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  3. ๐Ÿ Patch 6.24

๐Ÿ Patch 6.24

[h2]๐ŸŒ™ Additions [/h2]
๐ŸŒฑ Character creation - new name generator with customary names per race
๐ŸŒฑ Character creation - new pre-made party options that can automatically generate 4 guards that can be edited

[h2]๐ŸŒธ UI [/h2]
๐ŸŒฑ Fixed issues with drawing/pinning on Act 1 map
๐ŸŒฑ Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images

[h2]๐ŸŒธ Adventuring [/h2]
๐ŸŒฑ Pedlars are now labeled more appropriately as โ€œTradersโ€
๐ŸŒฑ Lachovinian daggers and axes are now correctly marked as contraband
๐ŸŒฑ Fixed some grammar with Dioniso dialogue in the Aven Dura forest
๐ŸŒฑ Fixed some situations where support guards wouldnโ€™t enter a Form Up as quickly
๐ŸŒฑ Fixed some pathfinding bugs with support guards during exploration
๐ŸŒฑ Fixed a bug where vine rug could remove itself while party was still standing on it
๐ŸŒฑ Improved enemy navigation to be smoother when closing the distance with targets in combat

[h2]๐ŸŒธ Maps [/h2]
๐ŸŒฑ Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
๐ŸŒฑ Raised ground collisions in area with goblins in Abandoned Farms
๐ŸŒฑ Fixed some environment render anomalies with shadows in Lazure Falls
๐ŸŒฑ Complete Inivimona map image now available to uncover
๐ŸŒฑ Fixed some environment art in Lazureโ€™s Western Waters
๐ŸŒฑ Fixed some environment art in Forten Lazure
๐ŸŒฑ Fixed some colliders on a southern beach in Sandbanks
๐ŸŒฑ Fixed a seam in the renders of the Padurii map
๐ŸŒฑ Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest

[h2]๐ŸŒธ Gameplay [/h2]
๐ŸŒฑ Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)