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  3. 🌿 Patch 1.02 + Optional Quest Hints Coming!

🌿 Patch 1.02 + Optional Quest Hints Coming!

Thank you everyone for the feedback! We'll be working on controller updates this week as well as some other needed tuning and fixes.

[h2] Coming soon: Help for players getting lost! [/h2]

To address feedback of players getting lost or having trouble with knowing what to do we are also starting work on a solution. You're still at an advantage from thinking and looking at maps/entries in your inventory, but there will be an option to have your guards chat amongst themselves to think of a task they've gotten that they could pursue next to help jog your memory!

We hope this in an update soon!

Thanks!
[h2] Visuals [/h2]
🌱 Fixed a small ui pixel that could appear on some of the menus after the UI Scaling update at some specific zoom levels

[h2] UI [/h2]
🌱 default Settings for quicksave is now F5
🌱 Fixed an issue from the UI Scaling update where spell icons were scaling up after loading a game in the Spell book action and Spell book inventory screen
🌱 Fixed issue where right clicking on song book multiple times would cause songs to grow in size
🌱 removed settings.es3 from steam cloud so different devices can have their own sliders
Gave [redacted] book more tolerance when rune drawing
🌱 Fixed Treasury screen to not show duplicate entries on leaderboard
Fixed text on hover for binding cap too low
🌱 Fixed an issue with the Binding information on hover being too close together on larger zooms
🌱 Fixed issue where hotkey visual could disappear while dragging on some resolutions
🌱 Taught Asal about how math works, and now emeralds in Act 1 that are picked up display the correct amount in the game feed

[h2] Adventuring [/h2]
🌱 Updated Good Harvest shrine to have seamless dialogue options after clearing the goblins if you also have talked to the Gadaar of Din Sera.
🌱 Fixed a camera panning issue during an event when entering a specific settlement at night

[h2] Balancing [/h2]
🌱 Fixed the Sneaking formula adding too much time on
🌱 Tuned the Endurance flute spell (25% less stamina regen)

[h2] Gameplay [/h2]
🌱 Fixed a potential targeting issue that could happen when using a cursor
🌱 Fixed a situation where you could getting locked out of an area after being taken captured by spiders
🌱 Fixed a conversation issue with Danut (the Chanter-sil of Forten Lazure) allowing to exit the dialogue early

[h2] Controller [/h2]
🌱 Adjusted dead zone while using joystick in gameworld for movement and inventory (variable speeds coming soon!)
🌱 While moving with the joystick while opening the action dome, the selection won’t immediately continue to move through action selection. You can now re-move the joystick for selection, or it will resume in a moment automatically
🌱 Fixed an issue with some interactable objects leaving behind a controller highlight if they went away while they were being targeted
🌱 Fixed an issue while hovering over a note on the map screen an exiting, allowing it to persist in the HUD back in the game