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  3. πŸ¦‹ Patch 6.26

πŸ¦‹ Patch 6.26

Credit to @Makados.Leo for the custom heart art lol

[h2]🎨 Visuals [/h2]
🌱 Fixed some Boro jewelry physics
🌱 Improved various dialogue vignette lighting
🌱 Fixed a pivot of a Lachovinian wheel on an island

[h2]🌸 UI [/h2]
🌱 Updated some art for rally timing prompt to be more clear what the target line is
🌱 Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous game’s map
🌱 Fixed an issue that could result in an empty UI box popping into the character sheet
🌱 Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isn’t selected
🌱 Portrait status effects now glow when hovering over them in the character sheet

[h2]🌸 Adventuring [/h2]
🌱 Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit

[h2]🌸 Balancing [/h2]
🌱 Technique: Dodge Stamina Reduction, from +3 to +2
🌱 Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0

[h2]🌸 Gameplay [/h2]
🌱 Bound creatures and summons now always navigate to form up circles if there is room for them
🌱 All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances
🌱 Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away
🌱 Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind