👻 Patch 3.83
[h2]🌙 Additions [/h2]
🌱 Added an option to Settings menu to enable half resolution videos for Windows 7 users playing in compatibility mode
[h2]🎨 Visuals [/h2]
🌱Fixed positioning of the bound creature halo on the Brisska to be less on their butt and more their head/beaky area
🌱Fairys (the “little ones”) now have proper death visuals, if you’re inclined
[h2]🌸 UI [/h2]
🌱 Fixed a visual issue when placing a pin and moving it around in windowed mode where it looked like it was popping in and out. These are statically in-place as expected now
🌱 Fixed an issue that happened after purchasing a songbook from dialogue where the dialogue menu could abruptly close before you say” goodbye” or clicking the text option to leave it
🌱Fixed an issue after purchasing songs and immediately going into the inventory could lock the inventory window
🌱Fixed an issue that could trigger when a newly bound creature adds their portrait to the guard’s portrait grid also temporarily replacing a previously created summon portrait from a different guard’s portrait grid. Listen it’s fixed, I don’t know how else to describe it
🌱Fixed text for storekeep item “Fina’s Scepter”
🌱Fixed a bug displaying incorrect XP available for Techniques (in older games)
[h2]🌸 Adventuring [/h2]
🌱Caravans (like captain Remus in the Abandoned Farm) now allow you to rest with them for free (if you’re on speaking terms)
🌱Fixed a potential visual issue with the Lazure guards who help you in the boat collection battle with their quip displaying off screen if you had the combat dome up
🌱Can now resolve the Rozafir storekeep situation smoother with the posted guards becoming non-hostile if evidence is acquired, even in the middle of combat, and they’ll switch sides after the dialogue between your guards opens up about it
[h2]🌸 Techniques [/h2]
🌱In Air Attack no longer grabs support guards with ammunition if they are empty and will prioritize someone else
[h2]🌸 Maps [/h2]
🌱Fixed issue in Rozafir and Garnet Bay where line of sight was revealed incorrectly during first map load
🌱Fixed a map issue when coming from Forten Lazure to a side map that could temporarily uncover the fog of war in the Invinoma map before you crawled it
🌱Fixed a visual issue translating your local map fog of war details to the Invimona Map for areas with very steep cliffs at the top (like Stonebridge and Garnet Bay).
🌱Added a collider on river area under Forten Lazure where spiders are
[h2]🌸 Balancing [/h2]
🌱Armor % progression rate increased for on-hit
[h2]🌸 Gameplay [/h2]
🌱 The combat dome now resizes for spell-range immediately when selecting the spell book itself, not just when clicking on an actual spell
🌱Improved pathfinding for non-hostile critters
🌱Fixed an issue after resolving combat within town limits where a support guard could remain hyped up with combat move speed rather than transitioning to the much more respectable‘in-town speed
🌱Saving after support guards automatically switched weapons during combat (and then loading that save) wouldn’t register that they switched in-combat and would revert to what they were using before. This swap now saves as expected
🌱 Fixed an issue where you could consume multiple stacked items during combat if you clicked fast enough. Now consuming one triggers the action bar reset immediately as expected
🌱 Fixed an issue with some items that drop from enemies (like fangs) getting the restock flag after you have been utilizing the restocking shroom bombs - happened if they got recycled into the pooling system between load/saves
[h2]🌸 Controllers [/h2]
🌱Fixed bug where all menus could be accessed with left and right trigger without bar on top and bottom prompting access, breaking UI
🌱Fixed menu breaking error that could occur when exiting minstrel’s song screen
🌱 Added an option to Settings menu to enable half resolution videos for Windows 7 users playing in compatibility mode
[h2]🎨 Visuals [/h2]
🌱Fixed positioning of the bound creature halo on the Brisska to be less on their butt and more their head/beaky area
🌱Fairys (the “little ones”) now have proper death visuals, if you’re inclined
[h2]🌸 UI [/h2]
🌱 Fixed a visual issue when placing a pin and moving it around in windowed mode where it looked like it was popping in and out. These are statically in-place as expected now
🌱 Fixed an issue that happened after purchasing a songbook from dialogue where the dialogue menu could abruptly close before you say” goodbye” or clicking the text option to leave it
🌱Fixed an issue after purchasing songs and immediately going into the inventory could lock the inventory window
🌱Fixed an issue that could trigger when a newly bound creature adds their portrait to the guard’s portrait grid also temporarily replacing a previously created summon portrait from a different guard’s portrait grid. Listen it’s fixed, I don’t know how else to describe it
🌱Fixed text for storekeep item “Fina’s Scepter”
🌱Fixed a bug displaying incorrect XP available for Techniques (in older games)
[h2]🌸 Adventuring [/h2]
🌱Caravans (like captain Remus in the Abandoned Farm) now allow you to rest with them for free (if you’re on speaking terms)
🌱Fixed a potential visual issue with the Lazure guards who help you in the boat collection battle with their quip displaying off screen if you had the combat dome up
🌱Can now resolve the Rozafir storekeep situation smoother with the posted guards becoming non-hostile if evidence is acquired, even in the middle of combat, and they’ll switch sides after the dialogue between your guards opens up about it
[h2]🌸 Techniques [/h2]
🌱In Air Attack no longer grabs support guards with ammunition if they are empty and will prioritize someone else
[h2]🌸 Maps [/h2]
🌱Fixed issue in Rozafir and Garnet Bay where line of sight was revealed incorrectly during first map load
🌱Fixed a map issue when coming from Forten Lazure to a side map that could temporarily uncover the fog of war in the Invinoma map before you crawled it
🌱Fixed a visual issue translating your local map fog of war details to the Invimona Map for areas with very steep cliffs at the top (like Stonebridge and Garnet Bay).
🌱Added a collider on river area under Forten Lazure where spiders are
[h2]🌸 Balancing [/h2]
🌱Armor % progression rate increased for on-hit
[h2]🌸 Gameplay [/h2]
🌱 The combat dome now resizes for spell-range immediately when selecting the spell book itself, not just when clicking on an actual spell
🌱Improved pathfinding for non-hostile critters
🌱Fixed an issue after resolving combat within town limits where a support guard could remain hyped up with combat move speed rather than transitioning to the much more respectable‘in-town speed
🌱Saving after support guards automatically switched weapons during combat (and then loading that save) wouldn’t register that they switched in-combat and would revert to what they were using before. This swap now saves as expected
🌱 Fixed an issue where you could consume multiple stacked items during combat if you clicked fast enough. Now consuming one triggers the action bar reset immediately as expected
🌱 Fixed an issue with some items that drop from enemies (like fangs) getting the restock flag after you have been utilizing the restocking shroom bombs - happened if they got recycled into the pooling system between load/saves
[h2]🌸 Controllers [/h2]
🌱Fixed bug where all menus could be accessed with left and right trigger without bar on top and bottom prompting access, breaking UI
🌱Fixed menu breaking error that could occur when exiting minstrel’s song screen