🌿 Patch 1.041
[h2] Visuals [/h2]
🌿Map menu: updated World map reference image
🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first
[h2] UI [/h2]
🌿 End slides now scale correctly outside of a 16:9 resolution
🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note
🌿 Fixed several grammar issues in dialogues
[h2] Adventuring [/h2]
🌿 Adjusted a boat captain’s status after getting to Act 3
🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location
🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear
🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed
🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward
🌿 Fixed an issue that could result in the robber fort bandits returning
🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant
🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog
🌿 Fixed a freeze that could occur when opening map menu on Mount Inela
🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog
[h2] Maps [/h2]
🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see
🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked
🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
[h2] Gameplay [/h2]
🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet
🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid
🌿Map menu: updated World map reference image
🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first
[h2] UI [/h2]
🌿 End slides now scale correctly outside of a 16:9 resolution
🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note
🌿 Fixed several grammar issues in dialogues
[h2] Adventuring [/h2]
🌿 Adjusted a boat captain’s status after getting to Act 3
🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location
🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear
🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed
🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward
🌿 Fixed an issue that could result in the robber fort bandits returning
🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant
🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog
🌿 Fixed a freeze that could occur when opening map menu on Mount Inela
🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog
[h2] Maps [/h2]
🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see
🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked
🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
[h2] Gameplay [/h2]
🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet
🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid