π¦ Patch 6.26
Credit to @Makados.Leo for the custom heart art lol
[h2]π¨ Visuals [/h2]
π± Fixed some Boro jewelry physics
π± Improved various dialogue vignette lighting
π± Fixed a pivot of a Lachovinian wheel on an island
[h2]πΈ UI [/h2]
π± Updated some art for rally timing prompt to be more clear what the target line is
π± Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous gameβs map
π± Fixed an issue that could result in an empty UI box popping into the character sheet
π± Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isnβt selected
π± Portrait status effects now glow when hovering over them in the character sheet
[h2]πΈ Adventuring [/h2]
π± Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit
[h2]πΈ Balancing [/h2]
π± Technique: Dodge Stamina Reduction, from +3 to +2
π± Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0
[h2]πΈ Gameplay [/h2]
π± Bound creatures and summons now always navigate to form up circles if there is room for them
π± All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances
π± Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away
π± Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind
[h2]π¨ Visuals [/h2]
π± Fixed some Boro jewelry physics
π± Improved various dialogue vignette lighting
π± Fixed a pivot of a Lachovinian wheel on an island
[h2]πΈ UI [/h2]
π± Updated some art for rally timing prompt to be more clear what the target line is
π± Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous gameβs map
π± Fixed an issue that could result in an empty UI box popping into the character sheet
π± Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isnβt selected
π± Portrait status effects now glow when hovering over them in the character sheet
[h2]πΈ Adventuring [/h2]
π± Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit
[h2]πΈ Balancing [/h2]
π± Technique: Dodge Stamina Reduction, from +3 to +2
π± Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0
[h2]πΈ Gameplay [/h2]
π± Bound creatures and summons now always navigate to form up circles if there is room for them
π± All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances
π± Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away
π± Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind