1. Banquet for Fools
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  3. Update 1.5: Dryads

Update 1.5: Dryads

1.5 Notes (additions from testing branch in bold):

[h2]New Content[/h2]

~ New quests and NPCs added to spore forest in the caves map

[h2]Updates[/h2]

~ Updated animations for Yetis for polearms, shield+onehanded and dual-wielding polearms
~ Updated animations for Yeti for single handed weapon(two handed sword and scepter)
~ Streamlined enemy loot so the only items that will randomly drop are items used in assembly kit (fangs, nails, mushrooms, etc)

[h2]Fixes[/h2]

~ Fixed bug where stunned NPCs do not remain in position they were stunned in
~ Fixed issue where sometimes stunned enemies have extra items when they wake up (will not work for stuns in previous versions)
~ Fixed issue where sometimes exile island badge portraits were not displaying correctly
~ Fixed a bug with Yeti character creation and the berserker archetype
~ Fixed a graphics issue with the pre-rendered backgrounds near the tomb
~ Fixed an issue where quips show wrong text after long gameplay session
~ Fixed a bug where starting a quest with a timed element at the end of the day could trigger time length to be 24 hours longer than expected
~ Fixed a bug where underground maps had duplicate pins of Forten Lazure and Abandoned Farm in existing saves
~ Fixed a bug with scene map where in some cases the Invimona map showed Abandoned Farm for Forten Lazure
~ Fixed issue with underground maps where map was not correctly deactivating when moving between world and local maps
~ Fixed bug where Kalasia’s cup were phasing through table (in testing branch only)
~ Fixed bug with Valentina’s dialogue after turning in chalk rubbing and speaking to her again
~ Fixed bug with one of the map exits not showing up on cave underground map
~ Fixed a visual bug with spear animations