1. Banquet for Fools
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  3. Update 1.27: Game Feed Detailed Info

Update 1.27: Game Feed Detailed Info

[h2]Additions[/h2]

In the interest of this week of balance of updates, we've prioritized updating the game feed to provide more detailed information.

[h3]Game feed now shows calculations for:[/h3]
~ Hit Chance
~ Evasion Chance
~ Damage
~ Spell Power and Resistance
~ Spell Potency Effects
~ Music Power and Resistance
~ Music Level Effects
~ Status Effect details
~ Lockpicking
~ Sneaking Duration
~ Binding Outcomes
~ Rogue and Binding search checks

https://steamcommunity.com/sharedfiles/filedetails/?id=3352318305
https://steamcommunity.com/sharedfiles/filedetails/?id=3352318619

[h2]Adjustments[/h2]

~ Updated potency of some songs when bugs were fixed with song power calculations

[h2]Fixes[/h2]

[h3]Field Assembly Kit[/h3]
~ Fixed bug with Fangs and Nails when making arrows where they would swap when creating the arrow

[h3]Other[/h3]
~ Fixed graphics bug with elyxirs when thrown at doors where smoke effect did not line up accurately with lock
~ Fixed issue where music power calculation wasn’t showing sensory
~ Fixed issue where game feed wasn’t saving state if toggled on or off
~ Fixed graphics bug where game feed text was slightly cut off on left side
~ Fixed issue where sometimes you couldn’t select interactable objects in perspective camera shots
~ Multi-hand hit chance for second weapons shows in game feed if you have two weapons equipped
~ Fixed bug with Multi-hand attacks where second hand damage was not being halved
~ Fixed bug with range weapons trying to hit locks and chests and outputting message “No Effect” instead of “Blocked”