1. Banquet for Fools
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  3. Update 1.36

Update 1.36

[h2]Additions[/h2]

[h3]Grave Keepers[/h3]

https://steamcommunity.com/sharedfiles/filedetails/?id=3369897430
~ Enemy action: Grave keepers normal attack knocks back any one in radius of attack
~ Enemy action: Grave keeper Lords charge up ability of creating bone wall on strike

[h3]Shroomer flyers[/h3]

~ Enemy action: Shroomer flyers lay eggs

[h3]Long legs[/h3]

https://steamcommunity.com/sharedfiles/filedetails/?id=3369897530
~ Long legs has slow poison projectile attack as main attack
~ Long legs spits webs that slow party
~ Long legs spits webs that trap party

[h3]Imp rats[/h3]
~ Imp rats jump out of range after attacking

[h3]|| Breakables | /-.[/h3]

~ Companion AI: will target hostile breakable objects in combat
~ Can rally attack breakable objects
~ Multi-hit attacks work for breakable objects

[h2]Updates[/h2]

~ Updated archetypes to use new stat/skill combinations

[h2]Controllers[/h2]

~ Controller: Fixed bug where after exiting the spellbook menu you couldn’t choose a new action on the wheel
~ Controller: Fixed bug where sometimes after exiting the spellbook menu other world interactions stopped working
~ Controller: Fixed bug in combat where character would default to attacking nearby breakable object instead of opening combat dome to prompt attack

[h2]Fixes[/h2]

~ Fixed bug where multi-hand attacking didn’t play both hands for breakable objects
~ Fixed bug where switching to a companion while they are moving backward results in them only moving backward
~ Fixed bug where multi-hand multi-target attacks weren’t working for second attack
~ Fixed bug with choosing rally and multi-hit
~ Fixed bug where spell effects were moving between positions too quickly

Hello! Update includes some additional enemy actions and fixes we've had reported this last week. This weekend should finish testing for the dryads! Have a nice Friday everyone.