Update 1.2995 Live! + Spirit and Health drops
[h2] Additions [/h2]
~ Added: Headbands for guards
~ Added: When killing an enemy in combat there’s a random chance a spirit container will fly out of them that equals one spirit bar (replaced system where every death gives small amount of spirit)
~ Added: When damaging an enemy in combat there’s a random chance a health container will fly out of them that can be walked over to regain a small amount of health
[h2] Fixes [/h2]
~ Fixed bug where combat would continue if other NPCs off camera were fighting each other
~ Fixed bug in game feed where it was incorrectly saying main characters attack was absorbed even though they did damage
~ Improved issue where player slows does while moving up hills
~ Fixed bug where Mushroom darts leave target in confusion state that they don’t return from and keeps combat running
[h2] << -|/- >> [/h2]
Spikey crimscale circlets for our friendly neighborhood Lazure guardsman:
https://steamcommunity.com/sharedfiles/filedetails/?id=3357525678
The tiny imp rat family, just in time for Halloween!
https://steamcommunity.com/sharedfiles/filedetails/?id=3357492725
Flying imps and imp rats are creatures created from the entity know as the trickster god in Serpent in the Staglands.
Part of the balance tuning happening is additional enemy behaviors for new maneuvers during encounters, and we wanted to address one of our smallest inhabitants with some themed behavior.
Imp rats now have a chance of stealing a belt-item from a player when they attack, which can be collected upon their death. However destroying an imp rat has a chance of unleashing its gross babies from its pouch, creating many tiny and fast targets that bite as fast as they run.
We hope this adds some player movement and unexpected tactics during these skirmishes with the trickster god's smallest creations.
We'll be getting them into the builds this weekend along with some other enemy special moves we'll share in the coming days.
~ Added: Headbands for guards
~ Added: When killing an enemy in combat there’s a random chance a spirit container will fly out of them that equals one spirit bar (replaced system where every death gives small amount of spirit)
~ Added: When damaging an enemy in combat there’s a random chance a health container will fly out of them that can be walked over to regain a small amount of health
[h2] Fixes [/h2]
~ Fixed bug where combat would continue if other NPCs off camera were fighting each other
~ Fixed bug in game feed where it was incorrectly saying main characters attack was absorbed even though they did damage
~ Improved issue where player slows does while moving up hills
~ Fixed bug where Mushroom darts leave target in confusion state that they don’t return from and keeps combat running
[h2] << -|/- >> [/h2]
Spikey crimscale circlets for our friendly neighborhood Lazure guardsman:
https://steamcommunity.com/sharedfiles/filedetails/?id=3357525678
The tiny imp rat family, just in time for Halloween!
https://steamcommunity.com/sharedfiles/filedetails/?id=3357492725
Flying imps and imp rats are creatures created from the entity know as the trickster god in Serpent in the Staglands.
Part of the balance tuning happening is additional enemy behaviors for new maneuvers during encounters, and we wanted to address one of our smallest inhabitants with some themed behavior.
Imp rats now have a chance of stealing a belt-item from a player when they attack, which can be collected upon their death. However destroying an imp rat has a chance of unleashing its gross babies from its pouch, creating many tiny and fast targets that bite as fast as they run.
We hope this adds some player movement and unexpected tactics during these skirmishes with the trickster god's smallest creations.
We'll be getting them into the builds this weekend along with some other enemy special moves we'll share in the coming days.