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Packmates News

1.0 launches with Endless Mode on April 16th

[p]Packmates launches on April 16th, 2026 with a huge wave of new content, systems, and replayability that goes far beyond what you’ve played in any demo so far.[/p][p][/p][p]Make sure you wishlist Packmates to get notified on release day![/p]
https://store.steampowered.com/app/3171540/Packmates/
[p]What's coming in the full release:[/p]
  • [p]Act 3 - including a brand new boss![/p]
  • [p]Endless Mode[/p]
  • [p]New Packmates (Heroes)[/p]
    • [p]Cat, the Summoner[/p]
    • [p]Raccoon, the Mage[/p]
  • [p]Legendary items, with powerful effects[/p]
  • [p]Sub-classes for all Packmates, providing new playstyles[/p]
  • [p]New Enchantments, Items, and Progression options[/p]
  • [p]Leaderboards[/p]
  • [p]Steam Achievements[/p]
  • [p]And so much more![/p]

Packmates - Balance Improvements and Other Goodies!

[p]Hi Packmates!

A few changes have been packed into this update. The main goal here is to address some of the feedback we have received by improving the feeling of melee while also reducing the sudden spike in difficulty later on for both melee and ranged characters.[/p][p][/p][h3]Fixes[/h3][p][/p]
  • [p]Fixed a bug that made the Severed Shortbow unable to be unlocked[/p]
  • [p]Fixed a bug that stopped Charms from being unequipped[/p]
  • [p]Fixed a crash on Intel Iris Plus Graphics and other rendering hardware that does not support SM6[/p]
[p][/p][h3]Gameplay Changes[/h3][p][/p]
  • [p]Adjusted artifact merchant item weights to add more diversity to offered items[/p]
  • [p]Curses now have a red background to make them stand out against relics[/p]
  • [p]Added a UI tracker for obtained Hero Gems during an adventure[/p]
  • [p]Added a sound and effect that plays when the Forest Tear charm triggers[/p]
  • [p]Added unlock challenges for Paladin and Archer classes to add class progression rather than having all classes available from the start.[/p]
[p][/p][h3]Collision Changes[/h3][p][/p]
  • [p]Adjusted layout of Swamp and Fire maps to give more room for movement and clearer collision[/p]
  • [p]Reduced Hero collision size to make navigation around and between objects easier[/p]
[p][/p][h3]Balance Changes[/h3][p][/p]
  • [p]Reduced the amount of cooldown reduction the Shattered Hourglass curse applies to enemies[/p]
  • [p]Reduced the size of Elite Ice and Fire Golem Area of Effect abilities[/p]
  • [p]Increased range of all melee weapons[/p]
  • [p]Reduced the number of enemies that spawn in Act 1[/p]
  • [p]Reduced the max health of basic enemies[/p]
  • [p]Herb Pouch trinket no longer applies to Summons[/p]
  • [p]Sharpening stone physical damage increase has been increased from 20% to 30%[/p]
  • [p]Bottled Lightning trinket chain limit has been increased from 1 to 2[/p]
  • [p]Titanic Greatbow cooldown has been reduced to make it a more reliable weapon[/p]
[p][/p][h3]New Items[/h3][p][/p]
  • [p]Added Bodkin Arrow trinket that increases physical damage and adds sunder to projectile weapons[/p]
  • [p]Added Food Bowl trinket that grants health and health regeneration to Summons[/p]
[p]
Thanks for playing and providing feedback! It has been incredibly helpful for improving the game as release gets ever closer![/p][p][/p][p]Good luck in your Adventures,
~Aureliq[/p]

Packmates Demo - Small Update and Boss Fight Changes

[p]Hello Packmates![/p][p][/p][p]A small update has gone live that includes fixes for a few issues from the previous update as well as some balance adjustments for enemy abilities, including bosses.[/p][p]
As an added bonus, this update also includes a new Gemstone Node map objective you can smash open for Hero Gems!
[/p][h3]New[/h3]
  • [p]Added new projectile sprites for Static Lance and Forcebolt Wand[/p]
  • [p]Added new Gemstone Node map objective that grants Hero Gems when destroyed[/p]
  • [p]Added a new Adventure Overview screen at the end of a run which displays some statistics as well as builds of all players in the party[/p]
[h3]Changes[/h3]
  • [p]Adjusted abilities of some enemies to be more in line with new movement speeds[/p]
  • [p]Adjusted Slime Queen fight timings[/p]
  • [p]Some new Golem abilities in the Golem Twins fight have been added. These changes give melee characters more windows of opportunity to deal damage to Frost as well as adding more interaction with Ignis.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a bug causing save data to duplicate and create very large files[/p]
  • [p]Potential fix for enemies appearing in camp[/p]
[p][/p][p]Happy Gem farming![/p][p]~ Aureliq[/p]

Packmates - New patch coming later this week!

[p]Hey Packmates! [/p][p][/p][p]First of all, a huge thank you to those of you who played the Packmates Demo through Steam NextFest and an extra thank you to those of you who posted feedback in Steam Discussions, Reviews, and our Discord server. This is a quick update to keep you guys in the loop as to what the goals are for the next patch as well as a brief overview as to what will be included.[/p][p][/p][h3]Patch Goals[/h3][p][/p][p]There are two main goals for this patch, the first goal is improving progression by building out the passive trees and adding more than just stat increases to make them feel more meaningful.[/p][p][/p][p]The second goal is to adjust balance to make the game feel faster, more difficult, and engaging. As part of this, balancing the game such that progression actually matters. Later acts will feel a lot harder but that is where the new Hero Trees will come in.[/p][p][/p][h3]Upcoming Changes[/h3][p][/p][p]This is a list of some of the changes coming to the patch, this is not a complete list as the patch is still being worked on.[/p][p][/p]
  • [p]Based on feedback, movement speeds have been greatly increased[/p]
  • [p]The first Forest Map that included only Slimes has been removed so you can jump right in to the action sooner[/p]
  • [p]The Overgrown Treant boss has been removed[/p]
  • [p]Enemy spawn rates have been increased as well as a complete re-balance of their stats[/p]
  • [p]Map objective areas are much larger and take longer to capture. While capturing these objectives, waves of enemies will spawn to make them much more engaging[/p]
  • [p]Enemies, objectives, and breakables no longer despawn at the end of the map. Instead, when the portal spawns, a circle of corruption will also spawn that starts closing in on the portal as enemies will continue to spawn. You will have a bit of extra time to grab things and get more gold but don't get too greedy or you will be overwhelmed as you try to portal out![/p]
  • [p]Charms are now part of the progression system, they are unlocked in Hero Trees and are equipped in Hero Select. Now when you select your class you can equip some charms with item synergies and different builds in mind!
    (As it doesn't make sense for the Tailor to sell Charms anymore, they have been removed from her shop)[/p]
[p][/p][p]Looking forward to hearing your feedback on the new changes once they are implemented![/p][p][/p][p]If you have not done so yet, you can join our Discord server Here, hope to see you there!

~ Aureliq[/p]

Packmates Demo - Hotfix (14 Oct)

[p]A small hotfix to address the following:[/p]
  • [p]Fixed a bug where creatures spawned from Summon items would spawn as invisible and unresponsive.[/p]
  • [p]Language dropdown in Game settings now also displays language names in the current language.[/p]