1. Banquet for Fools
  2. News
  3. 🌿🍷🌿 Patch 7.1

🌿🍷🌿 Patch 7.1

[h2]🎨 Visuals [/h2][p]🌱 Fixed an issue that could result in the ghost fog clearing early before the cinematic starts after killing grave keeper lords
🌱 Fixed a camera/character cinematic in dungeon maps to be more clear
🌱 Merchants unequip drinking cups when playing their idle animations
🌱 Adjusted some hair physics for Taratoriths
🌱 Adjusted a pool of liquid in one of the southern dungeon maps with an improved mesh


[/p][h2]🌸 UI [/h2][p]🌱 Fixed an issue with some items given in dialogue leaving its border behind for another round of talking
🌱 Fixed an issue the boro herder of Dine Sera’s portrait getting mixed up


[/p][h2]🌸 Adventuring [/h2][p]🌱 Adjusted some text with the Gadaar Margareta
🌱 Fixed an issue with your guards being able to rest to heal without blankets after resting in their awarded dwelling
🌱 Corrected some dialogue when chatting with Torht, the cook of Din Sera
🌱 Fixed an issue when killing a boro that was in the middle of throwing a stick resulting in dropping incorrect amounts of fangs/fur
🌱 Adjusted some dialogue with the god of good harvest in Din Sera


[/p][h2]🌸 Maps [/h2][p]🌱 Fixed an ordering issue with a prerendered background and a smoke effect on Exile Island
🌱 Fixed an issue with support guards not correctly pathfinding across a path of vines on the mountainside of the Stonebridge map

[/p][h2]🌸 Balancing [/h2][p]🌱 Hamel now requires 2 silver carapace plates to create his custom armors
🌱 The boat’s Charge Action damage to be determined from a formula based on the party’s strength rather than character level
🌱 Adjusted the abilities and stats of various high-level characters [/p][h2]🌸 Gameplay [/h2][p]🌱 Fixed an issue with saving hair color during character creation during particular circumstances
🌱 Turning Lachovinian crank now takes away control until the door/device state is finished changing
🌱 Poison tile clumps on ground now consistently do damage when running over any of them
🌱 Fixed an issue that could result in a target that was knocked down standing back up early when hit again
🌱 Fixed an issue with summons leaving while in towns that resulted with them sometimes standing in place
🌱 Fixed a loading issue for some the southern dungeon maps
🌱 Can no longer access the wait/rest menu during Act 1
🌱 Fixed an issue with Valentina the witch hearing through walls and targeting other unground creatures
🌱 Fixed an issue that could allow emeralds to be reduced below zero
🌱 The herder at Din Sera no longer turns hostile when you use the key to open the gate[/p]