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  3. 3.0 Now available on the main branch!

3.0 Now available on the main branch!

[h2]Topa-din everyone! 3.0 is now available on the main branch[/h2]

[previewyoutube][/previewyoutube]

3.0 maps includes a variety of areas surrounding the western landmass of Invimona. There are a number of updates and additions to the game highlighted in the update log at the bottom of this post.

Of note is you'll now have access to your Lazure Petal Boat and pack-boro companion. These areas feature some more unique encounters and challenges both on and off sea!


[h2]Next:[/h2]

[p]We'll be updating these new maps over the next week with some additions and fixes we have in mind but wanted to get it out there for additional players to check out. We are now primarily focusing on finishing the Rally 'War Book Abilities', which rounds off the Rally and new abilities added from 2.0. This will allow upgrading your party's brawling abilities and contextual triggers for synchronized attacks with companions. We'll have more details and showcase of this soon, but these will provide a noticeable bump to the party's power scale for the mid/late game and work within the existing systems.

As for the next maps, beyond the early access grid availability we're narrowing in on the ending content and maps. There are a few options that could work for what the 4.0 maps will be for early access, and we'll be considering how to roll those out soon. Our primary goal at the moment is completing the quest connections to finish the game, and then we'll work in the ordering of the remaining mid-game maps for testing.
[/p]

We have some patches underway that are going to be rolling out over the weekend/next week, but please let us know if you get a chance to check things out! If not we'll have an in-depth showcase of all this next week.

Thanks again everyone for all the support during early access. Banquet for Fools is becoming quite sizable at this point for just the two of us and with your help it's become a lot easier, more enjoyable and has allowed us to stay on schedule. Thank you for being a part of this, and for all the suggestions - I know we can have peculiar taste in some of these designs and we appreciate everyone who's given suggestions in-line with them.

Hope everyone has a lovely weekend!
Hannah and Joseph

🌊 🌊 🌊 Update log for 3.0 🌊 🌊 🌊

🐙New Skill training from other Lazure guards:


🐙Naming your pack-boro:


🐙Shopping on the go:


🐙Protecting a merchant. Guard duties🙄:


🐙Boro! Carry all this crap
[previewyoutube][/previewyoutube]

⛵Previous notes for 3.0 on Testing Branch post:
https://steamcommunity.com/app/3172700/discussions/0/594025164830734486/

[h2]🌊3.0 main branch Additions[/h2]
  • 10 new maps added for 3.0
  • boat ability actions
  • pack boro companion available
  • 8 pack boros available in maps to pick from with different stats
  • Various new enemy types
  • Map exit functionality now doesn't interfere or overlap with any HUD layout. Bars hug the edges of the screen, or you can hotkey exit when close enough.



[h2]🌊 Graphics[/h2]
  • Fixed bug where edges of screen could show incorrect art during camera zooms
  • Fixed bug where 30 Vsync was not working correctly in Settings menu
  • Lazure uniform Yeti has blood mask
  • Fixed dobra death size issue



[h2]🌊 Gameplay[/h2]
  • Fixed issue in Abandoned Farm where Padurii children did not always spawn correctly after hearing their giggles then saving and loading
  • Fixed bug where enemies could gain health while stunned
  • Updated animations for crow, boro and acorn summons
  • Updated text when grabbing frog from log to be more specific
  • Updated dodge functionality so you if press dodge during song, you'll dodge as soon as character's song is complete
  • Fixed bug where chanter dialogue in rozafir exits out if you don’t have enough emeralds to train
  • Fixed bug where Reeve ends informant quest early
  • Fixed skill increase switch between lockpicking and sneaking that is granted at the end of the Rozafir storekeep quest
  • Fixed bug where map exit icons could disappear after resting
  • Fixed bug with one of the Varuchov head models where circlet wasn’t visible
  • Fixed issue with ghost rotation animations popping
  • Fixed bug where resting in West Ruins could cause game to freeze
  • Fixed issue where hostage key drop wasn't dropping from Robber Baron in West Ruins
  • Fixed bug in Abandoned Farm where exit to shop remained after camp went away



[h2]🌊 UI[/h2]
  • Fixed bug with pressing escape while rally menu open causing HUD to appear when it shouldn't
  • Fixed issue that could sometimes occur where you couldn't click the exit button on the map menu with left click manually after clicking multiple times quickly
  • Fixed issue where ghost bodies stayed behind when dead
  • Fixed some inventory issues that could occur after dragging an item into the inventory that didn’t fit
  • Fixed bug where you could drag peddler objects onto ground slot
  • Updated effects/inventory items to show seconds in game seconds/mins/hours, not in real time
  • Updated scene change map exit visuals so that they are no longer hidden behind UI