Patch Notes v0.3.1 (26th May 2025)
Hello! I hope you have all been killing all the rats. Cause for every rat you kill in the game, one rat dies in real life! Weeeeeeeeeeeeee
(Just kidding)
(Or am I?)
(OF COURSE I'M KIDDING! - I have to put this here because some people might actually believe me)
I have just patched the game. Here are the Patch Notes (It looks like a lot but it's mostly minor stuff):
• Optimized the Victory cutscene that plays when you blow up the enemy base, so there should be no more lag between getting a Ratineer in and the base explosion scene playing. It was getting really long wasn't it.
• Massive Controller Support Update! Game menus* are now fully navigable using the left thumbstick and A button to move between buttons and activate them respectively (on Xbox controllers at least. I have not tested for other controllers but I’ve been told it works for Dual Shock controllers)
*Everything except the Inventory screen. That one you still need to use the mouse pointer for now (right stick) cause it’s a spaghetti code nightmare. And I am still considering just completely redoing the Inventory screen in the future anyway so for now I’m leaving it as is.
Controller support is still a WIP (just like the rest of the game) so it’s not perfect, or even great, but I do think it’s much better than before. You should know that I have to set the actions for literally every single button manually so yeah, it's a lot of work! Please be patient with me. Oh and the Codex is also not yet updated.
• In order to update the controller functionality, if you’re using the keyboard, A and D will always be next menu page/prev menu page, where before it was tied to your movement keys (yes I am aware default movement keys are A and D but now they do not change if you set custom keys for those actions is what I mean)
• On controller, Right Shoulder and Left Shoulder buttons will now navigate between menu pages where applicable.
• Flame Ratter Mix gear was not correctly setting on equip. This has been fixed.
• Flame Ratter’s ammo bar was not showing the correct amount of fuel left. This is now fixed.
• Fixed an issue where if Flame Ratter was the active gun it would fire in the menus on mouse clicks.
• Flame Ratter shot was missing a controller vibration. This has been added (if the setting is on)
• Tinker Rat now takes damage to fire.
• Shooting the Pistol was vibrating controllers regardless of if controller vibration was on or not. This is now fixed.
• Double Barreled Ratgun section in the Shop was missing the gun and ammo icons above its buy buttons.
• Fixed an issue with the Build Site menu where if there was a Camp Site on the map (which there almost always will be during a mission) and you pressed the “Close Menu” button on either the controller or the keyboard, the game would unpause in the background but you would still be in the Build Site menu.
• Added button hilights to Radio UI.
• Added Throwables ammo purchase button to page 2 of the Ammo Dispenser menu. So it is now on page 1 and 2.
• In the Starting Weapon Selection menu screen and the Skin Selection menu screen, A/D (or Left Shoulder/Right Shoulder on controller) buttons will switch between selections.
• “Close Menu” button will now go back on Map Screens.
• Pressing the Back button on the New Game Plus Map Screen would actually take you to the Campaign Skin Select screen instead of the NG+ one. This has been fixed
• The floor in the CHz Ratfinery was missing. Uhhh what?! That’s been put back in. Ratdamn ratbugs stealing floors from me now?!
And that's that. A lot of stuff here but mostly squashing bugs.
Thanks for playing! And killing! And please leave a positive review if you've been enjoying the game. It really helps a lot! And thank you if you've already done so.
Regards,
Brian
(Just kidding)
(Or am I?)
(OF COURSE I'M KIDDING! - I have to put this here because some people might actually believe me)
I have just patched the game. Here are the Patch Notes (It looks like a lot but it's mostly minor stuff):
• Optimized the Victory cutscene that plays when you blow up the enemy base, so there should be no more lag between getting a Ratineer in and the base explosion scene playing. It was getting really long wasn't it.
• Massive Controller Support Update! Game menus* are now fully navigable using the left thumbstick and A button to move between buttons and activate them respectively (on Xbox controllers at least. I have not tested for other controllers but I’ve been told it works for Dual Shock controllers)
*Everything except the Inventory screen. That one you still need to use the mouse pointer for now (right stick) cause it’s a spaghetti code nightmare. And I am still considering just completely redoing the Inventory screen in the future anyway so for now I’m leaving it as is.
Controller support is still a WIP (just like the rest of the game) so it’s not perfect, or even great, but I do think it’s much better than before. You should know that I have to set the actions for literally every single button manually so yeah, it's a lot of work! Please be patient with me. Oh and the Codex is also not yet updated.
• In order to update the controller functionality, if you’re using the keyboard, A and D will always be next menu page/prev menu page, where before it was tied to your movement keys (yes I am aware default movement keys are A and D but now they do not change if you set custom keys for those actions is what I mean)
• On controller, Right Shoulder and Left Shoulder buttons will now navigate between menu pages where applicable.
• Flame Ratter Mix gear was not correctly setting on equip. This has been fixed.
• Flame Ratter’s ammo bar was not showing the correct amount of fuel left. This is now fixed.
• Fixed an issue where if Flame Ratter was the active gun it would fire in the menus on mouse clicks.
• Flame Ratter shot was missing a controller vibration. This has been added (if the setting is on)
• Tinker Rat now takes damage to fire.
• Shooting the Pistol was vibrating controllers regardless of if controller vibration was on or not. This is now fixed.
• Double Barreled Ratgun section in the Shop was missing the gun and ammo icons above its buy buttons.
• Fixed an issue with the Build Site menu where if there was a Camp Site on the map (which there almost always will be during a mission) and you pressed the “Close Menu” button on either the controller or the keyboard, the game would unpause in the background but you would still be in the Build Site menu.
• Added button hilights to Radio UI.
• Added Throwables ammo purchase button to page 2 of the Ammo Dispenser menu. So it is now on page 1 and 2.
• In the Starting Weapon Selection menu screen and the Skin Selection menu screen, A/D (or Left Shoulder/Right Shoulder on controller) buttons will switch between selections.
• “Close Menu” button will now go back on Map Screens.
• Pressing the Back button on the New Game Plus Map Screen would actually take you to the Campaign Skin Select screen instead of the NG+ one. This has been fixed
• The floor in the CHz Ratfinery was missing. Uhhh what?! That’s been put back in. Ratdamn ratbugs stealing floors from me now?!
And that's that. A lot of stuff here but mostly squashing bugs.
Thanks for playing! And killing! And please leave a positive review if you've been enjoying the game. It really helps a lot! And thank you if you've already done so.
Regards,
Brian