Patch 1.85
Currently testing both of the 2.0 maps for the next update. Adjustments in the meantime:
🌸 Performance
<> Some improvements with shader compilation stutters
🌸 Additions
<> Vine cocoon glows red as its block ability decreases
<> You can target breakable object for knock back action
<> Breakable objects that are in charge path will take damage
🌸 Changes Gameplay
<> Stamina does nor refill while pinning
<> Can now Pin to start combat (the pin was breaking if a stealth or a combat-starting pin occurred)
<> Starting combat by pinning now has target unable to speak or call out until the pin is ended
<> If you rest in Vol’s forest, spirit fills
<> When hitting bakkas mid air it now interrupts their attack
<> Poison ammunition and poisonous attacks from enemies (frog, spiders, greva) are unaffected by armor
<> body parts now slowly fade to be darker after settling in place for less visual clutter. These now just turn to bones if left off screen and returned to. Ghost bodies turn to bones immediately, because they bones
🌸 Changes NPCs
<> Grave robbers ghosts do not pick up weapons
<> Grave robbers change to ghost models if you choose not to stun them
<> Grave Keeper’s bone spell does not animate while combat dome up
<> Fixed misplaced collision in room next to chalk rubbing stone in tomb below Forten Lazure
<> Fixed an issue that could occur for NPCs slings sometimes not animating
🌸 Changes Items
<> Updated Spirit Drain globes to reduce Pagan instead of Spirit
<> mortar and pestle item now weighs a more accurate 10 stones
🌸 UI
<> Fixed armor UI break animation not playing
<> Smoothed zoom out during rogue/charm checks
<> Rallies in Act1 do not show empty spots
<> Fixed bug that could occur with pressing Escape during rally attacks
<> When you leave rally by using keys the action bar reverts to normal attack
<> During rally, companions are not grayed out unless they are mid-attack or in a state where they cannot attack
<> Fixed bug with song book where songs could be cut off on left side after going to Vol tree
<> Fixed UI bug where character quips made during search checks could be layered on top of menus
<> Fixed UI bug where sometimes spells in spell book were darkened
<> Fixed UI bug where you could open level up menu while not is open and note doesn't close
<> Fixed UI issue with casting spells outside of combat
🌸 Fixes
<> Fixed issue with Volling bodies floating slightly above ground if not rag-dolled
<> Fixed various issues caused by faction fighting offscreen
<> imp rate hype animation plays correctly
<> thin shroomers hype animation loops correctly
<> Fixed bug where form up break animation wasn’t playing
<> Fixed camera freeze that could happen when approaching camp of thieves near tomb
<> Faction fighting that is happening away from party makes combat not end
<> Fixed bug in tomb where combat music and tomb music playing at same time
<> Fixed bug where doing a rally on a breakable object caused issues with future attacks
<> Fixed multi-hand delay after attack
<> Fixed issue where dryad spins in circles a lot
<> Fixed an error that could occur when killing frogs not grabbing their death states
🌸 Performance
<> Some improvements with shader compilation stutters
🌸 Additions
<> Vine cocoon glows red as its block ability decreases
<> You can target breakable object for knock back action
<> Breakable objects that are in charge path will take damage
🌸 Changes Gameplay
<> Stamina does nor refill while pinning
<> Can now Pin to start combat (the pin was breaking if a stealth or a combat-starting pin occurred)
<> Starting combat by pinning now has target unable to speak or call out until the pin is ended
<> If you rest in Vol’s forest, spirit fills
<> When hitting bakkas mid air it now interrupts their attack
<> Poison ammunition and poisonous attacks from enemies (frog, spiders, greva) are unaffected by armor
<> body parts now slowly fade to be darker after settling in place for less visual clutter. These now just turn to bones if left off screen and returned to. Ghost bodies turn to bones immediately, because they bones
🌸 Changes NPCs
<> Grave robbers ghosts do not pick up weapons
<> Grave robbers change to ghost models if you choose not to stun them
<> Grave Keeper’s bone spell does not animate while combat dome up
<> Fixed misplaced collision in room next to chalk rubbing stone in tomb below Forten Lazure
<> Fixed an issue that could occur for NPCs slings sometimes not animating
🌸 Changes Items
<> Updated Spirit Drain globes to reduce Pagan instead of Spirit
<> mortar and pestle item now weighs a more accurate 10 stones
🌸 UI
<> Fixed armor UI break animation not playing
<> Smoothed zoom out during rogue/charm checks
<> Rallies in Act1 do not show empty spots
<> Fixed bug that could occur with pressing Escape during rally attacks
<> When you leave rally by using keys the action bar reverts to normal attack
<> During rally, companions are not grayed out unless they are mid-attack or in a state where they cannot attack
<> Fixed bug with song book where songs could be cut off on left side after going to Vol tree
<> Fixed UI bug where character quips made during search checks could be layered on top of menus
<> Fixed UI bug where sometimes spells in spell book were darkened
<> Fixed UI bug where you could open level up menu while not is open and note doesn't close
<> Fixed UI issue with casting spells outside of combat
🌸 Fixes
<> Fixed issue with Volling bodies floating slightly above ground if not rag-dolled
<> Fixed various issues caused by faction fighting offscreen
<> imp rate hype animation plays correctly
<> thin shroomers hype animation loops correctly
<> Fixed bug where form up break animation wasn’t playing
<> Fixed camera freeze that could happen when approaching camp of thieves near tomb
<> Faction fighting that is happening away from party makes combat not end
<> Fixed bug in tomb where combat music and tomb music playing at same time
<> Fixed bug where doing a rally on a breakable object caused issues with future attacks
<> Fixed multi-hand delay after attack
<> Fixed issue where dryad spins in circles a lot
<> Fixed an error that could occur when killing frogs not grabbing their death states