Update 1.306
[h2]Enemy Actions Additions[/h2]
[ ] Gold shroomers create breakable mushroom walls to trap nearby characters
[h2]Balance[/h2]
~ Character Sheet / Ruleset
[ ] Adjusted racial base skills and stats in character creation
[ ] Crop goblins have more Aura (spell resistance)
[ ] Short swords and daggers have a smaller durability cap
[ ] Added physical armor reduction to pagan spells that do physical damage
~ Supplies
[ ] Decreased spell power bonus from level 1 pagan armor
[ ] Basic arrows, vials and darts do 2 damage
[ ] Ammunition prices increased to counteract larger stack sizes
[ ] Blanket price increased
[h2]Adjustments[/h2]
[ ] Silent Path scroll for sale at Forten Lazure renamed to Vine Rug scroll
[ ] Inventory bag ground text is brighter
[h2]Fixes[/h2]
~ Gameplay
[ ] Fixed bug where merchant items could fail to respawn if saving quickly after purchasing
[ ] Spell effects from NPCs end when they are stunned or dead
~ UI / Text
[ ] Fixed visual error with hover outlines overlapping characters/objects
[ ] Fixed text issue where pagan resistance reduction was appearing incorrectly in game feed
~ Dialogue
[ ] Fixed Andrada and Mareshal dialogue bug where it could loop
[ ] Fixed bug where conversation with Journeier in cave near Mausoleum where it could loop
Thanks for the help with some of these! Working on the new enemy actions and dryads this week with a bulkier update planned for later in the week. Please let us know if you find anything breaking and we'll try to resolve it as soon as we can with an interim patch.
Have a nice week!
[ ] Gold shroomers create breakable mushroom walls to trap nearby characters
[h2]Balance[/h2]
~ Character Sheet / Ruleset
[ ] Adjusted racial base skills and stats in character creation
[ ] Crop goblins have more Aura (spell resistance)
[ ] Short swords and daggers have a smaller durability cap
[ ] Added physical armor reduction to pagan spells that do physical damage
~ Supplies
[ ] Decreased spell power bonus from level 1 pagan armor
[ ] Basic arrows, vials and darts do 2 damage
[ ] Ammunition prices increased to counteract larger stack sizes
[ ] Blanket price increased
[h2]Adjustments[/h2]
[ ] Silent Path scroll for sale at Forten Lazure renamed to Vine Rug scroll
[ ] Inventory bag ground text is brighter
[h2]Fixes[/h2]
~ Gameplay
[ ] Fixed bug where merchant items could fail to respawn if saving quickly after purchasing
[ ] Spell effects from NPCs end when they are stunned or dead
~ UI / Text
[ ] Fixed visual error with hover outlines overlapping characters/objects
[ ] Fixed text issue where pagan resistance reduction was appearing incorrectly in game feed
~ Dialogue
[ ] Fixed Andrada and Mareshal dialogue bug where it could loop
[ ] Fixed bug where conversation with Journeier in cave near Mausoleum where it could loop
Thanks for the help with some of these! Working on the new enemy actions and dryads this week with a bulkier update planned for later in the week. Please let us know if you find anything breaking and we'll try to resolve it as soon as we can with an interim patch.
Have a nice week!