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  3. Upcoming February Updates!

Upcoming February Updates!


https://steamcommunity.com/sharedfiles/filedetails/?id=3422469227

Hey everyone! Just wanted to make a quick post to let you all know what we've been focusing on the last few weeks for the big update this month. Since the last update we've been finishing the 2.0 maps and making some adjustments to mechanics based on your feedback.

https://steamcommunity.com/sharedfiles/filedetails/?id=3422469625
https://steamcommunity.com/sharedfiles/filedetails/?id=3422469840
https://steamcommunity.com/sharedfiles/filedetails/?id=3422470130

Maps for 1.0 - 2.0: (SPOILER: fog of war cleared)
https://steamcommunity.com/sharedfiles/filedetails/?id=3422470421

We'll have a video showcasing all of this in more detail and then get it up on the testing branch!

1.7 evolves Mark to be more tactile and has more tools for strategy and party (and enemy) grouping during combat. Here are some visuals of some of these in action!

https://steamcommunity.com/sharedfiles/filedetails/?id=3422528040
https://steamcommunity.com/sharedfiles/filedetails/?id=3422533340
https://steamcommunity.com/sharedfiles/filedetails/?id=3422528335
https://steamcommunity.com/sharedfiles/filedetails/?id=3422533478
https://steamcommunity.com/sharedfiles/filedetails/?id=3422528141
https://steamcommunity.com/sharedfiles/filedetails/?id=3422536441
https://steamcommunity.com/sharedfiles/filedetails/?id=3422533768
https://steamcommunity.com/sharedfiles/filedetails/?id=3422533658

* 1.7 map

To test out these new tools and enemy tactics, 1.7 leads you east of the abandoned farm, where one of the Staglands' mercenaries has deserted and taken over as a robber knight of sorts in an old Lachovinian fort with more allies than expected. Needless to say banditry on this scale is quite illegal and your guards will need to consider the right delivery of justice (it's violence).



* Actions: Pinning
* Actions: Charging
* Actions: Spirit Attacks (more common than the previous Rally Attacks, these are weapon type abilities that deal heavy damage or specialized crippling)

* Player Defense Circle
* Improvements to companion formations and strategies to work with updates
* Allies Free-Follow up attack on nearby enemies

* Enemy Defense and Aggressive Circles
* Enemy strategies now regroup to recharge and circle to defend weakened/pinned/ranged allies
* Enemy stamina/defense bars to drain with Spirit Attacks

* New music and sounds

* Slings!


We'll go over all this in more detail with video soon. Thanks for reading, and have a nice weekend!