๐ Patch 6.24
[h2]๐ Additions [/h2]
๐ฑ Character creation - new name generator with customary names per race
๐ฑ Character creation - new pre-made party options that can automatically generate 4 guards that can be edited
[h2]๐ธ UI [/h2]
๐ฑ Fixed issues with drawing/pinning on Act 1 map
๐ฑ Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images
[h2]๐ธ Adventuring [/h2]
๐ฑ Pedlars are now labeled more appropriately as โTradersโ
๐ฑ Lachovinian daggers and axes are now correctly marked as contraband
๐ฑ Fixed some grammar with Dioniso dialogue in the Aven Dura forest
๐ฑ Fixed some situations where support guards wouldnโt enter a Form Up as quickly
๐ฑ Fixed some pathfinding bugs with support guards during exploration
๐ฑ Fixed a bug where vine rug could remove itself while party was still standing on it
๐ฑ Improved enemy navigation to be smoother when closing the distance with targets in combat
[h2]๐ธ Maps [/h2]
๐ฑ Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
๐ฑ Raised ground collisions in area with goblins in Abandoned Farms
๐ฑ Fixed some environment render anomalies with shadows in Lazure Falls
๐ฑ Complete Inivimona map image now available to uncover
๐ฑ Fixed some environment art in Lazureโs Western Waters
๐ฑ Fixed some environment art in Forten Lazure
๐ฑ Fixed some colliders on a southern beach in Sandbanks
๐ฑ Fixed a seam in the renders of the Padurii map
๐ฑ Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest
[h2]๐ธ Gameplay [/h2]
๐ฑ Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)
๐ฑ Character creation - new name generator with customary names per race
๐ฑ Character creation - new pre-made party options that can automatically generate 4 guards that can be edited
[h2]๐ธ UI [/h2]
๐ฑ Fixed issues with drawing/pinning on Act 1 map
๐ฑ Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images
[h2]๐ธ Adventuring [/h2]
๐ฑ Pedlars are now labeled more appropriately as โTradersโ
๐ฑ Lachovinian daggers and axes are now correctly marked as contraband
๐ฑ Fixed some grammar with Dioniso dialogue in the Aven Dura forest
๐ฑ Fixed some situations where support guards wouldnโt enter a Form Up as quickly
๐ฑ Fixed some pathfinding bugs with support guards during exploration
๐ฑ Fixed a bug where vine rug could remove itself while party was still standing on it
๐ฑ Improved enemy navigation to be smoother when closing the distance with targets in combat
[h2]๐ธ Maps [/h2]
๐ฑ Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
๐ฑ Raised ground collisions in area with goblins in Abandoned Farms
๐ฑ Fixed some environment render anomalies with shadows in Lazure Falls
๐ฑ Complete Inivimona map image now available to uncover
๐ฑ Fixed some environment art in Lazureโs Western Waters
๐ฑ Fixed some environment art in Forten Lazure
๐ฑ Fixed some colliders on a southern beach in Sandbanks
๐ฑ Fixed a seam in the renders of the Padurii map
๐ฑ Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest
[h2]๐ธ Gameplay [/h2]
๐ฑ Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)