π HotFix 3.161 Now Available
Topa-din! Small selection of fixes while we're working toward a larger update. Hope everyone's week is going well!
[h2]πΈ Adventuring [/h2]
π± Fixed a rare inventory issue that could occur if the bag was full and repeatedly try to pick up new items from ground slot and in-game world. Thanks for pointing us in the right direction with that @Backstabber 2008 Homosapien Karl!
[h2]πΈ Maps [/h2]
π± Fixed a map exit that could be used to bypass a gate. Thanks @Goblin Darts!
[h2]πΈ Balancing [/h2]
π± Updated Aura for the large creatures Long Legs and Dobra so they are more challenging to bind
[h2]πΈ Gameplay [/h2]
π± Fixed animation issue that could occur under rare circumstances where a guard is knocked out in combat but theyβd continue playing a standing idle animation instead of their floored animation
[h2]πΈ Adventuring [/h2]
π± Fixed a rare inventory issue that could occur if the bag was full and repeatedly try to pick up new items from ground slot and in-game world. Thanks for pointing us in the right direction with that @Backstabber 2008 Homosapien Karl!
[h2]πΈ Maps [/h2]
π± Fixed a map exit that could be used to bypass a gate. Thanks @Goblin Darts!
[h2]πΈ Balancing [/h2]
π± Updated Aura for the large creatures Long Legs and Dobra so they are more challenging to bind
[h2]πΈ Gameplay [/h2]
π± Fixed animation issue that could occur under rare circumstances where a guard is knocked out in combat but theyβd continue playing a standing idle animation instead of their floored animation