removed the footstep sound of dogs.[/p]
  • [p]Reduced the Energy and Hydration values provided by Poop.[/p]
  • [p]Added another construction site in the base to prevent players from getting stuck inside rooms.[/p]
  • [p]Slightly reduced the damage of Storm Creatures.[/p]
  • [p]In Motion Sickness-Friendly Mode, removed the camera movement when leaving the base.[/p]
  • [p]Mad Bombers now have a chance to drop other cellar keys.[/p]
  • [p]Reduced the durability consumption of Small Energy Bullets, Enhanced Small Energy Bullets, and Large Energy Bullets.[/p]
  • [p]Monster: Storm? now inflicts a “Shatter” effect.[/p]
[p]Fixes[/p]
  • [p]Fixed lag issues caused by mining machines.[/p]
  • [p]Fixed an issue where the Sniper Trial quest requirements do not match its description after the last update.[/p]
  • [p]Fixed a bug where the MCXspear blueprint incorrectly appeared in the Recipe Collection even when it was locked.[/p]
  • [p]Fixed an issue where the Standard Bullet (MAG) crafting recipe used a deprecated item.[/p]
  • [p]Fixed an abnormal amount of ornaments appearing in the sewers.[/p]
  • [p]Fixed an issue where weapon attachments were lost when disassembling guns.[/p]
  • [p]Guns with Armor Penetration will now display their Penetration Level.[/p]
  • [p]We're trying to fix the issue where reloading caused ammo to become “-1.” If you still encounter this, please send us your save file — thank you very much![/p][p]Save file: %appdata%/../locallow/teamsoda/duckov[/p][p]DM @DucklingTony in Discord ​​or ​​Email us:​​ [email protected][/p]

Escape From Duckov might look like a parody, but it's a full-fledged, full-featured singleplayer bottling of extraction shooter juice




I thought Escape From Duckov was a bit. The animal-themed parody game is a model with a long history: Often free-to-play, typically packed with animal puns, and generally suffering from a faint sense that the joke started to wear thin for everyone involved a long time ago...
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How to fish in Escape From Duckov and where to cast your line out in Ground Zero




It may not make a lot of sense that your survivalist post-apocalyptic duck needs a rod to learn how to fish in Escape From Duckov, but neither does the rest of the fowl-filled apocalypse so I'll roll with it (even if I think fishing minigames are the worst)...
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