🌲 Patch 5.13
Available on Steam and GoG:
[h2]📯 Audio [/h2]
🌱Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)
[h2]🎨 Visuals [/h2]
🌱 fixed an issue with the shadows in the Pavura’s office when standing near the door
🌱Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically
[h2]🌸 UI [/h2]
🌱 silver scale stonewood armor now has correct inventory art
🌱 Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
🌱Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
🌱Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
🌱 Fixed an issue where Radut’s portrait stunned badge may not appear immediately if you KO him
[h2]🌸 Adventuring [/h2]
🌱 additional checks for timing based quests
🌱 corrects potential issue that could result in the shroomer armor merchant not detecting you’ve waited long enough
🌱 Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
🌱 Adjusted your guard’s planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
🌱 Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
🌱 Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
🌱New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal
[h2]🌸 Maps [/h2]
🌱 Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case
[h2]🌸 Balancing [/h2]
🌱 Increased weights of amphoras and food pots
🌱 Bound creatures - decreased ‘weapon’ damage of some creatures
🌱 Bound creatures - now subject to their action bar’s wait time at combat start
🌰 Decreased the fauna spell damage output of some volling/skilpi pagans
[h2]🌸 Gameplay [/h2]
🌱 Fixed a missing word when guards are complimenting another’s rollies fauna spell
🌱 Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
🌱 Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
🌱 Fixed a rare issue that could occur when an NPC’s summons are still active when you die, and if you reload on that scene they could still be active
🌱Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster
[h2]🌸 Controller [/h2]
🌱 Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
🌱 Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
🌱 Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing
[h2]📯 Audio [/h2]
🌱Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)
[h2]🎨 Visuals [/h2]
🌱 fixed an issue with the shadows in the Pavura’s office when standing near the door
🌱Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically
[h2]🌸 UI [/h2]
🌱 silver scale stonewood armor now has correct inventory art
🌱 Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
🌱Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
🌱Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
🌱 Fixed an issue where Radut’s portrait stunned badge may not appear immediately if you KO him
[h2]🌸 Adventuring [/h2]
🌱 additional checks for timing based quests
🌱 corrects potential issue that could result in the shroomer armor merchant not detecting you’ve waited long enough
🌱 Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
🌱 Adjusted your guard’s planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
🌱 Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
🌱 Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
🌱New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal
[h2]🌸 Maps [/h2]
🌱 Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case
[h2]🌸 Balancing [/h2]
🌱 Increased weights of amphoras and food pots
🌱 Bound creatures - decreased ‘weapon’ damage of some creatures
🌱 Bound creatures - now subject to their action bar’s wait time at combat start
🌰 Decreased the fauna spell damage output of some volling/skilpi pagans
[h2]🌸 Gameplay [/h2]
🌱 Fixed a missing word when guards are complimenting another’s rollies fauna spell
🌱 Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
🌱 Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
🌱 Fixed a rare issue that could occur when an NPC’s summons are still active when you die, and if you reload on that scene they could still be active
🌱Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster
[h2]🌸 Controller [/h2]
🌱 Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
🌱 Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
🌱 Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing