1. Banquet for Fools
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  3. Patch 1.55

Patch 1.55

Additions, updates, UI, FIxes, and Controller tweaks noted below!

[h2]Additions:[/h2]

~ Added: Check Point Save updates with save data when leaving a map (except during active combat)
~ Added functionality: When you tell companions to stay back they remain in their position instead of following 50 poles behind (during combat they will only attack if an enemy is near their wait position)
~ Added: Bound and pagan summoned creatures have small portraits in character docks that show health
~ Added: Favorites functionality for spells — in spellbook you can mark favorites and companion AI will prioritize spells on this list
~ Added: Characters attacking without any weapons or shields will automatically punch with left hand if Multi-Hand skill >= 50

[h2]Updates:[/h2]

~ Ruleset Adjustment: Increased number of frogs, lizards and rollies that come from fauna spells
~ Increased potency of Vine Cocoon block chance
~ Flying creatures are no longer affected by ground spell effects
~ Multi-hand has second attack during rally attacks

[h2]UI:[/h2]

~ Items will stack when moving them between characters
~ When crafting arrows and they stack, the stack has a highlight effect for feedback clarity
~ Pin to dock button is larger and easier to see

[h2]Fixes:[/h2]

~ Fixed bug where you could open Assembly Kit in intercession menu
~ Fixed portrait positions for bakkas, shroomer flyer, bats and Lord Grave Keeper
~ Fixed bug where fox crown doesn’t disappear when enemy disappears
~ Fixed issue where map exits don’t show on mini-map when you come into level
~ Fixed bug where you could get victim badge for Deago but couldn’t pay a bribe
~ Fixed issue where you split ground items and item on ground becomes non interactable
~ Fixed bug where inn fighters camp site didn’t appear correctly when they leave inn
~ Fixed bug where inn fighters dialogue where you can send them to exile island without proof
~ Fixed bug where spellcrafting menu says missing rune if you change spells after drawing the rune
~ Fixed bug where Bakkas on trail north of Forten Lazure not all sleeping
~ Fixed area near cemetery/river where characters can get stuck
~ Fixed combat bar flicker when attacking a breakable object outside of combat
~ Fixed some overlapping text visual issues with character detail card
~ Removed inapplicable durability stat from fist description
~ Fixed Sela dialogue bug where if you slay greva before talking to her it skipped intro text
~ Ciprian has circlet as an item that can drop and be stolen
~ Fixed bug where overworld map fog clears when you change to fullscreen on Invimona map
~ Fixed bug where game feed inaccurately printed crop goblin evaded crop goblins attacks
~ Fixed visual issue where NPCs disappeared when party died
~ Chanter quest checks if sick guards are alive
~ Fixed text error with character details that switched “Too far” and “Hidden” message
~ Fixed bug where you could hover over map/door exits while in combat dome but not interact with them
~ Fixed bug where you could hover over items out of immediate range while in combat dome but not interact with them
~ Fixed bug where if you have committed a crime but you have other crimes to report, you’ll turn in first instead of bribe first when commencing bribe dialouge
~ Fix bug where a stunned dying during wait period didn’t take away badge posthumously
~ Fixed collision issue with stunned shroomers and crop goblins
~ Optimized pooling to prevent memory loss during long play throughs
~ Ghosts crawl back to original spots if they chase you so they stay near their grave keepers
~ Shrooomers spawned by mushroom in caves have rigid body deaths
~ Fixed graphics issue where shadows flickered when going to the top of the lighthouse
~ Fixed bug where foxes would hop after a charge attack was interrupted
~ Fixed bug with rally attacks where they were not removing full damage to enemy health
~ Fixed a bug where in rare instances items could not be picked up
~ Fixed a bug where resting was interrupted when underground but there weren’t enemies nearby
~ Fixed bug with notes where the scroll field was longer than the note
~ Fixed bug with fauna summons disappearing too early
~ Fixed bug where skill progress bars during level up didn’t match recorded progress from that level
~ Fixed a bug with Nelu’s dialogue where he was giving food to the wrong companion
~ Resting in cot/inn heals in percentage like blankets and shows correctly in Rest menu

[h2]Controllers:[/h2]

~ Controller: Fixed bug with navigating map note pins
~ Controller: Updated controller scheme note for on screen keyboard
~ Controller: Moved pin note up so it can be seen over controller selection box