Patch 1.86
Testing of Rozafir and Stonebridge Hill continue, those two maps will go live later this month.
In the meantime there were some reported issues as well as some additional fixes we wanted to get in. Thanks everyone, have a nice week!
[h3]š¼ Additions:[/h3]
š± Characters will run to location (including through interior/exterior doors) to join a Form Up circle or new leader location from a Form Up circle if they can
[h3]š¼ Changes:[/h3]
š± Increased duration for rice beer effects
š± Increased dialogue speed in vignettes
[h3]š¼ Fixes:[/h3]
š± Fixed bug with rally attacks where they could freeze if combat was ending while in the rally stage
š± Fixed bug with rally attack chains where the final attack could end before damage completed
š± Fixed bug with stacking Harmony effects
š± Fixed bug that could occur during dialogue when party is separated or unconscious
š± Fixed bug where npcs were joining factional allies in combat even though they were individually out of noise/sight range
š± Fixed bug where stamina regeneration buff not visualized around stamina bar for leader
š± Fixed issue with loading a previous save immediately after quest end triggering quest complete screen to play on new save
š± Fixed issue with character models missing after quest complete screen
š± Fixed issue where loading a game while rally menu is open loads it into next game
[GOG is uploading at the moment and will be live shortly]
In the meantime there were some reported issues as well as some additional fixes we wanted to get in. Thanks everyone, have a nice week!
[h3]š¼ Additions:[/h3]
š± Characters will run to location (including through interior/exterior doors) to join a Form Up circle or new leader location from a Form Up circle if they can
[h3]š¼ Changes:[/h3]
š± Increased duration for rice beer effects
š± Increased dialogue speed in vignettes
[h3]š¼ Fixes:[/h3]
š± Fixed bug with rally attacks where they could freeze if combat was ending while in the rally stage
š± Fixed bug with rally attack chains where the final attack could end before damage completed
š± Fixed bug with stacking Harmony effects
š± Fixed bug that could occur during dialogue when party is separated or unconscious
š± Fixed bug where npcs were joining factional allies in combat even though they were individually out of noise/sight range
š± Fixed bug where stamina regeneration buff not visualized around stamina bar for leader
š± Fixed issue with loading a previous save immediately after quest end triggering quest complete screen to play on new save
š± Fixed issue with character models missing after quest complete screen
š± Fixed issue where loading a game while rally menu is open loads it into next game
[GOG is uploading at the moment and will be live shortly]