🐌 Patch 5.2
*live on steam and gog!
[h2]🌸 UI [/h2]
🌱 Initiative is now displayed in extended stat sheet - based on Sensory, Aura and move speed
🌱 Fixed an issue where opening the game for the first time, the hotkeys ‘Talk’ and ‘Exit’ were overlapping in the Options menu
🌱 The Action Bar now stays up/comes back up after performing any action that uses it and while it is refilling - inside/outside of combat (like attacking bramble)
🌱 When using the “say something” action, you can now press enter to cancel the chat bubble if nothing is typed in yet
🌱say/sneak/charm icons no longer keep circle on action bar after use
🌱Stamina modifier could have displayed total incorrectly - fixed to be accurate
[h2]🎨 Visuals [/h2]
🌱 Fixed bug where Pasaaren tiller feet were not showing correctly
[h2]🌸 Adventuring [/h2]
🌱 Added the “list of prohibited items” by scrith-sil Mihal, placed about in numerous places
🌱 Added notes to and from the scrith-sil Virginia of Aven Dura related to the story
🌱Moved the guard’s quip about the crop goblins under Rozafir to the beginning of the cave so it wouldn’t overlap with combat quips related to it
🌱A few of the food items being sold by the barkeep in Rozafir were spoiling more quickly than intended. You now have the intended 8 days to enjoy your stuffed squash, though I imagine for taste it's best eaten early.
🌱 Fixed an issue when returning to Radu after resolving the licech mystery that could result in a conversation loop of claiming the reward
🌱Fixed an issue with Dionisie that could have him return to the chamber he’s found in and not having the correct dialogue
[h2]🌸 Maps [/h2]
🌱 fixed a perspective shot collider in one of the hallways in the tomb where you meet Geofri
[h2]🌸 Balancing [/h2]
🌱 Greva now immune to poison
🌱 Bound creatures and summons melee attacks now use their ‘unarmed’ skill instead of a fake weapon. Unique abilities still use their own damage and haven’t been changed
🌱 Unlocking the Rally Combos starter ability in Techniques now provides a greater share of that section’s rally generation boost, rather than the subsequent rally combo additions you could get after in the section. This boost isn’t listed (all the ability/technique sections that use rally provide a rally boost), but the Combo attacks have been flipped so just unlocking the main one gets a good amount of it, and the combo additions less.
[h2]🌸 Gameplay [/h2]
🌱 fixed an issue where enemies chasing you through maps (with the load) could be stored and loaded in unexpectedly if you save/load mid-chase
🌱 An NPC’s bound creatures are now more aggressive during the start of the fight and will engage with who their owner sees quicker
🌱 Fixed an issue where bound creatures of NPCs could turn non-hostile after their owner is knocked out or killed. Presumably due to sadness. In any case they now continue to be hostile as intended
🌱 Some summons could immediately have a full action bar and attack in quick succession, fixed (sorry)
🌱 fix a situations outside combat where characters may temporarily no longer follow the leader
🌱 potential fix for characters getting stuck in place during combat when moving over a knocked out body or corpse
🌱 Fixed issue after helping Aven Dura and asking the boat captain for travel in Forten Lazure causing an issue
🌱 Fixed issue with Wine God’s ring where health was being removed incorrectly from wearer
🌱 Possible fix for camera getting stuck in combat after shifting to follow combat dome target
🌱 Can no longer save while (successfully) sneaking
🌱 Fixed an issue where if you were click-pathfinding or hold-click pathfinding where releasing the click could have the character you’re controlling run back to a previous waypoint under some odd conditions
[h2]🌸 UI [/h2]
🌱 Initiative is now displayed in extended stat sheet - based on Sensory, Aura and move speed
🌱 Fixed an issue where opening the game for the first time, the hotkeys ‘Talk’ and ‘Exit’ were overlapping in the Options menu
🌱 The Action Bar now stays up/comes back up after performing any action that uses it and while it is refilling - inside/outside of combat (like attacking bramble)
🌱 When using the “say something” action, you can now press enter to cancel the chat bubble if nothing is typed in yet
🌱say/sneak/charm icons no longer keep circle on action bar after use
🌱Stamina modifier could have displayed total incorrectly - fixed to be accurate
[h2]🎨 Visuals [/h2]
🌱 Fixed bug where Pasaaren tiller feet were not showing correctly
[h2]🌸 Adventuring [/h2]
🌱 Added the “list of prohibited items” by scrith-sil Mihal, placed about in numerous places
🌱 Added notes to and from the scrith-sil Virginia of Aven Dura related to the story
🌱Moved the guard’s quip about the crop goblins under Rozafir to the beginning of the cave so it wouldn’t overlap with combat quips related to it
🌱A few of the food items being sold by the barkeep in Rozafir were spoiling more quickly than intended. You now have the intended 8 days to enjoy your stuffed squash, though I imagine for taste it's best eaten early.
🌱 Fixed an issue when returning to Radu after resolving the licech mystery that could result in a conversation loop of claiming the reward
🌱Fixed an issue with Dionisie that could have him return to the chamber he’s found in and not having the correct dialogue
[h2]🌸 Maps [/h2]
🌱 fixed a perspective shot collider in one of the hallways in the tomb where you meet Geofri
[h2]🌸 Balancing [/h2]
🌱 Greva now immune to poison
🌱 Bound creatures and summons melee attacks now use their ‘unarmed’ skill instead of a fake weapon. Unique abilities still use their own damage and haven’t been changed
🌱 Unlocking the Rally Combos starter ability in Techniques now provides a greater share of that section’s rally generation boost, rather than the subsequent rally combo additions you could get after in the section. This boost isn’t listed (all the ability/technique sections that use rally provide a rally boost), but the Combo attacks have been flipped so just unlocking the main one gets a good amount of it, and the combo additions less.
[h2]🌸 Gameplay [/h2]
🌱 fixed an issue where enemies chasing you through maps (with the load) could be stored and loaded in unexpectedly if you save/load mid-chase
🌱 An NPC’s bound creatures are now more aggressive during the start of the fight and will engage with who their owner sees quicker
🌱 Fixed an issue where bound creatures of NPCs could turn non-hostile after their owner is knocked out or killed. Presumably due to sadness. In any case they now continue to be hostile as intended
🌱 Some summons could immediately have a full action bar and attack in quick succession, fixed (sorry)
🌱 fix a situations outside combat where characters may temporarily no longer follow the leader
🌱 potential fix for characters getting stuck in place during combat when moving over a knocked out body or corpse
🌱 Fixed issue after helping Aven Dura and asking the boat captain for travel in Forten Lazure causing an issue
🌱 Fixed issue with Wine God’s ring where health was being removed incorrectly from wearer
🌱 Possible fix for camera getting stuck in combat after shifting to follow combat dome target
🌱 Can no longer save while (successfully) sneaking
🌱 Fixed an issue where if you were click-pathfinding or hold-click pathfinding where releasing the click could have the character you’re controlling run back to a previous waypoint under some odd conditions