πΏ Patch 1.02 + Optional Quest Hints Coming!
Thank you everyone for the feedback! We'll be working on controller updates this week as well as some other needed tuning and fixes.
[h2] Coming soon: Help for players getting lost! [/h2]
To address feedback of players getting lost or having trouble with knowing what to do we are also starting work on a solution. You're still at an advantage from thinking and looking at maps/entries in your inventory, but there will be an option to have your guards chat amongst themselves to think of a task they've gotten that they could pursue next to help jog your memory!
We hope this in an update soon!
Thanks!
[h2] Visuals [/h2]
π± Fixed a small ui pixel that could appear on some of the menus after the UI Scaling update at some specific zoom levels
[h2] UI [/h2]
π± default Settings for quicksave is now F5
π± Fixed an issue from the UI Scaling update where spell icons were scaling up after loading a game in the Spell book action and Spell book inventory screen
π± Fixed issue where right clicking on song book multiple times would cause songs to grow in size
π± removed settings.es3 from steam cloud so different devices can have their own sliders
Gave [redacted] book more tolerance when rune drawing
π± Fixed Treasury screen to not show duplicate entries on leaderboard
Fixed text on hover for binding cap too low
π± Fixed an issue with the Binding information on hover being too close together on larger zooms
π± Fixed issue where hotkey visual could disappear while dragging on some resolutions
π± Taught Asal about how math works, and now emeralds in Act 1 that are picked up display the correct amount in the game feed
[h2] Adventuring [/h2]
π± Updated Good Harvest shrine to have seamless dialogue options after clearing the goblins if you also have talked to the Gadaar of Din Sera.
π± Fixed a camera panning issue during an event when entering a specific settlement at night
[h2] Balancing [/h2]
π± Fixed the Sneaking formula adding too much time on
π± Tuned the Endurance flute spell (25% less stamina regen)
[h2] Gameplay [/h2]
π± Fixed a potential targeting issue that could happen when using a cursor
π± Fixed a situation where you could getting locked out of an area after being taken captured by spiders
π± Fixed a conversation issue with Danut (the Chanter-sil of Forten Lazure) allowing to exit the dialogue early
[h2] Controller [/h2]
π± Adjusted dead zone while using joystick in gameworld for movement and inventory (variable speeds coming soon!)
π± While moving with the joystick while opening the action dome, the selection wonβt immediately continue to move through action selection. You can now re-move the joystick for selection, or it will resume in a moment automatically
π± Fixed an issue with some interactable objects leaving behind a controller highlight if they went away while they were being targeted
π± Fixed an issue while hovering over a note on the map screen an exiting, allowing it to persist in the HUD back in the game
[h2] Coming soon: Help for players getting lost! [/h2]
To address feedback of players getting lost or having trouble with knowing what to do we are also starting work on a solution. You're still at an advantage from thinking and looking at maps/entries in your inventory, but there will be an option to have your guards chat amongst themselves to think of a task they've gotten that they could pursue next to help jog your memory!
We hope this in an update soon!
Thanks!
[h2] Visuals [/h2]
π± Fixed a small ui pixel that could appear on some of the menus after the UI Scaling update at some specific zoom levels
[h2] UI [/h2]
π± default Settings for quicksave is now F5
π± Fixed an issue from the UI Scaling update where spell icons were scaling up after loading a game in the Spell book action and Spell book inventory screen
π± Fixed issue where right clicking on song book multiple times would cause songs to grow in size
π± removed settings.es3 from steam cloud so different devices can have their own sliders
Gave [redacted] book more tolerance when rune drawing
π± Fixed Treasury screen to not show duplicate entries on leaderboard
Fixed text on hover for binding cap too low
π± Fixed an issue with the Binding information on hover being too close together on larger zooms
π± Fixed issue where hotkey visual could disappear while dragging on some resolutions
π± Taught Asal about how math works, and now emeralds in Act 1 that are picked up display the correct amount in the game feed
[h2] Adventuring [/h2]
π± Updated Good Harvest shrine to have seamless dialogue options after clearing the goblins if you also have talked to the Gadaar of Din Sera.
π± Fixed a camera panning issue during an event when entering a specific settlement at night
[h2] Balancing [/h2]
π± Fixed the Sneaking formula adding too much time on
π± Tuned the Endurance flute spell (25% less stamina regen)
[h2] Gameplay [/h2]
π± Fixed a potential targeting issue that could happen when using a cursor
π± Fixed a situation where you could getting locked out of an area after being taken captured by spiders
π± Fixed a conversation issue with Danut (the Chanter-sil of Forten Lazure) allowing to exit the dialogue early
[h2] Controller [/h2]
π± Adjusted dead zone while using joystick in gameworld for movement and inventory (variable speeds coming soon!)
π± While moving with the joystick while opening the action dome, the selection wonβt immediately continue to move through action selection. You can now re-move the joystick for selection, or it will resume in a moment automatically
π± Fixed an issue with some interactable objects leaving behind a controller highlight if they went away while they were being targeted
π± Fixed an issue while hovering over a note on the map screen an exiting, allowing it to persist in the HUD back in the game