🌲 Update 5.05
🌲 Update 5.05
[h2]🎨 Visuals [/h2]
🌱 Gargoyle shows up accurately in northern lighthouse above Aven Dura
🌱 Additional fog of war vantage points added on numerous high banks in the new maps
🌱 Fixed some visual anomalies in the northern lighthouse map
🌱 Fixed some floor collider accuracy in Aven Dura interiors
🌱 Added to forest terrain surrounding the Aven Dura town, fixed some modeling around town
🌱 Fixed a layering issue that could occur in the wolf encounter where guards could appear closer to the action than they should during the ending cinematic
[h2]🌸 UI [/h2]
🌱 Fixed an issue with some stackable items not being able to be stacking as expected
🌱 Fixed an issue when using the field assembly kit to create arrows/vials/rivi wraps not having the expected results
🌱 Fixed some grammar for the plural ‘volling’
🌱 Fixed Physical Damage for ranged weapons, these now add equipment and ammunition type to formula as expected
🌱 Boro now can accept the Licech drug into its pack
🌱 Fixed bug with small shields and large shields not showing the correct armor utilization
🌱 Fixed some grammar for the plural ‘volling’
[h2]🌸 Adventuring [/h2]
🔊 New versions of the volling voices as we continue adjustments/mixing
🌱 Fixed a walkable area in Garnet Bay where a guard could jump onto their own little island after getting off their boat
🌱Additional creatures added in traveling maps around the forest/town
🌱 Some new quips for merchants!
🌱 Fixed a broken map exit from Aven Dura to Northern Pass
[h2]🌸 Gameplay [/h2]
🌱 10 new accurate sound maps have been added for Aven Dura and surrounding islands for walking and equipment to react to
🌱 Possible fix for issue where boro stats were multiplied x10
🌱 Fixed issue where saving in Lazure Caves with boro in your party could bag data to be removed
🌱 Fixed some issues with pathfinding support guards in shopping areas
🌱 fixed issue with dryad’s frog challenge where getting knocked down by jumping frog didn’t result in game end until being run over by a green frog
🌱 Fixed an issue where some NPCs/support guards could remain in an assist mode after combat ends, visualized by the little halo above their head - combat ends now check for this
[h2]🎨 Visuals [/h2]
🌱 Gargoyle shows up accurately in northern lighthouse above Aven Dura
🌱 Additional fog of war vantage points added on numerous high banks in the new maps
🌱 Fixed some visual anomalies in the northern lighthouse map
🌱 Fixed some floor collider accuracy in Aven Dura interiors
🌱 Added to forest terrain surrounding the Aven Dura town, fixed some modeling around town
🌱 Fixed a layering issue that could occur in the wolf encounter where guards could appear closer to the action than they should during the ending cinematic
[h2]🌸 UI [/h2]
🌱 Fixed an issue with some stackable items not being able to be stacking as expected
🌱 Fixed an issue when using the field assembly kit to create arrows/vials/rivi wraps not having the expected results
🌱 Fixed some grammar for the plural ‘volling’
🌱 Fixed Physical Damage for ranged weapons, these now add equipment and ammunition type to formula as expected
🌱 Boro now can accept the Licech drug into its pack
🌱 Fixed bug with small shields and large shields not showing the correct armor utilization
🌱 Fixed some grammar for the plural ‘volling’
[h2]🌸 Adventuring [/h2]
🔊 New versions of the volling voices as we continue adjustments/mixing
🌱 Fixed a walkable area in Garnet Bay where a guard could jump onto their own little island after getting off their boat
🌱Additional creatures added in traveling maps around the forest/town
🌱 Some new quips for merchants!
🌱 Fixed a broken map exit from Aven Dura to Northern Pass
[h2]🌸 Gameplay [/h2]
🌱 10 new accurate sound maps have been added for Aven Dura and surrounding islands for walking and equipment to react to
🌱 Possible fix for issue where boro stats were multiplied x10
🌱 Fixed issue where saving in Lazure Caves with boro in your party could bag data to be removed
🌱 Fixed some issues with pathfinding support guards in shopping areas
🌱 fixed issue with dryad’s frog challenge where getting knocked down by jumping frog didn’t result in game end until being run over by a green frog
🌱 Fixed an issue where some NPCs/support guards could remain in an assist mode after combat ends, visualized by the little halo above their head - combat ends now check for this