πΏπ·πΏ Patch 7.1
[h2]π¨ Visuals [/h2][p]π± Fixed an issue that could result in the ghost fog clearing early before the cinematic starts after killing grave keeper lords
π± Fixed a camera/character cinematic in dungeon maps to be more clear
π± Merchants unequip drinking cups when playing their idle animations
π± Adjusted some hair physics for Taratoriths
π± Adjusted a pool of liquid in one of the southern dungeon maps with an improved mesh
[/p][h2]πΈ UI [/h2][p]π± Fixed an issue with some items given in dialogue leaving its border behind for another round of talking
π± Fixed an issue the boro herder of Dine Seraβs portrait getting mixed up
[/p][h2]πΈ Adventuring [/h2][p]π± Adjusted some text with the Gadaar Margareta
π± Fixed an issue with your guards being able to rest to heal without blankets after resting in their awarded dwelling
π± Corrected some dialogue when chatting with Torht, the cook of Din Sera
π± Fixed an issue when killing a boro that was in the middle of throwing a stick resulting in dropping incorrect amounts of fangs/fur
π± Adjusted some dialogue with the god of good harvest in Din Sera
[/p][h2]πΈ Maps [/h2][p]π± Fixed an ordering issue with a prerendered background and a smoke effect on Exile Island
π± Fixed an issue with support guards not correctly pathfinding across a path of vines on the mountainside of the Stonebridge map
[/p][h2]πΈ Balancing [/h2][p]π± Hamel now requires 2 silver carapace plates to create his custom armors
π± The boatβs Charge Action damage to be determined from a formula based on the partyβs strength rather than character level
π± Adjusted the abilities and stats of various high-level characters [/p][h2]πΈ Gameplay [/h2][p]π± Fixed an issue with saving hair color during character creation during particular circumstances
π± Turning Lachovinian crank now takes away control until the door/device state is finished changing
π± Poison tile clumps on ground now consistently do damage when running over any of them
π± Fixed an issue that could result in a target that was knocked down standing back up early when hit again
π± Fixed an issue with summons leaving while in towns that resulted with them sometimes standing in place
π± Fixed a loading issue for some the southern dungeon maps
π± Can no longer access the wait/rest menu during Act 1
π± Fixed an issue with Valentina the witch hearing through walls and targeting other unground creatures
π± Fixed an issue that could allow emeralds to be reduced below zero
π± The herder at Din Sera no longer turns hostile when you use the key to open the gate[/p]
π± Fixed a camera/character cinematic in dungeon maps to be more clear
π± Merchants unequip drinking cups when playing their idle animations
π± Adjusted some hair physics for Taratoriths
π± Adjusted a pool of liquid in one of the southern dungeon maps with an improved mesh
[/p][h2]πΈ UI [/h2][p]π± Fixed an issue with some items given in dialogue leaving its border behind for another round of talking
π± Fixed an issue the boro herder of Dine Seraβs portrait getting mixed up
[/p][h2]πΈ Adventuring [/h2][p]π± Adjusted some text with the Gadaar Margareta
π± Fixed an issue with your guards being able to rest to heal without blankets after resting in their awarded dwelling
π± Corrected some dialogue when chatting with Torht, the cook of Din Sera
π± Fixed an issue when killing a boro that was in the middle of throwing a stick resulting in dropping incorrect amounts of fangs/fur
π± Adjusted some dialogue with the god of good harvest in Din Sera
[/p][h2]πΈ Maps [/h2][p]π± Fixed an ordering issue with a prerendered background and a smoke effect on Exile Island
π± Fixed an issue with support guards not correctly pathfinding across a path of vines on the mountainside of the Stonebridge map
[/p][h2]πΈ Balancing [/h2][p]π± Hamel now requires 2 silver carapace plates to create his custom armors
π± The boatβs Charge Action damage to be determined from a formula based on the partyβs strength rather than character level
π± Adjusted the abilities and stats of various high-level characters [/p][h2]πΈ Gameplay [/h2][p]π± Fixed an issue with saving hair color during character creation during particular circumstances
π± Turning Lachovinian crank now takes away control until the door/device state is finished changing
π± Poison tile clumps on ground now consistently do damage when running over any of them
π± Fixed an issue that could result in a target that was knocked down standing back up early when hit again
π± Fixed an issue with summons leaving while in towns that resulted with them sometimes standing in place
π± Fixed a loading issue for some the southern dungeon maps
π± Can no longer access the wait/rest menu during Act 1
π± Fixed an issue with Valentina the witch hearing through walls and targeting other unground creatures
π± Fixed an issue that could allow emeralds to be reduced below zero
π± The herder at Din Sera no longer turns hostile when you use the key to open the gate[/p]