Version 1.0.5 Patch Notes
[p]Hello Fellow Rats![/p][p] Thank you again for all your support, for playing, enjoying and reviewing the game. It really means the world to me and my family. And keep the feedback and bug reports coming! They really help me to fix any issues that I (and all the Early Access players/playtesters) missed. Cause I can't fix what I don't know about. Now can I?[/p][p][/p][p]And as always, please leave a positive Steam review if you are enjoying your time! It really does help.[/p][p][/p][p]On to the patch notes:[/p][p][/p]
- [p]Sentry Gun max limit was not resetting if Sentry Guns were active at the time of Victory, or if returning to the nest without dying. This has been fixed.[/p]
- [p]Sentry Guns will now remove themselves (starting with the oldest first) if more than 8 are placed. So if you place 9, the first one will disappear, if you place 10, the first 2 will disappear, and so on.[/p]
- [p]Added “Max 8 active at a time.” to the description of the Sentry Gun in the Shop Menu.[/p]
- [p]Updated the code for transitioning from the Victory Screen (the screen after beating a mission) to the Marching Rats cutscene back to the Nest so that it should no longer hang at any of these transition points. Please let me know if this is still an issue for you.[/p]
- [p]Fixed an issue where the game might not let you play Level 7 (Tundrata) if you didn’t go the Omahrat Beach route.[/p]
- [p]If you were running or jumping when the TechnoRat Base is captured, in the Base Destruction screen you would be either running on the spot or frozen in mid-jump. This has been fixed.[/p]
- [p]I think I figured out a major memory leak/bloat issue. Every time a unit dies I instantiate a scene that has the loot table in it to calculate all the drops. This scene was not being freed, and so over time, especially in a long play session, the game was holding hundreds and hundreds of these loot tables in memory and never freeing them. And each table has preloads for all the loot in the entire game in it. Those of you who experienced performance issues in late-game play sessions should notice a significant improvement. Please let me know if it’s still chugging for you and I will keep investigating. Thanks! :)[/p]