Road Map Update 2
Hello fellow rats!
I just wanted to make an announcement that I have updated the game with the biggest update yet: Road Map Update 2!
I will link the full patch notes here:
https://store.steampowered.com/news/app/3167260/view/507329415345078389?l=english
Here's a short summary of what's included:
- NEW GAME + -
A completely new way to play! Basically it's a lightly procedurally generated version of the Campaign with theoretically infinite replayability.
I highly recommend reading the full patch notes for this one. It's a lengthy explaination. But in short: it's randomized enemies, randomized map layouts and you can select any territory in any order. Your current slot Lil Ratty must be at least lvl 8 to start a NG+ run. Progress is carried over from Campaign (or any other Mode).
- NEW TROOP -
Rocket Rat. A Homing Ratzooka wielding Rat Grunt. Slow, weak, but packs a mighty punch and is the only current OG unit that can shoot up.
- NEW ENEMY -
Shock Ratter. A beefed up Rat Trooper who is only encountered in NG+
- NEW STRUCTURE -
Signal Towers. These are the TechnoRat version of Shrines and buff their troops as they walk by. Only in NG +
- NEW MECHANIC -
Helper Rat. This lil guy will venture forth and collect all the things on the floor for you. He then dies. I hope you're happy.
- NEW BUILDABLE -
CHz Collector. This can be built on (and only on) a CHz Pumper and will automatically collect the sweet sweet warm CHz that gushes out for you.
- Bug Fixes, Polish and QoL -
Please check the patch notes on Steam for the full list. There's loads!
Yeah, that was the short version!
And as always, thank you all so much from the bottom of my rat heart for playing the game. It means so much to me! And if you've been enjoying the game, please consider leaving a positive review. It really helps a lot!
Happy rat killin'
Regards,
Brian
I just wanted to make an announcement that I have updated the game with the biggest update yet: Road Map Update 2!
I will link the full patch notes here:
https://store.steampowered.com/news/app/3167260/view/507329415345078389?l=english
Here's a short summary of what's included:
- NEW GAME + -
A completely new way to play! Basically it's a lightly procedurally generated version of the Campaign with theoretically infinite replayability.
I highly recommend reading the full patch notes for this one. It's a lengthy explaination. But in short: it's randomized enemies, randomized map layouts and you can select any territory in any order. Your current slot Lil Ratty must be at least lvl 8 to start a NG+ run. Progress is carried over from Campaign (or any other Mode).
- NEW TROOP -
Rocket Rat. A Homing Ratzooka wielding Rat Grunt. Slow, weak, but packs a mighty punch and is the only current OG unit that can shoot up.
- NEW ENEMY -
Shock Ratter. A beefed up Rat Trooper who is only encountered in NG+
- NEW STRUCTURE -
Signal Towers. These are the TechnoRat version of Shrines and buff their troops as they walk by. Only in NG +
- NEW MECHANIC -
Helper Rat. This lil guy will venture forth and collect all the things on the floor for you. He then dies. I hope you're happy.
- NEW BUILDABLE -
CHz Collector. This can be built on (and only on) a CHz Pumper and will automatically collect the sweet sweet warm CHz that gushes out for you.
- Bug Fixes, Polish and QoL -
Please check the patch notes on Steam for the full list. There's loads!
Yeah, that was the short version!
And as always, thank you all so much from the bottom of my rat heart for playing the game. It means so much to me! And if you've been enjoying the game, please consider leaving a positive review. It really helps a lot!
Happy rat killin'
Regards,
Brian